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SMC with SRLE Extended: LotD


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Posted (edited)

Yup, from enhanced vanilla trees billboards, They are hybrid lods, not full model 3d ones, so they don't take much of performance but the result is still amazing.

 

SFO doesn't have ultra trees yet, if you generate lods from the real models you'll end up with CTDs like I did.

Edited by Monobloc
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Posted
  On 8/12/2016 at 3:28 AM, Monobloc said:

Yup, from enhanced vanilla trees billboards, They are hybrid lods, not full model 3d ones, so they don't take much of performance but the result is still amazing.

 

SFO doesn't have ultra trees yet, if you generate lods from the real models you'll end up with CTDs like I did.

Well that kinda sucks... I really like SFO but having the hybrid LODs would be awesome.

Posted
  On 8/12/2016 at 2:58 AM, Monobloc said:

Changed textures like Alluistras I find it blends better with NLVA.

 

Well I don't think I'll use SMC as it's a lot of work with incompatibilities and overwrites and such but I still see how ingame graphics can be improved.

 

And tried 3d lods and it's damn fine :

 

1470969627-screenshot38907.png1470970360-screenshot38526.png1470970401-screenshot33191.png1470970396-screenshot27303.png1470970387-screenshot15102.png

Great pics!

Posted

Yeah but actually aspen trees 3d lods were broken.. It's because enhanced landscapes revamps completely the rift and adds records modifying aspens, so the hybrid lods didn't work i had ugly vanilla aspens like you can see in the last pic for levle 4 lods.

 

I had to run dyndolod without enhanced landscapes to have proper aspen trees, I'm searching a solution in tes5edit atm.

Posted

So i've just installed NLVA with NLVA ENB and i'd like some imputs on the ENB GUI settings. I'm not very good at enb settings and i'd like to check with you who already use this ENB if you changed those settings for NLVA to be better.

Posted
  On 8/23/2016 at 9:09 AM, paul666root said:

So i've just installed NLVA with NLVA ENB and i'd like some imputs on the ENB GUI settings. I'm not very good at enb settings and i'd like to check with you who already use this ENB if you changed those settings for NLVA to be better.

I'm using as is. Except that I never use DoF.

Posted (edited)

I've settled on Rudy 3.0.e for NLVA as my ENB while using SKGE for my water.  It's glorious :)  Dunc turned me on to this combination. I'm running RW2 as well but don't use Watercolor for RW2

 

Edited by jdsmith2816
Posted

Everytime I used SKGE, I tend to come to the conclusion that it needs to mature for awhile.

The transition from normal to underwater also isnt the smoothest.

The caustics with some areas seem to jitter, like its being rendered at a different, slower framerate.

Posted
  On 8/24/2016 at 9:05 AM, dunc001 said:

Nah, Hishy's just anal!

It has to be perfect and yes, this is one of the things that I hate about myself but, eh. One day man, one day.

Posted

Might give it a shot. May I know what lighting mod and weather combination you used?

 

Currently running NLVA + Relighting Skyrim Full (Not from SRLE) + ELFX Exterior

Posted

I'm running CLARALUX 2015 for exterior lights NLVA as weather, and ELE + Shadows..  ELE catches all exterior image space updates and covers the dungeons.  Shadows covers non-dungeon interiors plus a few dungeons... I have it loading after ELE.  There's some patching to do with them against COWI, USLEEP, Helgen, RW2...  I've got modular patches that you could pick and choose from.

 

|CLARALUX 2015: https://www.dropbox.com/sh/nceszgkn7fko7ch/AABjr2D5qDSReCUaWeeIlZ5Ga?dl=0

|                    ELEhttps://www.dropbox.com/sh/6etwj9e3hkus4mm/AAAJv7p5PMWh69jSa-WNvUURa?dl=0

|            Shadows: https://www.dropbox.com/sh/yd3v32u2zadi7a2/AADH2rztLpN56-bqtvjLM6TFa?dl=0

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