I have a mod (Aesthetic Bolt Quiver) released on the Nexus that I was converting into a FOMOD installer for easier installation by users. During testing I discovered that in-game certain textures were not correct as well as the all important XPMSE skeleton not present. My mod has a BSA file that contains textures and a modified version of the stock skeleton. The intent is that XPMSE if installed takes priority simply by being loose files and another mod (Explosive Bolts Visualized) takes priority over the textures because they too are loose. However, that is not the case.
If priority (left pane) is:
XPMSE
Explosive Bolts Visualized
Aesthetic Bolt Quiver
Both the textures and the skeleton nifs from the first two are rendered useless and what is used are those from inside my BSA file. My only recourse at this time was to created two FOMOD installers. One for files to be placed before the other mods and one for files to be placed after the other mods.
Its an odd issue and I don't understand why it is happening. Loose files are supposed to take priority over BSA contents when the BSA management box is unchecked. MO is requiring that I have all the dummy ESPs active so that BSAs can be loaded (i.e. the official high res packs). So as far as I know BSA management is off.
Any ideas as to what is going on and why? Is there some underlying mechanic that I'm missing or not fully understanding?
Question
IsharaMeradin
Running 1.3.11 with Skyrim
I have a mod (Aesthetic Bolt Quiver) released on the Nexus that I was converting into a FOMOD installer for easier installation by users. During testing I discovered that in-game certain textures were not correct as well as the all important XPMSE skeleton not present. My mod has a BSA file that contains textures and a modified version of the stock skeleton. The intent is that XPMSE if installed takes priority simply by being loose files and another mod (Explosive Bolts Visualized) takes priority over the textures because they too are loose. However, that is not the case.
If priority (left pane) is:
XPMSE
Explosive Bolts Visualized
Aesthetic Bolt Quiver
Both the textures and the skeleton nifs from the first two are rendered useless and what is used are those from inside my BSA file. My only recourse at this time was to created two FOMOD installers. One for files to be placed before the other mods and one for files to be placed after the other mods.
Its an odd issue and I don't understand why it is happening. Loose files are supposed to take priority over BSA contents when the BSA management box is unchecked. MO is requiring that I have all the dummy ESPs active so that BSAs can be loaded (i.e. the official high res packs). So as far as I know BSA management is off.
Any ideas as to what is going on and why? Is there some underlying mechanic that I'm missing or not fully understanding?
9 answers to this question
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