fallenknighte Posted March 12, 2018 Posted March 12, 2018 Just checking up on a couple things here. Is the Royal Armory CR needed at all, and while d/ling the LoTD files, I noticed that there's a compatibility patch for CACO 1.2 - 2.0 (hoping this might address the Horker Display problem).
DarkladyLexy Posted March 12, 2018 Posted March 12, 2018 Just checking up on a couple things here. Is the Royal Armory CR needed at all, and while d/ling the LoTD files, I noticed that there's a compatibility patch for CACO 1.2 - 2.0 (hoping this might address the Horker Display problem).No, the Royal Armory CR is not needed anymore. Last time I played classic (which was before Christmas) I still had issues the Horker display.
berndaroy Posted March 12, 2018 Posted March 12, 2018 Lexy hi! In terms of the horker display problem, its been fixed with the latest update 19.3.6. Iceman found that the script was looking for the wrong item/s. Fallenknighte hi! Stick with the patch for CACO 1.2 as per the guide, if you are making your own patch. It was chosen to stay with this version, as CACO 2.0 still remains in BETA, and has nothing to do with the horker display.....it was a script error: If you haven't updated, make sure you clean up the scripts as per instructions under the sticky post in posts of LOTD mod page, after you update...you should have v 19.3.01 CORE, overwritten with v19.3.6 update. Lastly if you have the CORE, but say v19.3.3 update on top of this, and then update to v19.3.6 ALL SCRIPTS indicted under LOGS/changelogs from that version up to latest, will need to be cleaned. But reading your posts, if you are doing a major update on all mods in the guide from the last time you played, I agree a new game would be best, plus avoids all the messing around on the above
Pelleas Posted March 12, 2018 Posted March 12, 2018 yes, you are the correct guide and sub guide. We stopped maintaining the CR sub guide due to the amount of time and effort it was taking. Yes, it will be a lot of work since you elected not to install mods that are required by the CR. So I am afraid that manually removing the records line by line is the only was the clean the CR. You can search for all the Formid's and highlight them in xedit and remove on mass but that is prone to mistakes (if you are not familiar with xedit). There might be more conflicts to resolve but that very much depends on load order and if you decided to add different then what is in the guide.Ok, I guess that makes sense. Sigh - at this point, rather than starting all over again, I will try cleaning the errors due to the missing esp plugins that I skipped. Just want to cross-check my approach though. So basically I look for the record ID which is nothing but Form ID in the error message. Then find that record ID under the relevant section, right click and click on Remove, correct? Then I save the plugin and re-open in xEdit and Clean Masters to get rid of all missing plugins after it shows no errors, right? That’s how I cleaned the other SRLE Extended LOTD esp files. Once I get rid of the errors, then go back in there and resolve any remaining conflicts per the sub-guide??? Another option is to install the esp plugins that I skipped like Legacy of the Dragonborn. But if I install now and position it in the right place on MO left pane, would that still work? In terms of MO right pane or load order, I guess LOOT will arrange or order it correctly, right? Sorry, trying to figure out how to proceed, without starting over from the base game installation. Thanks.
fallenknighte Posted March 13, 2018 Posted March 13, 2018 (edited) Hey Berndaroy, thnx for the reply. Was going to check with Patch Central/LOTD as to whether this patch was needed (had pre-downloaded, just in case). Good to know that this is not required - one less esp to worry about. Incidently, I just wanted to touch up on the problem with Soulgems that are used in autcasting speel pillars, like the ones located in Hob's Fall cave, or the one (not an attack pillar per se, but linked to the barrier you need to pass through to get to the Skull of Corruption). As mentioned in an earlier post, any Soulgems that are at these points are invidible/nontargetable. This is for the most part not really an issue, but in the case of the one in Nightcaller Temple is quest-breaking, as you are required to remove the item from its position in order to drop the barrier. Soulgems in and of themselves appear fine and display properly - its only those used in conjunction with these autocast pillars or Nightcaller Temple. As I am working on a fresh install, I'm hoping that I can resolve this issue, but wanted to see if anyone had experienced this, or knew a likely cause. Edited March 13, 2018 by fallenknighte
DarkladyLexy Posted March 13, 2018 Posted March 13, 2018 Ok, I guess that makes sense. Sigh - at this point, rather than starting all over again, I will try cleaning the errors due to the missing esp plugins that I skipped. Just want to cross-check my approach though. So basically I look for the record ID which is nothing but Form ID in the error message. Then find that record ID under the relevant section, right click and click on Remove, correct? Then I save the plugin and re-open in xEdit and Clean Masters to get rid of all missing plugins after it shows no errors, right? That’s how I cleaned the other SRLE Extended LOTD esp files. Once I get rid of the errors, then go back in there and resolve any remaining conflicts per the sub-guide??? Another option is to install the esp plugins that I skipped like Legacy of the Dragonborn. But if I install now and position it in the right place on MO left pane, would that still work? In terms of MO right pane or load order, I guess LOOT will arrange or order it correctly, right? Sorry, trying to figure out how to proceed, without starting over from the base game installation. Thanks.pretty much yes although remember the conflicts may not be on the CR Sub guide. You might find FNVEdit Training Manual https://www.nexusmods.com/newvegas/mods/38413 useful. It was written for FNV but the principle is the same no what version of xedit you are using. Can I also ask one more question out of curiosity why you decide not to install Legacy of the Dragonborn which basically is the main mod this guide is built around?
berndaroy Posted March 13, 2018 Posted March 13, 2018 I'm hoping that I can resolve this issue, but wanted to see if anyone had experienced this, or knew a likely cause.Fallenknighte hi! Personally i have never encountered this problem or seen it here, posted or addressed...if normal soulgems display fine then those mentioned should too, so not sure how to advise here. Do you have mfg console installed..https://www.nexusmods.com/skyrim/mods/44596, with this you can open console and click on these faulty soulgems and it will indicate any or last mod to change it.....possibly any faulty mesh/texture with that mod..just a thought....but i guess you will know later if starting a fresh rebuild. Lastly just in case i didn't come across clearly with LOTD patch(in previous post), if you are following this guide to the letter so to speak then the pre made patch by Sirjesto is fine.....the caco/lotd patch version mentioned was ONLY if you had to MAKE YOUR OWN patch. Even though English is my first language i sometimes don't express myself clearly...anyway happy modding
Jambalaya123 Posted March 13, 2018 Posted March 13, 2018 Hi all, First of all thanks for the guide, it's an incredible piece of work! I've tried to go through all the steps carefully but I've gone wrong somewhere. I have a couple of issues: 1. Anytime I go near Riverwood the game crashes with the following message: 'Skyrim has crashed because of an object reference with form ID: 0x94B26...' Now I've heard that this could be due to the Stunning Statues mod where you have to copy some stuff to a new folder. It turned out I had copied the files to meshes/architecture/statuessnow/ instead of meshes/prometheus/architecture/statuessnow/. I've now copied the files to the right place but I still get the error, how should I go about fixing this without restarting the whole thing? 2. A lot of the trees look like really low-res 2D trees. I've attached a picture of the problem. Any help on these two would be really appreciated, I really don't want to start the whole thing again!
Pelleas Posted March 14, 2018 Posted March 14, 2018 Ok folks..... I have bitten the nail one more time - did a clean wipe last night, starting over from scratch 2.5+ weeks of modding drown the drain Lexy, your question makes me bring up a bunch of questions that I was avoiding until this point, but I can't help it anymore. The question revolves around my choice of mods. But first to answer your question regarding Legacy of the Dragonborn, when I read the description - I feel like it's a mod that introduces a museum, collecting artifacts, ruin-digging, lots of scavening, etc.. which adds more deviation from the main quest and/or the plethora of other quests introduced via mods. It has an airship component which does not make sense - why fly when there are dragons around Maybe I am not understanding it correctly, but regardless - I give up, I am installing everything (at least 99% this time). My turn for questions - have you guys considered / looked at the following mods? [i will keep a running list as I progress through the guide and post an updated list] 1. Appropriately Attired Jarls2. Consistent Older People3. Dead Body Collision Fix4. Double Cursor Fix5. Fast Travel Timescale Fix6. Invisibility Glitch - Eyes Fix7. Ragdoll Paralysis only gotten to the Other Fixes section so far. Another big one I can think of is Wyrmstooth - why is that not included in this guide? Thanks. pretty much yes although remember the conflicts may not be on the CR Sub guide. You might find FNVEdit Training Manual https://www.nexusmods.com/newvegas/mods/38413 useful. It was written for FNV but the principle is the same no what version of xedit you are using. Can I also ask one more question out of curiosity why you decide not to install Legacy of the Dragonborn which basically is the main mod this guide is built around?
fallenknighte Posted March 14, 2018 Posted March 14, 2018 Ok folks..... I have bitten the nail one more time - did a clean wipe last night, starting over from scratch 2.5+ weeks of modding drown the drain Lexy, your question makes me bring up a bunch of questions that I was avoiding until this point, but I can't help it anymore. The question revolves around my choice of mods. But first to answer your question regarding Legacy of the Dragonborn, when I read the description - I feel like it's a mod that introduces a museum, collecting artifacts, ruin-digging, lots of scavening, etc.. which adds more deviation from the main quest and/or the plethora of other quests introduced via mods. It has an airship component which does not make sense - why fly when there are dragons around Maybe I am not understanding it correctly, but regardless - I give up, I am installing everything (at least 99% this time). My turn for questions - have you guys considered / looked at the following mods? [i will keep a running list as I progress through the guide and post an updated list] 1. Appropriately Attired Jarls2. Consistent Older People3. Dead Body Collision Fix4. Double Cursor Fix5. Fast Travel Timescale Fix6. Invisibility Glitch - Eyes Fix7. Ragdoll Paralysis only gotten to the Other Fixes section so far. Another big one I can think of is Wyrmstooth - why is that not included in this guide? Thanks.Heya Pelleas. I can't answer for everyone who utilizes this guide but, for me personally, I have never been one to simply discover a dungeon or cave and think "Oooh, let's see what we have going on here" I'm quite methodical and practical by nature, so usually need a "reason" to explore just about anywhere, let alone some potentially dangerous cave/dungeon, lol. Legacy of the Dragonborn provides exactly that, along with additions that add many hours of gameplay to an already substantial time-eater. As far as the Airship component goes... have no fear. Without spoiling things, dragons are not going to be an issue here. As for the mods you've listed:- 1. I've yet to encounter an inappropriately dressed Jarl2. May be a matter of preference (a number of NPC overhauls are used, so would require more tinkering in CR)3. I use this one myself in my personal Load Order. It can be tricky with dragon skeletons (minding where you kill them avoids most issues)4. I believe is already addressed5. As above. I don't believe its required anymore (I've never experienced that bug, and I tend to hop around Skyrim like a Kangaroo on a pogo stick)6. I think is also addressed7. Not sure on this one. I occasionally have issues with paralysis bugging out my camera (at least I did before wiping my game to start over). Wyrmstooth crops up from time to time throughout the comments in this guide. As the mod is no longer officially supported/updated and given the size of this guide already, I believe it was left out. I am sure that there are those users of this guide who use Wyrmstooth - maybe a request for a PM regarding this (so as not to hijack the thread) would help.
Pelleas Posted March 14, 2018 Posted March 14, 2018 Hi FallenKnight, thanks for giving your feedback. That helps thin my mods a little bit: 1. Appropriately Attired Jarls2. Consistent Older People3. Dead Body Collision Fix4. Double Cursor Fix5. Fast Travel Timescale Fix6. Invisibility Glitch - Eyes Fix7. Ragdoll Paralysis8. EasyWheel Menu - personally speaking, I hate the wheel - is there a way to turn it off within MCM? I have to install it because it is Core, but not a fan of it.9. Better Skill and Quest Books Names - I believe this conflicts with Books of Skyrim, does Books of Skyrim have the features from the BSQBN mod? more to come.... What's a request for a PM? Thanks.Heya Pelleas. I can't answer for everyone who utilizes this guide but, for me personally, I have never been one to simply discover a dungeon or cave and think "Oooh, let's see what we have going on here" I'm quite methodical and practical by nature, so usually need a "reason" to explore just about anywhere, let alone some potentially dangerous cave/dungeon, lol. Legacy of the Dragonborn provides exactly that, along with additions that add many hours of gameplay to an already substantial time-eater. As far as the Airship component goes... have no fear. Without spoiling things, dragons are not going to be an issue here. As for the mods you've listed:- 1. I've yet to encounter an inappropriately dressed Jarl2. May be a matter of preference (a number of NPC overhauls are used, so would require more tinkering in CR)3. I use this one myself in my personal Load Order. It can be tricky with dragon skeletons (minding where you kill them avoids most issues)4. I believe is already addressed5. As above. I don't believe its required anymore (I've never experienced that bug, and I tend to hop around Skyrim like a Kangaroo on a pogo stick)6. I think is also addressed7. Not sure on this one. I occasionally have issues with paralysis bugging out my camera (at least I did before wiping my game to start over). Wyrmstooth crops up from time to time throughout the comments in this guide. As the mod is no longer officially supported/updated and given the size of this guide already, I believe it was left out. I am sure that there are those users of this guide who use Wyrmstooth - maybe a request for a PM regarding this (so as not to hijack the thread) would help.
fallenknighte Posted March 14, 2018 Posted March 14, 2018 Hi FallenKnight, thanks for giving your feedback. That helps thin my mods a little bit: 1. Appropriately Attired Jarls2. Consistent Older People3. Dead Body Collision Fix4. Double Cursor Fix5. Fast Travel Timescale Fix6. Invisibility Glitch - Eyes Fix7. Ragdoll Paralysis8. EasyWheel Menu - personally speaking, I hate the wheel - is there a way to turn it off within MCM? I have to install it because it is Core, but not a fan of it.9. Better Skill and Quest Books Names - I believe this conflicts with Books of Skyrim, does Books of Skyrim have the features from the BSQBN mod? more to come.... What's a request for a PM? Thanks.Hey there, Pelleas I'm by no means an expert on modding, especially as it pertains to SRLE Extended LOTD, so please don't take my word asfact here . By PM, I meant simply that you might ask for a Private Message for any advice regarding Wyrmstooth, thereby avoiding hijacking the thread. It is enitrely possible to simply avoid using Easy Wheel and just configure your hotkeys within the relevant Mod's MCM Menu to an unassigned key, in which case, adding something that increases the available amount of hotkeys may prove beneficial (as keys will be in limited availability) - More Hotkeys Please, as an example. As for Better Skill and Quest Books Names, Books of Skyrim by itself doesn't do that, as far as I'm aware (from reading description) however, I believe that one of the mods (can't think of it right now) that is used, allows you to at least see which skill is raised by which skill book and also if it has been read or not - though that might also be something in my personal Load Order .
fallenknighte Posted March 14, 2018 Posted March 14, 2018 Hey again, Pelleas Just remembered which mod it was... moreHUD. It only displays the corresponding Skill to which the book is linked, and whether read (by an eye symbol when read) or not. BSandQBN certainly provides more detail and don't think it would conflick with BoS or moreHUD, but more Technically skilled modders here could advise you better. Again, as with any guide, trial and error plays the greatest part in any Load Order - so by all means, give it a try and test, test then test again
Pelleas Posted March 14, 2018 Posted March 14, 2018 (edited) Hey falllenknighte, thanks for looking into that. Yes I do recall seeing that in the details of moreHUD, but it was not as detailed as BSandQBN. There's more: 1. Appropriately Attired Jarls2. Consistent Older People3. Dead Body Collision Fix4. Double Cursor Fix5. Fast Travel Timescale Fix6. Invisibility Glitch - Eyes Fix7. Ragdoll Paralysis8. EasyWheel Menu (striking this one as this mod is in the guide - see my comments in previous post)9. Better Skill and Quest Books Names - I believe this conflicts with Books of Skyrim, does Books of Skyrim have the features from the BSQBN mod?10. iWASM - Immersive Wait and Sleep Menu11. Lore Based Loading Screens12. Enhanced Character Edit - maybe not required because we have RaceMenu? but wanted to confirm13. CharGen Export - i think RaceMenu has an export feature, so I can probably strike this off14. Viewable Faction Ranks15. Moonpath to Elsweyr16. Wyrmstooth - already discussed, but would like to hear other thoughts as well17. Summerset Isle18. Morning Fogs Refined Still more to come.... that's how far I got - I am off to bed. Edited March 14, 2018 by Pelleas
DarkladyLexy Posted March 14, 2018 Posted March 14, 2018 Hey falllenknighte, thanks for looking into that. Yes I do recall seeing that in the details of moreHUD, but it was not as detailed as BSandQBN. There's more: 1. Appropriately Attired Jarls2. Consistent Older People3. Dead Body Collision Fix4. Double Cursor Fix5. Fast Travel Timescale Fix6. Invisibility Glitch - Eyes Fix7. Ragdoll Paralysis8. EasyWheel Menu (striking this one as this mod is in the guide - see my comments in previous post)9. Better Skill and Quest Books Names - I believe this conflicts with Books of Skyrim, does Books of Skyrim have the features from the BSQBN mod?10. iWASM - Immersive Wait and Sleep Menu11. Lore Based Loading Screens12. Enhanced Character Edit - maybe not required because we have RaceMenu? but wanted to confirm13. CharGen Export - i think RaceMenu has an export feature, so I can probably strike this off14. Viewable Faction Ranks15. Moonpath to Elsweyr16. Wyrmstooth - already discussed, but would like to hear other thoughts as well17. Summerset Isle18. Morning Fogs Refined Still more to come.... that's how far I got - I am off to bed.7. Not needed should be covered (I forget which mod covers it).8. Even thou I say it is "CORE" you can safely not use easy wheel if you don't want to (Really the mod to worry about are those required as a Master of the CR).9. You should be able to use but will require extra CR work.10. Personally, Don't like it.11. Should be ok to add without issues.12. Never tried Got Racemenu that good enough for me.13. same as 12.14. Don't see the point I am smart enough to know the rank I am within a faction15. This is actually included with Legacy of the Dragonborn.16. As discussed no longer officially available so I don't support.17. Had major bugs last time I tried it.18. Never tried so don't know.
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