Darth_mathias Posted July 23, 2016 Author Posted July 23, 2016 does anyone know if there is an Undeath USLEEP patch cos this would save a huge chunk of CRing for me as it is mostly Data - Flags?
Darth_mathias Posted July 23, 2016 Author Posted July 23, 2016 The link for Interesting NPCs - Follower Perk Addon is missing on the SRLExt LotD.The integration guide is fine. The integration guide has Improved closefaced helmets - PATCHES - Apophysis Masks meshes separate. If it's installed that way I believe it won't get included in the merge. Maybe it will be better just list it Improved closefaced helmets - PATCHES, that should be more in accord with the installation guide, instead of the 4 different patches.Sorted both of these now.
Darth_mathias Posted July 23, 2016 Author Posted July 23, 2016 looks like we really could do with a patch for Undeath and improved closefaced helmets. does anyone know if there already is one other i guess I'll have to try and make one.
mavanaic Posted July 23, 2016 Posted July 23, 2016 Ordinator Merged Patch.esp should be renamed Ordinator - Perks of Skyrim.esp due to dependencies..Also why not adding Step extended patch and dreadflopp modul patches to the CR (something like Step+SRLEX Legacy+dreadflopp)? Step extended has incorporated some plugins like No Spinning Death Animation, Realistic ragdolls, ICAIO-CRF patch..This way you clear 4-5 slots
Darth_mathias Posted July 23, 2016 Author Posted July 23, 2016 Ordinator Merged Patch.esp should be renamed Ordinator - Perks of Skyrim.esp due to dependencies..Also why not adding Step extended patch and dreadflopp modul patches to the CR (something like Step+SRLEX Legacy+dreadflopp)? Step extended has incorporated some plugins like No Spinning Death Animation, Realistic ragdolls, ICAIO-CRF patch..This way you clear 4-5 slotsI have already said that about ordinator. also a lot of dreads modular patches are already included in my CR. I have not look at the actual step wiki in a very long time. but Realistic ragdolls could go into the miscellaneous merge with some tweaking of the CR.
Nebulous112 Posted July 23, 2016 Posted July 23, 2016 STEP Extended patch has a whole ton of stuff that would need to be removed. More work than doing it over again. Plus downloading a huge compilation to just use a patch is kinda silly, IMO. :-P
mavanaic Posted July 23, 2016 Posted July 23, 2016 (edited) I have already said that about ordinator. also a lot of dreads modular patches are already included in my CR. I have not look at the actual step wiki in a very long time. but Realistic ragdolls could go into the miscellaneous merge with some tweaking of the CR.Somehow I missed that about Ordinator...lol STEP Extended patch has a whole ton of stuff that would need to be removed. More work than doing it over again. Plus downloading a huge compilation to just use a patch is kinda silly, IMO. :-PYeah..It's easier to say than done..I've already got a Step extended "stripped" patch :PWhat about the "Undeath Immersive Lichdom Perma and Ordinator Perktree Patch"..why is it dependent of Race Compatibility? Can't seem to find any records from it or my hangover is so powerful that I've got chicken blinded :D Edited July 23, 2016 by mavanaic
Darth_mathias Posted July 23, 2016 Author Posted July 23, 2016 Somehow I missed that about Ordinator...lol Yeah..It's easier to say than done..I've already got a Step extended "stripped" patch :PWhat about the "Undeath Immersive Lichdom Perma and Ordinator Perktree Patch"..why is it dependent of Race Compatibility? Can't seem to find any records from it or my hangover is so powerful that I've got chicken blinded :Dthe esp requires it as a master not sure why at the moment.
mavanaic Posted July 23, 2016 Posted July 23, 2016 Right now I'm very close of reaching the 255 limit so every plugin counts..Seems I need to make a new merge compilation to lose 15-20 esps :D
Darth_mathias Posted July 23, 2016 Author Posted July 23, 2016 (edited) Right now I'm very close of reaching the 255 limit so every plugin counts..Seems I need to make a new merge compilation to lose 15-20 esps :Dwow i am only at 205 which actually less then what i had for normal SRLE Extended. if your up for navmeshing you could merge arthmoors mods and the follower mods. Edited July 23, 2016 by Darth_mathias
mavanaic Posted July 23, 2016 Posted July 23, 2016 wow i am only at 205 which actually less then what i had for normal SRLE Extended. if your up for navmeshing you could merge arthmoors mods and the follower mods.Will have to look at the dependencies about those..Now I'm thinking to merge the small patches 3DNPC CCOR.esp 87Clothing & Clutter_3DNPC_Patch.esp 1703DNPCEFF.esp 162WAF_CCF_SIC Patch.esp 84WAFR_CCOR_Ordinator_Patch.esp 212MLU - WetandColdAshes ClothingCraft.esp 89konahrik_acc_MLU_ClothingCraft.esp 214Inconsequential NPCs - CRF Compatibility Patch.esp 165RRR_3DNPC-Patch.esp 143RRR_ELFX-Patch.esp 66WMFF_Wyrmstooth.esp 43CCO_SIC_Patch.esp 124RBB - Wyrmstooth.esp 177Immersive Jewelry CACO+ISC Patch.esp 249IJWintermystPatch.esp 183FrostFall_CACO - Patch.espiNeed_CACO - Patch.espFarmAnimals_HF-iNeed Patch.esp
jdsmith2816 Posted July 23, 2016 Posted July 23, 2016 (edited) What to do about the DBM Helgen Reborn 00008F41 FieldStation1 conflict? DBM wants to remove alot of trees/rocks in the cell it adds the new field station but also does what looks like a major nav mesh change... Helgen has also done some nav mesh work in this cell and moved around the same trees/rocks. The way we have it right now Helgen is winning which probably isn't good for the field station but I don't know what impact this section has on helgen... Another navmesh conflict for htem in 00009903 Edited July 23, 2016 by jdsmith2816
reddvilzz Posted July 23, 2016 Posted July 23, 2016 Some follower mods actually can be merged if I remember correctly 3 followers from SRLEx can be merged. But need to be checked in xEdit if the mod have navmesh.
Darth_mathias Posted July 23, 2016 Author Posted July 23, 2016 What to do about the DBM Helgen Reborn 00008F41 FieldStation1 conflict? DBM wants to remove alot of trees/rocks in the cell it adds the new field station but also does what looks like a major nav mesh change... Helgen has also done some nav mesh work in this cell and moved around the same trees/rocks. The way we have it right now Helgen is winning which probably isn't good for the field station but I don't know what impact this section has on helgen... Another navmesh conflict for htem in 00009903by the looks of we could really do with a patch for Helgen reborn unless LOTD self patches. I need you ask Sirjesto and see if he is willing to create one.
mavanaic Posted July 23, 2016 Posted July 23, 2016 About the CR Idle Animation \ 00058E13 <DragonDeath> ENAM shouldn't be Ragdoll instead of deathStart ?Idle Animation \ 0001B417 <bashStart> changes from Vigor and Dual wield should be merged...Use record from Vigor and CIS2 Parameter #2 from Dual wieldIdle Animation \ 000EC3CD <AttackPowerLeftHandForwardSprinting>changes from Vigor and Violens should be merged..Use record from vigor and Related Idle #1 from ViolensAlso \ Race \ 0200377D <SnowElfRace> description "Also known as "Altmer" in their homeland of Summerset Isle, the high elves..." shouldn't be this one?"Also known as "Falmer", the Snow Elves were..."
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