darkside Posted December 4, 2016 Posted December 4, 2016 On 12/4/2016 at 5:08 PM, Darth_mathias said: already updated. yes i need to amend that as well should be as per SRLE Base now. no it's not the version we use is up to date.Please check error on the merged plugin. There is one error record. [REFR:0900FC65] (places [0600AA4E] in GRUP Cell Persistent Children of DBM_test3New1 "Armory" [CELL:08168884]) Sent from my iPhone using Tapatalk
Darth_mathias Posted December 4, 2016 Author Posted December 4, 2016 (edited) On 12/4/2016 at 6:50 PM, darkside said: Please check error on the merged plugin. There is one error record.[REFR:0900FC65] (places [0600AA4E] < Error: Could not be resolved > in GRUP Cell Persistent Children of DBM_test3New1 "Armory" [CELL:08168884]) Sent from my iPhone using Tapatalkconfirmed error need to inform SirJesto since i can't fix it Edited December 4, 2016 by Darth_mathias
sirjesto Posted December 4, 2016 Posted December 4, 2016 On 12/4/2016 at 7:19 PM, Darth_mathias said: confirmed error need to inform SirJesto since i can't fix itI need to rebuild the merge to include the newest Armory patch. That error will occur if you use HA v3.3. It will not be there if you are using HA v3.1. Will update soon.
sirjesto Posted December 4, 2016 Posted December 4, 2016 New patch posted in a minute or two. Just an FYI the file list for the merged patch is somewhat different than you have in the guide: BCS - TCIY Patch.espDBM_AOS_Patch.espDBM_CACO_Patch.espDBM_CRF_Patch.espDBM_DPA_Patch.espDBM_ESFCompanions_Patch.espDBM_ImmersiveHorses_Patch.espDBM_MAS_Patch.espDBM_MoreInterestingLoot_Patch.espDBM_SCRR_Patch.espDBM_Sofia_Patch.espDBM_Undeath_Patch.espDBM_HA+IW+IA+DG_Patch.espDBM_WAF_CCF_CCOR_Patch.esp The differences being DBM_MIL_StaticLoot_Patch.esp doesn't exist anymore. The standard MIL patch is all static loot now.And DBM_DG+HA+IW+IA_Merged_Patches.esp has been replaced by DBM_HA+IW+IA+DG_Patch.esp. 1
rayhne Posted December 4, 2016 Posted December 4, 2016 Updates: Vivid Weathers --> 1.50LotD Patches --> 2.6 (I make my own, since I use Amulets of Skyrim) Might this be of interest? Verdant no Road water grass and landscape edits (https://www.nexusmods.com/skyrim/mods/80656/?) Not sure if we need it.
kareemamr50 Posted December 4, 2016 Posted December 4, 2016 (edited) hey darth can you tell me the undeath patches that you have on your modlist so i can merge them?also is there a updated CR with DCO still in it or do i have to remove it? Edited December 4, 2016 by kareemamr50
darkside Posted December 5, 2016 Posted December 5, 2016 On 12/4/2016 at 8:46 PM, sirjesto said: New patch posted in a minute or two. Just an FYI the file list for the merged patch is somewhat different than you have in the guide: BCS - TCIY Patch.espDBM_AOS_Patch.espDBM_CACO_Patch.espDBM_CRF_Patch.espDBM_DPA_Patch.espDBM_ESFCompanions_Patch.espDBM_ImmersiveHorses_Patch.espDBM_MAS_Patch.espDBM_MoreInterestingLoot_Patch.espDBM_SCRR_Patch.espDBM_Sofia_Patch.espDBM_Undeath_Patch.espDBM_HA+IW+IA+DG_Patch.espDBM_WAF_CCF_CCOR_Patch.esp The differences being DBM_MIL_StaticLoot_Patch.esp doesn't exist anymore. The standard MIL patch is all static loot now.And DBM_DG+HA+IW+IA_Merged_Patches.esp has been replaced by DBM_HA+IW+IA+DG_Patch.esp. Thanks for the new merge, but I got tons of error with this new merged patch.
kareemamr50 Posted December 5, 2016 Posted December 5, 2016 is there a updated CR with DCO still in it or do i have to remove it?
kareemamr50 Posted December 5, 2016 Posted December 5, 2016 and where is betterquestobjectives.esp i don't see it in your load order just the patches do i have to merge them with the patches or not?
Darth_mathias Posted December 5, 2016 Author Posted December 5, 2016 On 12/5/2016 at 10:03 AM, kareemamr50 said: is there a updated CR with DCO still in it or do i have to remove it?NO and there wont be now with it gone. JD did recommend i have just patch for the DCO conflicts which i might do but not got around to it yet (as per usual with me). On 12/5/2016 at 10:20 AM, kareemamr50 said: and where is betterquestobjectives.esp i don't see it in your load order just the patches do i have to merge them with the patches or not?no don't merge the main esp only the patches.
rayhne Posted December 5, 2016 Posted December 5, 2016 Updates: Lucidity --> 1v (update patch only at this time)BethINI --> 2.2Vivid Weather --> 1.51
NordPride_WorldWide Posted December 5, 2016 Posted December 5, 2016 just noticed an LOD error at the back of solitude. https://www.dropbox.com/s/7fk0pm4m2kneejw/enb%202016_12_04%2022_12_58_10.bmp?dl=0https://www.dropbox.com/s/z10ep5myzfkokuz/enb%202016_12_04%2022_13_21_07.bmp?dl=0https://www.dropbox.com/s/pbko76hh40g1p8u/enb%202016_12_04%2022_13_42_65.bmp?dl=0can anyone else confirm this or did i screw up somewhere?
darkside Posted December 5, 2016 Posted December 5, 2016 @DarthI noticed new merge instruction for The Forgotten City Patches. I don't this the merge is needed because the forgottencity_racecompatibility.esp will be absorbed in to bash patch anyway. Merging will not reduce total esp count.
rayhne Posted December 6, 2016 Posted December 6, 2016 Updates XP32 Maximum Skeleton Extended --> 3.91
darkside Posted December 6, 2016 Posted December 6, 2016 (edited) Looks like Vivid Weathers was fixed. Hope to merge the Vivid weather esp(s) and start playing soon. I removed some mods with scripts including EBT. Will check for stability. Edited December 6, 2016 by darkside
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