paul666root Posted September 13, 2016 Posted September 13, 2016 (edited) I think we need to forward some stuff from ich patches merged, cause Mus patches is overwriting them from 59063315 to 6A119D51 in ICH patches merged\armoryes ICH looks better Edited September 13, 2016 by paul666root
kareemamr50 Posted September 13, 2016 Posted September 13, 2016 Which block should be 80-90block 16 or 32?
paul666root Posted September 13, 2016 Posted September 13, 2016 well these blocks values vary. They do not stay on the same percentage in every location. I think the 32 block (at least for me) it's usually the one that gets the most percentage (around 90%). Anyway bear in mind that this is something i noticed by changing the value set in crash fixes ini little by little. I don't have vast knowledge on how memory blocks work. For more info you should ask Meh321
dunc001 Posted September 13, 2016 Posted September 13, 2016 (edited) Basically you just want to adjust them up/down until the higher of the two stays between 85-95%. Lower values are not good because as Meh says, empty memory is wasted memory. For me, on my massive load order with mostly 2k and a lot of additional gameplay mods I'm at 150. Don't be worried about high values, just get it right for your system. I actually found that using AlignHeapAllocate=1 caused bottlenecks for me and leaving it as 0 seems to be more stable. Like I said, every setup is different. Edited September 13, 2016 by dunc001
kareemamr50 Posted September 13, 2016 Posted September 13, 2016 (edited) Basically you just want to adjust them up/down until the higher of the two stays between 85-95%. Lower values are not good because as Meh says, empty memory is wasted memory. For me, on my massive load order with mostly 2k and a lot of additional gameplay mods I'm at 150. Don't be worried about high values, just get it right for your system. I actually found that using AlignHeapAllocate=1 caused bottlenecks for me and leaving it as 0 seems to be more stable. Like I said, every setup is different.https://imgur.com/a/s4IyUare these values ok?102 Edited September 13, 2016 by kareemamr50
richardo11 Posted September 13, 2016 Posted September 13, 2016 (edited) Hei again, I am not sure when is coming to the installation guide and the merges. When installing for -NPC - Retexture - Core, the installation order is: Inhabitants of Skyrim - NPC OverhaulWSCO - Windsong Skyrim Character Overhaul (MOD MERGED, INACTIVE IN MO)ENPCO Inhabitants of Skyrim with USLEEP v3.0.5 (MOD MERGED, INACTIVE IN MO)NPC Retextures Merged - Corewhen it comes to the integration guide. Following the installation guide, after ENPCO - Inhabitants of Skyrim with USLEEP, comes the "SRLE Extended LOTD - NPC Retextures - Core - Conflict Resolution" which is a mod by itself from the link provided. And then in the merges, we merge:Files to merge:NPC_Overhaul_V_3_.esp (From ENPCO Inhabitants of Skyrim with USLEEP v3.0.5)WSCO - Better NPCs.espWSCO - OcciBetterMale.espWSCO - OcciFemaleUNP.espFile Name:---> NPC Retextures Merged - Core That link "SRLE Extended LOTD - NPC Retextures - Core - Conflict Resolution" It is that (I suppose) the just above files already merged and being provided so we do not need to do the merge ourselves? My doubt also comes because the merged file name above it is not the same as the one provided, one is ... NPC Retextures merged core.esp and the provided is ... .. retextures - Core- Conflict Resolution.esp So maybe are to different files Edited September 13, 2016 by richardo11
paul666root Posted September 13, 2016 Posted September 13, 2016 https://imgur.com/a/s4IyUare these values ok?102increase it a bit until you get it under 95%
paul666root Posted September 13, 2016 Posted September 13, 2016 Hei again, I am not sure when is coming to the installation guide and the merges. When installing for -NPC - Retexture - Core, the installation order is: Inhabitants of Skyrim - NPC OverhaulWSCO - Windsong Skyrim Character Overhaul (MOD MERGED, INACTIVE IN MO)ENPCO Inhabitants of Skyrim with USLEEP v3.0.5 (MOD MERGED, INACTIVE IN MO)NPC Retextures Merged - Corewhen it comes to the integration guide. Following the installation guide, after ENPCO - Inhabitants of Skyrim with USLEEP, comes the "SRLE Extended LOTD - NPC Retextures - Core - Conflict Resolution" which is a mod by itself from the link provided. And then in the merges, we merge:Files to merge:NPC_Overhaul_V_3_.esp (From ENPCO Inhabitants of Skyrim with USLEEP v3.0.5)WSCO - Better NPCs.espWSCO - OcciBetterMale.espWSCO - OcciFemaleUNP.espFile Name:---> NPC Retextures Merged - Core That link "SRLE Extended LOTD - NPC Retextures - Core - Conflict Resolution" It is that (I suppose) the just above files already merged and being provided so we do not need to do the merge ourselves? My doubt also comes because the merged file name above it is not the same as the one provided, one is ... NPC Retextures merged core.esp and the provided is ... .. retextures - Core- Conflict Resolution.esp So maybe are to different filesNo. This SRLE Extended LOTD - NPC Retextures - Core - Conflict Resolution.esp is the Conflict Resolution for NPC Retextures Merged - Core.esp just like SRLE Extended LOTD - Conflict Resolution.esp is the CR for the whole guide.This is just a separate esp from the Main CR so that you can choose from the two options for NPC retextures (Core or Optional Install) each of the has their own CR separate from the main one.
minos55 Posted September 13, 2016 Posted September 13, 2016 I think some of the changes here are again bases on position of mod order https://wiki.step-project.com/index.php?title=User:Paul666root/Subguide_CR_SRLE_LOTD&diff=81848&oldid=81842
richardo11 Posted September 13, 2016 Posted September 13, 2016 No. This SRLE Extended LOTD - NPC Retextures - Core - Conflict Resolution.esp is the Conflict Resolution for NPC Retextures Merged - Core.esp just like SRLE Extended LOTD - Conflict Resolution.esp is the CR for the whole guide.This is just a separate esp from the Main CR so that you can choose from the two options for NPC retextures (Core or Optional Install) each of the has their own CR separate from the main one.So i should (in my case) install the NPC retexture core, do the merge and then install the "NPC Retextures Merged- Core-Conflict Resolution.esp"? (and place it just below?)
kareemamr50 Posted September 13, 2016 Posted September 13, 2016 increase it a bit until you get it under 95%https://imgur.com/a/NtaEZthat good?104
hishutup Posted September 13, 2016 Posted September 13, 2016 The size doesnt need to be precise, an overshoot of 20 is reasonable.
richardo11 Posted September 13, 2016 Posted September 13, 2016 https://imgur.com/a/NtaEZthat good?104What are those shots about???
kareemamr50 Posted September 13, 2016 Posted September 13, 2016 What are those shots about???they are about the proper setting in crash fixes that is different from every system and need testing on which number is appropiate it they are in the guide
minos55 Posted September 13, 2016 Posted September 13, 2016 how do you test that just go ingame and opem console in menu or how?
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