Monobloc Posted August 17, 2016 Posted August 17, 2016 GUys, how can I edit an npc hand/texture mesh through xedit or the ck ? temba got this : Anyone has an idea about this ?
Monobloc Posted August 17, 2016 Posted August 17, 2016 (edited) Fixed the issue by changing her worn armor in tes5edit with the one from ysolda with a copy/paste, it's just a workaround tho, she has t he same body as ysolda now so the proportions are not fitting. Edited August 17, 2016 by Monobloc
Monobloc Posted August 17, 2016 Posted August 17, 2016 Okay, looking in the ck tembabodyarmor -> TembahandAP -> TembahandsTex is doing this. So I just changed the hand texture for ysolda, so now i have the proper body and the fixed hands.
InstantKor Posted August 17, 2016 Posted August 17, 2016 (edited) Has Localized Localized Thieves Guild Jobs mod been considered before? I find it so annoying for non fast travel characters to get the stolen goods and I'm sure many others feel the same too. Edited August 17, 2016 by InstantKor
jdsmith2816 Posted August 17, 2016 Posted August 17, 2016 Has Localized Localized Thieves Guild Jobs mod been considered before? I find it so annoying for non fast travel characters to get the stolen goods and I'm sure many others feel the same too. I personally find the radiant quest requirements for thieves guild to be the most annoying part of Skyrim... I use TGR to set requirement to 1 per city with a total of 4. Additionally I utilize All Thieves Guild Jobs Concurrently to enable starting each of them at the same time.. This let's me complete them organically as I'm around those parts of the world and feels less like a forced slog. If you happen to enjoy that part of the game as is then ATGJC is still nice even without reducing the number of required quests. Being able to grab several at once reduces the 63 required trips for completion to a more manageable 18.
dekjo Posted August 17, 2016 Posted August 17, 2016 Legacy of The Dragonborn Patch Central Author: Icecreamassassin and jcbqVersion: 1.7 (Install the LOTD Patches Merged and the DBM_3DNPC_Patch from the Miscellaneous section) Catching up on some updates listed in the Changelog and got to updating the LOTD Patches part, but I don't see the DBM_3DNPC_Patch under Miscellaneous any more. Was it removed? Is it still needed?
sirjesto Posted August 17, 2016 Posted August 17, 2016 Catching up on some updates listed in the Changelog and got to updating the LOTD Patches part, but I don't see the DBM_3DNPC_Patch under Miscellaneous any more. Was it removed? Is it still needed? DBM_3DNPC_Patch was integrated into Legacy v16.3No patch required any longer as the compatibility is now built in.
paul666root Posted August 17, 2016 Posted August 17, 2016 Hey Paul... 0006F453 has typo Thieves Guide rather than Thieves Guild. Someone using ctrl-f to find references would miss it. 0006F453 DialogueGenericUniqueVoicesConflict Resolution: Use record from NPC Knockout Overhaul.esp then move the DNAM - General from Thieves Guide Requirements.esp.Problem Resolved: Changes from NPC Knockout Overhaul and Thieves Guide Requirements - No Auto Quest Start needed to be merged.fixed. thanks that's actualy from Neo's guide maybe suggest it to him too.
Darth_mathias Posted August 17, 2016 Author Posted August 17, 2016 Anyone has an idea about this ?this actually an issue with fading pride likely because the ESP is pointing to Bijin Wives and that file is being overwritten by fading pride or something like that. if you removed Fading pride altogether the issue goes away
paul666root Posted August 17, 2016 Posted August 17, 2016 DBM_3DNPC_Patch was integrated into Legacy v16.3No patch required any longer as the compatibility is now built in.ok thanks. Fixed now in the guide aswell
Darth_mathias Posted August 17, 2016 Author Posted August 17, 2016 (edited) Hey Paul... 0006F453 has typo Thieves Guide rather than Thieves Guild. Someone using ctrl-f to find references would miss it. 0006F453 DialogueGenericUniqueVoicesConflict Resolution: Use record from NPC Knockout Overhaul.esp then move the DNAM - General from Thieves Guide Requirements.esp.Problem Resolved: Changes from NPC Knockout Overhaul and Thieves Guide Requirements - No Auto Quest Start needed to be merged.we actaully shouldn't have this in our CR cos we are not using NPC Knock Overhaul Edited August 17, 2016 by Darth_mathias
Monobloc Posted August 17, 2016 Posted August 17, 2016 (edited) this actually an issue with fading pride likely because the ESP is pointing to Bijin Wives and that file is being overwritten by fading pride or something like that. if you removed Fading pride altogether the issue goes awayI doubt it, isn't the overwritten part just well, makes it like it's the same file in the same folder ? Anyways I fixed it, if you have the issue a quick tes5edit tweak fixes it like i said, ysolda record, copy worn armor value, paste it for temba, no seams. Because it's just tembahandtextures that are flawed to begin with, you could probably update the npc merge file with that to fix it. Edited August 17, 2016 by Monobloc
paul666root Posted August 17, 2016 Posted August 17, 2016 (edited) we actaully shouldn't have this in our CR cos we are not using NPC Knock Overhaulyes you're right edit: removed Edited August 17, 2016 by paul666root
Darth_mathias Posted August 17, 2016 Author Posted August 17, 2016 I doubt it, isn't the overwritten part just well, makes it like it's the same file in the same folder ? Anyways I fixed it, if you have the issue a quick tes5edit tweak fixes it like i said, ysolda record, copy worn armor value, paste it for temba, no seams. Because it's just tembahandtextures that are flawed to begin with, you could probably update the npc merge file with that to fix it.I don't get that cos all bijin wive are pretty much using the same assets. Plus if dropping fading pride fixes the issue why mess with the esp? and if it a problem with the original mod then rxkx22 need to know.
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