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Posted

So every mod needs to be at least run through the new CK... thats gonna kill any abandoned mods.

If all that needs to be done is to load the mod in CK and save it, couldn't users just do that?

 

Some mods currently need to be cleaned in xEdit, etc. People could just make this CK saving a similar (albeit annoying) habit with mods that weren't updated since SSE release.

Posted

If all that needs to be done is to load the mod in CK and save it, couldn't users just do that?

 

Some mods currently need to be cleaned in xEdit, etc. People could just make this CK saving a similar (albeit annoying) habit with mods that weren't updated since SSE release.

Once changes to the .esp have been figured out, we could even get an xEdit script to take care of that the same way as we clean mods actually.

 

I think Beth can not see the problem, because they only think with Bethesda.net in mind, and mods will need to be loaded in the CK before being uploaded there anyway.

Posted

I was thinking the same this hole time. It might be as simple as xEdit script to make mods compatible.

 

As far as abandoned mods, we can only hope that Nexus will change the views and ToS, but don't count on it. The parlor view in the community is really becoming apparent with this news. Open Modding! Viva la revolution!

  • 2 weeks later...
Posted

Skyrim Remastered? So we might need to buy it again just for some improvements? 

No, thanks. I'll stick with ol' Skyrim + mods.

The fact it only supports 64-bit only disgusts me more. I prefer TES6

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