Jump to content

Question

Posted (edited)

Greetings everyone!

 

I am new here, and to modding in general, and i have come across one problem that i don't really know how to fix.

 

I installed the STEP extended + some more mods, including Frostfall, ACE, Weathers of Tamriel, as well as the Vividian ENB. After getting the game to run, i encountered Z-fighting while i was benchmarking for the last time, with the snow on mountains and rocks as well as some shadows flickering. I could live with the shadows flickering a bit, but the Z-fighting on mountains in the distance was horrible.

 

I followed this guide for Z-fighting: https://wiki.step-project.com/Guide:Z-Fighting and edited only the SkyrimPrefs.ini

 

However, when starting up the game again, the physics went haywire, with the carts and horses bouncing and tumbling untill the horses die, promptly leaving me in a soft lock. I know this is a known problem with the game, and I know Vsync usually fixes this, and indeed I had this problem earlier during the STEP guide before turning on Vsync in ENBoost, but now it returned. Restoring the edited .ini-file to a backup i made of the original file fixed the physics issue, but the horrible Z-fighting remained.

 

Soo is there a way to combat the z-fighting while at the same time keeping the game playable? 

 

I have an I7 3770K, GTX 780 with 3gb Vram, 16Gb RAM, and i have Skyrim and all of the mods installed on a Samsung EVO 840 250gb SSD. I am using Windows 10.

 

Thank you!

Edited by T_rod

10 answers to this question

Recommended Posts

  • 0
Posted

To be honest there isn't a surefire way from what I recall you just have to tweak till it's at an acceptable level. Haven't heard of z-fighting tweaks breaking physics though. I would point you at DoubleYou's project ini SpINI

Other than that an actual ENB ought to help cover it up some.

  • 0
Posted

Z-fighting tweaks should cause physics issues. Please provide your enblocal.ini, Skyrim.ini, and SkyrimPrefs.ini files in spoilers.

 

[spoiler]
[code]
Text
[/code]
[/spoiler]
  • 0
Posted

enblocal.ini:

 

 

  Reveal hidden contents

 
skyrim.ini:
 
  Reveal hidden contents

[General]
sLanguage = ENGLISH
uExterior Cell Buffer = 36
sIntroSequence =
fFlickeringLightDistance = 8192.0
 
[Display]
fShadowLODMaxStartFade = 1000.0
fSpecularLODMaxStartFade = 2000.0
fLightLODMaxStartFade = 3500.0
iShadowMapResolutionPrimary = 2048
bAllowScreenshot = 0
fSunShadowUpdateTime = 0.25
fSunUpdateThreshold = 1.5
fNearDistance=15.0000
 
[Audio]
fMusicDuckingSeconds = 6.0
fMusicUnDuckingSeconds = 8.0
fMenuModeFadeOutTime = 3.0
fMenuModeFadeInTime = 1.0
 
[Grass]
bAllowCreateGrass = 1
bAllowLoadGrass = 0
fGrassFadeRange = 18000.0
iMaxGrassTypesPerTexure = 7
iMinGrassSize = 40
 
[GeneralWarnings]
SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
 
[Archive]
sResourceArchiveList = Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2 = Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
bInvalidateOlderFiles =0
SInvalidationFile =ArchiveInvalidation.txt
sArchiveList = Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
 
[Combat]
fMagnetismStrafeHeadingMult = 0.0
fMagnetismLookingMult = 0.0
f1PArrowTiltUpAngle = 0.7
f1PBoltTiltUpAngle = 0.7
f3PArrowTiltUpAngle = 0.7
 
[Papyrus]
fPostLoadUpdateTimeMS = 500.0
bEnableLogging = 0
bEnableTrace = 0
bLoadDebugInformation = 0
 
[Water]
bReflectLODObjects = 1
bReflectLODLand = 1
bReflectSky = 1
bReflectLODTrees = 1
 
[Camera]
fMouseWheelZoomSpeed = 10.0
 
[MapMenu]
fMapWorldYawRange = 400.0
fMapWorldMinPitch = 0.0
fMapWorldMaxPitch = 90.0

 

 

 

skyrimprefs.ini:

 

 

  Reveal hidden contents

 

 

It's quite the dilemma, is it not? Have the game look loke crap OR not being able to play at all.

 

  • 0
Posted

Hmm. First off, you say you have Vividian ENB installed, but you have the ENB graphics portion turned off in enblocal.ini, so you will not get the graphics mods changes. You may realize this, however, I thought I would point it out to you. Second, I don't see the Z-fighting tweaks in the guide shown in these INIs, so that is confusing to me.

 

I think what I would mostly recommend in your case would actually be to run my spINI mod, since it appears you have some rather unoptimized INI settings IMHO. Also, with my changes, you should get hardly any Z-fighting at all. I would think that even with your system, you would get quite a bit of directional-turn lag with your settings, although I could be wrong. I have found that lag is the number 1 source of physics bugs when I was playing on a crappy laptop, which was exaggerated with vsync off.

 

If you think you don't really have a laggy game, and would prefer to simply modify your current settings to reduce the Z-fighting, I would recommend you change the following:

 

SkyrimPrefs.ini

[MAIN]
fSkyCellRefFadeDistance=600000

[TerrainManager]
fBlockLevel0Distance=50000
fBlockLevel1Distance=72500
fBlockMaximumDistance=94000
  • 0
Posted

I actually didn't know that the enb was turned off. As said, i am new to modding - both skyrim and in general - but i thought i followed the installation guide on the vividan nexusmods page. How do i turn it on then?

 

I reverted the z-fighting changes so that's why it's not in the .ini i submitted.

 

I played through the start until i reached Whiterun, just to see how bad the z-fighting was. It was kinda bad. I didn't notice any real lag, and i had around 75fps on average. I did notice some microstuttering but that seemed to be specific to some areas, while looking at z-fighting mountains in the distance. I did notice some problems though, such as objects inside buildngs freaking out - tankards especially - causing a really anoying clanking. I also noticed some wierd poping issues, namley that the LOD on some objects didn't change as i got closer to them. In the whiterun area, the trees were sprites, some rocks were just plain gray without textures and some rocks were hovering above the ground. I could clip through theese objects, but in doing so, the game would play several swimming sounds stacked on eachother while flashing the screen black. I jumped into the game just now to see if i could replicate the issues, but this time the LOD did change as i got closer to objects, but it wasn't until i was about 20 meters away from them, so it was really noticable and annoying. It only seemed to affect trees this time. Could this also be an issue with the .ini-files?

 

I will install your spINI-mod. As said i am new to modding, and i dont know anything about ini optimization :P 

  • 0
Posted

That clanking and objects 'spazzing' often happens if/when you get FPS >100. I have a 120Hz monitor so I always use Nvidia Inspector to set Vsync to half refresh rate. Should sort that one out for you. 

  • 0
Posted

So i installed the spINI, and it made my game run smoother - like 10fps smoother - when using the ultra-settings, so that's good. It didn't reduce the Z-fighting though.

 

I am still getting the LOD-poping on trees, they are sprites untill like 50 meters away, when they become real trees. There also seems to be some wierd issues when looting, where the game thinks i am under water. It plays the stacked swimming sound and flashes underwater graphics. I dont know if this is physics related or related to .ini-stuff or if it is related to mod conflicts. In any case, the z-fighting is unchanged, but the intro cart scene is fine physics-wise.

  • 0
Posted

So the problem with Z-fighting is still present, and changing the ini-files didn't help. Increasing the uGridsToLoad to 7 did help out a little bit, but it is still quite noticable. I re-built the bashed patch, the Dual sheath redux, and i redid the DynDOLOD but that didn't help either. I will have to live with this i guess. At least i have no physics issues any more. I forced a 60fps cap through the drivers as well. My other problems are still presisting as well, but this is not the right thread for that.

  • 0
Posted

I just eliminated almost all the Z-fighting in my game by running spINI (which made it barely noticable) and then updating my video card driver and accepting the recommended settings for it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.