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Found 7 results

  1. How do I delete a duplicate script I've made in the GECK? I've clicked the delete button in the scripting menu but I can't seem to delete the duplicate script.
  2. Whilst I've been working with the Pipboy icons for the mods I'm currently doing, I've noticed that there appears to be provision for male and female variants in the editor. This is for all the armour records. Does anyone know if that actually works or is it just a leftover from other game engines?...
  3. Hello, I am having problems with the advanced companion creation guide by Caprius. I was able to follow this guide before and create a couple of working companions when I used it with NMM. However I figured I would give it a go using the GECK through MO. I've created a couple companions followin...
  4. I couldn't find the answer to this, either on these forums or via Google, so if it is somewhere that I missed I apologize for posting unnecessarily. I am trying to get the FOSE-enabled GECK to run through Mod Organizer. I made a shortcut to fose_loader.exe, and put "-editor" in the path of the sho...
  5. I have just now received a copy of Fallout NV after all these years (I know, don't judge me ) and I want to know which version of the GECK to use. As I understand it the GECK that comes with FalloutNV is later and is also compatible with Fallout3 mods. Is this correct? That being the case I could re...
  6. Hi, So, LOOT is reporting a deleted navmesh error in the NewVegasBountiesII.esp file. A quick check in FNVEdit confirms this. Navmesh deletions are well known to cause instant CTDs when a player reaches the area in question. It might be a good idea to remove this from the guide for now? I was s...
  7. I've been trying to start of the GECK with MO and have not been about to get it to load properly. The GECK crashes about 5 seconds after the window loads. Never had any problems with the CK starting up, so there must be something different about the GECK that I am not doing. Has anyone else has su...
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