Gernash
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Everything posted by Gernash
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wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
MM, I've come across areas like that as well. I'll look into it to preserve the vanilla game play -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
And now to break er um Fix the ARMO INNR..... -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Uploded MODWiki-Realism-Patch v0.0.3-17371-0-0-3 Def_UI Tagges added to vanilla items Some bug fixing I made a boo boo there is a MODWiki-Worldspace-Patch 15 unique downloads18 downloads4,389kb size This is just a cleaned version of V4.7 (esp only) that is clean OK I'm stoppling there with the Realism till I have a play in Game the Patch should bee good and incorporate the Wiki naming and def_ui stuff for vanilla stuff. SOOOO much stuffing will have to work out what that stuff is for....... -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
IF your using an old save I'd say they are BROKEN just scrap the item (you can try changing the receiver this may "repair" the item) If it's partially invisible then drop on the ground and enter workshop mode then TAB into workbench. NOTE: dropping Invisible items on the ground is VERY BAD -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
The Layout is KESRTA's if you have thoughts on the topic i.e. idea for a template I'm all ears!!! I would very much like to overhaul https://wiki.step-project.com/User:Gernash/ModInstructions to give it a different look. I just have to find a WYIWYG editor to make a template. (not had much success in that department.) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
MODWiki-BettersettlersClothing-Patch v2.2.3-17371-2-2-3 Uploaded Bugfix for some squishy settlers and 3 character morphs. MODWiki-BetterSettlers_Realism-Patch.7z Just transfered the settings from Horizons will Metge to all NPC's at a later date. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
AHHH I think I recall what I was doing before it slipped my mind..... I was going to make a Workshop Rearranged Patch Merge with all the wiki Stuff so you did not have to look for them. OOps That's what was going on with the odd info in modlist -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I think it's pretty cool people linking their mods and load order. I wondering if It should have a link from 1st page or a Forum post.... I've messaged an Admin on their thoughts on how to go about it. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Modwiki-WorldSpace DEF_UI-Patch V1 DEF_UI Tags Uploaded Because I'm playing with the Worldspace sooooo much it is not in there. Enjoy. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I may have to do a little story in the different sections for Why and where fores. Just I'm still trying to settle on How I want some sections to "feel" so there are changes every now and then. The lighting section changed as I was playing with different ENB's and was getting "Blown out effects" so I fiddles with the lighting mods till I found a group that played nice. Yea I know what it says on the MOD page.... I try to be informative but I suspect Its just information overloal -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Boundaries patch is Incorporated in the Realism Patch. Note there is nothing stopping you just using the boundaries patch I don't think it has any dependencies. Just be prepared for raiders far and wide coming for your teeth fillings. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Not shown at all. It's NPC's that are created from a template in CK and Game settings when made in CK SO far.... There have been a couple of other oddities. I've found a work arounds (the present patch) but I assume this is all to do with these new CK made mods and FO4Edit Is a Little behind. Seeing as FO4 doesn't have the base Skyrim has it will probably take a while or there just might be a couple of things you cant do in Fo4Edit. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
MODWiki-Realism-Patch V0.2 Added feature : working... Note: WOW just wow. I thought I had a clue but apparently not. Soo the CK attaches links to base files it edits and you cannot see them in FO4Edit this applies to a few items. if you edit these entries (overwrite) it just Borkes the esp. This is most of the overwrite done. It should be playable. I'll be testing tomorrow. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I've linked this page several times https://wiki.step-project.com/User:Gernash/test this is the outline for the new top section. lighting mods ELFX adds light sources and changes some world space color NARC does as well (also has weather effects- that you may or may not like hence me saying vivid can be installed after this.) The "patch" I linked just melds them a bit. they are just "setting" up the environment before you install an enb etc I've not Incorporated any patches for Workshop Rearranged in the CORE patches as people do not install the full list so you just download the patches so they conform to the settlement workshop structure. I'll go through it and make some adjustments to the WIKI later -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
FO4 is very robust Saying that settlement mods and workshop menus are brittle just remove and see (Exit save game with ~ then qqq) if you are testing -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I'd Have to load the other ENB to check but trying to quickly unbork this patch. I may have Damaged the ESP through NPC changes. I may have to remake it...zzzzz -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Yes, The realism patch has an issue. I will upload a newer version later today. I did "just one more thing" before uploading and have broken it. It's some sort of keyword/co_{object} issue. Very difficult to locate. [spoiler=esp order]# This file was automatically generated by Mod Organizer. *Fallout4.esm *DLCRobot.esm *DLCworkshop01.esm *DLCCoast.esm *DLCworkshop02.esm *DLCworkshop03.esm *DLCNukaWorld.esm *Unofficial Fallout 4 Patch.esp *ArmorKeywords.esm *HUDFramework.esm *NewCalibers.esp *Loads.esm *ConcealedArmor.esm *ZW's F4 Overhaul Master.esm *Arbitration - Resources.esm *Homemaker.esm *Snap'n Build.esm *Settlement Resources Rebalanced.esp *Homemaker - Greenhouse and Bunker Disabler.esp *Homemaker - Streetlights Use Passive Power.esp *OCDecorator.esp *OCDecoratorDLC.esp *OCDispenser.esp *OCDecorator - No Experience.esp *AutoDoors.esp *AD_DLC.esp *SettleObjExpandPack.esp *SettleObjExpandPack-AutoDoorsPatch.esp *CleanSettlement Greenhouse.esp *AES_Renovated Furniture.esp *AkaWaterWorld.esp *Evan_Modular Kitchen.esp *CWSS Redux.esp *SMH.esp *DogBed.esp *OctaviusSentibar_Labels.esp *CREAtiveClutter.esp *dinoshelf.esp *dinoshelf_extra_ammo.esp *dinoshelf_retex.esp *OWR.esp *OWR_CraftableDecor.esp *OWR_CraftableDecor_CW.esp *hdreworkedprojectrevised.esp *D.E.C.A.Y.esp *RaiderOverhaul.esp *Glowing Animals Emit Light.esp *SuperMutantOverhaul.esp *Synth Overhaul.esp *GunnersOverhaul.esp *ImmersiveVendors.esp *Armorsmith Extended.esp *Armorsith All DLCs Patch.esp *Armorsmith All DLCs Patch.esp *Crafting Workbench.esp *Crafting Workbenches - Ammo.esp *Crafting Workbenches - Faction and Quest Requirements.esp *Craftable Armor Size.esp *Craftable Armor Size - Fix Material Requirements.esp *Crafting Workbenches - Removed Crafting Experience.esp *ConcealedArmor.esp *Realistic Guns and Bullets Overhaul.esp *TakeCover.esp *3dscopes-framework.esp *3dscopes.esp *3dscopes-FarHarbor.esp *3dscopes-NukaWorld.esp *3dscopes Add+DLC+BMD Sollus91 Custom.esp *Better Explosives - Normal.esp *Better Explosives - Enhanced Grenades.esp *Better Explosives - Far Harbor.esp *Better Explosives - Grenade Frequency 30.esp *Extended weapon mods.esp *CutWeaponModsRestored.esp *CutWeaponModsRestored-Automatron.esp *CutWeaponModsRestored-FarHarbor.esp *CutWeaponModsRestored-NukaWorld.esp *CWMR-Patch-AWKCR.esp *CWMR-Patch-Extended weapon mods.esp *Compatibility patch - AWKCR - RGBO.esp *LegendaryModification.esp *LegendaryModification2LM.esp *LegendaryModificationCSA.esp *LegendaryModificationGroknak.esp *LegendaryModificationMisc.esp *LegendaryModification - DLC Far Harbor.esp *LegendaryModification - DLC Far Harbor (2LM).esp *LegendaryModification - DLC Far Harbor (2LM Concealed).esp *LegendaryModification Combined - 2LM and DLC's.esp *NewCalibers_extendedWeaponMods.esp *Weaponsmith Extended 2.esp *Tracers - Light em up.esp *VaultTecAcceleratedFocusSystem.esp *VaultTecAcceleratedFocusSystem - FarHarbor.esp *VaultTecAcceleratedFocusSystem - NukaWorld.esp *MojaveImports.esp *ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp *FunctionalDisplays.esp *FunctionalDisplays-Collectibles.esp *EasyHacking.esp *CarryWeight1000.esp *CarryWeight200Strength.esp *No Fusion Core Drain.esp *QuickEnterFromStand.esp *QuickExitToStand.esp *ShellRain.esp *Live Dismemberment - BrutalNoHeadshots.esp *QuickTrade.esp *LooksMenu.esp *LooksMenu Customization Compendium.esp *CBBE.esp *Realistic Death Physics - ALL DLC.esp *The Eyes Of Beauty.esp *TrueReporter.esp *EveryonesBestFriend.esp *dD-Enhanced Blood Basic.esp *Move (Get Out the Way).esp *FO4Hotkeys.esp *AtomicRadio.esp *Companion Fall Damage Immunity.esp *Arbitration - Button Lowered Weapons.esp *BetterSettlers.esp *AzarPonytailHairstyles.esp *Hoodless Scribe Hat.esp *Eli_Armour_Compendium.esp *3DNPC_FO4.esp *Armorsmith Deserter X.esp *Armorsmith Elianora.esp *PoliceGlassesStandalone.esp *Evil Detective Outfit.esp *Survivalist.esp *WastelandFashion.esp *WastelandFashionAccessories.esp *Wasteland Fashion Armorsmith Patch.esp *RaiderFaceVariety_2.0.esp *TrapperFaceVariety.esp *AA Lots More Settlers and Enemies.esp *AA LMSE_BetterSettlers11c_Patch_Mortal.esp *AA LMSE_FarHarbor.esp *AA LMSE_FarHarbor_BetterSettlers_Patch_Mortal.esp *AA LMSE_VariedRaiders_Patch.esp *Clothing Of The Commonwealth.esp *Crimsomrider's 1950s Feminine Outfits.esp *Settler Sandbox Overhaul.esp *Grunts.esp *Guards.esp *Randomized DC Guard Outfits.esp *SettlersRename.esp *AnS Wearable Backpacks and Pouches.esp *AnS Wearable Backpacks and Pouches - Ballistic Weave.esp *AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp *AnS Wearable Backpacks and Pouches - AWKCR.esp *SalvageBeacons.esp *Dogmeat's Backpack.esp *Generator Fusebox - More realistic version.esp *K9TacticalHarness.esp *Reverb and Ambiance Overhaul.esp *Immersive HUD.esp *No more monochrome - Color setting for the Pipboy!.esp *Scavver's Toolbox.esp *Binoculars.esp *NewRecipesFH-VIS.esp *Arbitration - Automatron AI.esp *Ephla's Unique Chems.esp *Laurent's Robot Skins.esp *Anchorage Power Armor.esp *Consistent Power Armor Overhaul.esp *FALLOUT4WT.esp *ZW's F4 Overhaul - Power Armor.esp *Raider Overhaul - AE Patch-Restored Content-VIS.esp *Weaponsmith - VIS Icon Patch.esp *SuperMutantOverHaul-Armorsmith.esp *Loads of Ammo - Leveled Lists.esp *3dscopes-AddToSpawnList.esp *Arbitration - Better Combat AI.esp *Arbitration - Compass Radar Reduction.esp *Arbitration - Fall Damage Overhaul.esp *Arbitration - Farther Grenade Detection.esp *Arbitration - Molotov.esp *Arbitration - No Condition Regeneration.esp *Arbitration - Reduced Grenade Spam.esp *Arbitration - Sneak Detection Distance Increase.esp *Arbitration - Stealth Overhaul.esp *Arbitration - Survival Damage by Player 2.5x.esp *Arbitration - Survival Damage to Player 5x.esp *No Combat Boundaries.esp *Northland Diggers New.esp *RestorePAFrames.esp *UniquePAFrames.esp *Cooking101_FarHarbor.esp *Chemistry101.esp *Fallout Loot Overhaul.esp *Z_Horizon.esp *Z_Horizon_DLC_All.esp *Z_Horizon_Patch_ArmorsmithExtended.esp *Z_Horizon_Patch_Homemaker.esp *Z_Horizon_Patch_RaiderOverhaul.esp *Z_Horizon_StrictCarryWeight.esp *Z_Horizon_Timescale.esp *WET.esp *FAR.esp *NAC-PRC.esp *NAC-PRC-FarHarbor.esp *NAC-PRC-NukaWorld.esp *EnhancedLightsandFX.esp *Pip-Boy Flashlight.esp *WorkshopRearranged.esp *WorkshopRearranged_AtomicRadio_Patch.esp *WorkshopRearranged_MojaveImports_Patch.esp *WorkshopRearranged_RenovatedFurniture_Patch.esp *WorkshopRearranged_SnB_Patch.esp *BetterModDescriptions.esp *plenty 'o' exploration.esp *StumbleUponInteriors.esp *subwayrunnnerdynamiclighting.esp *BTInteriors_Project.esp *WorkshopRearranged_BTInteriors_Patch.esp *MarineHelmetTweaks.esp *MODWiki - CORE - Patch.esp *MODWiki -Power Armor-Patch.esp *MODWiki-ModernWeapons-Patch.esp *Gernash_PERSONAL.esp *MODWiki-BettersettlersClothing-Patch.esp *MODWiki-CraftingRedirect-Patch.esp *MODWiki-Lighting-patch.esp *MODWiki-Worldspace-Patch.esp *MODWiki-Realism-Patch.esp *MODWiki-SafeSettlements-Hotfix.esp Lots in there, It will be only 5-6 esp once i've settled on play style. @rayhne Colors don't pop.. hmm try this https://www.dropbox.com/s/rdjamesuldh3tx2/MODWiki-Lighting-patch.7z?dl=0 It's the start of me fiddling with the lighting rather then relying on overwrites. @baronaatista I agree "hunting" or "farming" for food and them making it something that annoys me. IF the patch was not broke The way cooking/chem 101 does the traits is something I'd like to expand on. the loot drop is Horizons > LO Container Loot is LO>Horizons for Locked LL with Horizons for content. I've only had minimal twiddling in there Yes there is more in there than you have I'm fiddling with stuff -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I've disabled NO combat boundaries in workshop zones (settlements) they will still have an enhanced aggro range but not across the whole of the commonwealth. mobs from outside of the settlement will aggro to your settlements at a greater range. If the "Fix" is still annoying I'll reduce the aggro range. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
try this https://www.dropbox.com/s/wdypip1cwxz9gna/MODWiki-SafeSettlements-Hotfix.7z?dl=0 It will make settlements excluded BUT you might get hit by waves of mobs aggroing you at times I haven't tried the "fix" -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
That's combat boundaries in action Last time I Used it I was annoyed with settelers running into concord and killing stuff Hence the question one sec -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
For people that like punishing themselves. https://wiki.step-project.com/User:Gernash/Realism Patch uploaded I've Just done the basic outline... -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Hmm, I'll have a play with it in game with a new save I think. SO I have a basic fleshed out MODWiki-Realism-Patch.esp It has most of the bases covered It will only be for Hard Core Players Everything is level adjusted Combat radius and search altered All lock-boxes are locked All loot drops altered Not done Altered new foods and items added through other mods. Want some feedback 1st before I invest the time. I'll upload 1st and add wiki stuff later Just to confuse everyone who want's to try -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Combat boundaries: DO you want settlements to be Excluded or is it preferred that settlers runoff and die in glorious battles....? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Another thing is the removal of Items from the harvest function from Crops.... Is this required in Hard mode? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Or we could just have sunflowers everywhere :) https://gardencollage.com/new-noteworthy/innovation/scientists-using-sunflowers-clean-nuclear-radiation/

