Gernash
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wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
in that case https://wiki.step-project.com/User:Gernash/test is the updated info , On the most part The info on this page shouldn't change. BUT!! The Landscape and textures will change to a different systemPA textures will change to a different systemWorldspace will be altered/split up between simple NAVmesh version and FULL VIS/Precombine VersionAll the Upper info is under constructionAll the MAJOR re-work was done last week. Just all the tedious stuff to do (All texture sections to be re-done just haven't got the Puff to write the overhaul) Please report any inconsistencies. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Oh thew guide has been WIP since I Created the page An I dare say it will always be a WIP -
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Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@Jarda The guide works(Just there is some mad scratching in there), I've just been adding to it and overhauled it 3 times to get it to the present state. I'm currently been doing a major tidy to make it easier to follow (I hope). I've taken a few days off from playing, um updating it, as it's a very time consuming task. -
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Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
MODWiki-BettersettlersClothing-Patch v2.2.4-17371-2-2-4 (bUGFIX- unaware there was a 256item limit.) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Before I start wasting time....again.... Anyone know if sombody is adding occlusion planes and boxes into Fallout cities? Seeing as modding worldspace requires NoPreVis or TPC(bUsePreCulledObjects=0) reducing rendering seems to be the best course of action in low FPS zones. (I've banged my head on the Creation KIt for a while but the section I feel I need to play with causes CTD with Vanilla worlds space.) OCC Planes and Boxes TEST e.g. Combat zone --Theater District -- Medical center \ No mods No ENB--> 40ish fps mods---> 27ish fps With Occlusion planes enabled+mods+enb--->50fps. I've read around people talking about it but cant see any Mods or test files. Sooo, If you spot something about this please tell me. -
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Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
PewPew War of the Commonwealth -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Heya man, Still mucking around with the guide, Spending soooo much time farting around with worldspace still. Have it stable now and WOTC works well(don't tell anyone as that is a whole 'nother headache) As rodsey said sit back and relax I'm updating it all. The only big changes for you are settlers'n'clothingmodern weapons has had an updatecouple of extra mods (not many) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Subsurface Scattering For Supermutants by dpillari https://www.nexusmods.com/fallout4/mods/19874/? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Fixing broken settlers Limbs broken/missing Hair missing Not wearing clothing(or removing clothing after fast travel) SOFT-RESET go into the console and click on the settler SettlerID.disableSettlerID.enableSettlerID.moveto player If they are still broken HARDRESETgo into the console and click on the settlerrecycleator (This may need to be done a few times as the new settler is very random in regards to gender)then go into the workshop menu and assign settler to any settlementwait 3-5secthen assign settler to the current settlement(You will need to cloth them unless you soft-reset them) -
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Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@rhodsey yea, the lighting is is excellent it functions quite well (On the most part) @rayhne Some of the settings effect in the HOLOTAPE (adjust night darkness without sunglasses) seem to directly controlled through the sunglass effect. I've been testing in PA (with my patch) and no sunglasses to see differences. As a beta there are some oddities but it's quite amazing over all and you don't need a full-on ENB (I have one for some control e.g. shadow>brightness and >gamma>contrast) -adding the Varied Tappers, Varied Raiders, Lots more settlers and enemies mods they are added through the better settler clothing as not everyone one want to play with their settlers. https://wiki.step-project.com/User:Gernash/Addon_Clothing -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
If you like grass n trees https://www.nexusmods.com/fallout4/mods/23469/? https://www.nexusmods.com/fallout4/mods/16509/? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I will be going back to a SMART FOMod installer that detects what you have. I'm just going through the setup now trying to make it Modular (end user will have 3-8 MODWiki Patches depending on mods) The NAC patch is a lighting patch and will be separate. I personally was more inclined to have a standalone lighting patch (no holotape of ZOMG so much stuff) and just have a base setting for image-space the an enb on top (simple-ish) This way there a thousands of combination and permeation people can get lost in. Personal experience: Installed the NAC ZOMG the colors.. Followed the instructions and recet everything ZOMG the colors.. fiddle around go it OKish then installed an ENB ZOMG the colors.. reset the enb ZOMG the colors.. in the end I figered out you have to not have enb installed to start with, Put a pair of sunglasess on on turn off the sunglass effect (Beerbottle color yellow/brown tint with some sort of milkiness on my game) disable the FX for disease,addiction and alcohol reset the SKY then sleep till 9pm and adjust the night level then sleep till 9am and adjust the sun brightness then install enbThe Mod is awesome!! But I need to locate some more in-depth info as it is so comprehensive it's easy to get lost. -
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Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Those that are aware I've overhauling the wiki trying to make it easier to not miss information while installing all the mods, I've also been going back in the forums and pulling any relevant info. One thing -Lighting and NAC- The need to use the stand alone version of NAC to not use it at all seems to be a common theme. The HOLOTAPE seems to add an imagespace to some sunglasses so when you adjust the settings it changes the lightspace (I'm assuming that is why people were trying to use Darker nights ad the couldn't get some of the HOLOTAPE settings to "work".) I've uploaded a MODWiki-NAC-Patch (for elfx,NAC,NAI) This will be in the New CORE, to get the lighting to work you will need to get some sunglasses (Not sure if there is another way, Tell me if there is) If you enter Power armor the effect will vanish as the Helmets use a different imagespace. (I've added the NAC imagespace to PA Helmets as well) Shadows, Does anyone know "ANY" information on shadow effects? In 3rd person everything is fine but in 1st person they are just awful. I'm assuming it's a camera setting of some sort. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
https://wiki.step-project.com/User:Gernash/PA_Plugin_1 linked to wiki TEST Basic update and tidy Requires further work -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
BethINI is current captures (only changed the ones that were different.) I'm still going through the list I linked you can edit that doc as well. I'm trying to tick off all the simple stuff and add basic notes for the hard stuff. In the uper section all the under construction stuff had to be modified the rest should be OK but may require tidying. Realy bot much can't be done till I at least finish the listthen I'll do the texture sectionthen go through the top bit. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Nice https://docs.google.com/document/d/1WFjl0xSOXfSyvyrkmp09lYPFi5m0SXIdaB3g0FPpdx0/edit?usp=sharing going through the list -
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Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
windowed Mode is like a web browser box Borderless is remove the close and minimize buttons and edges Maximized is make the window as big as the screen -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
England? Well that would be very nice having a job you can travel. Lets you have a look and poke around and smell the natives. Also you can take pick to make texture from ;) (I've always wondered why people haven't taken stills in Scotland and northern Europe for Textures in Skyrim) -
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Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
bUseCombinedObjects=1 or 0 I don't think it matters (I've not played with scrap mod to see if it's still needed) but I find that some occlusion objects that use textures flicker if it's set to 0 fallout4.ini (is had to be in the fallout4.ini) [Display] bUsePreCulledObjects=0 This loads the new VIS an precombined -
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Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
MODWiki-ModernWeapons-Patch v2.2.3 Uploaded NOTE: the new version of weaponsmith required edits to the CORE. These will be available at a later date(not game breaking) Updated https://wiki.step-project.com/User:Gernash/Plugin_Weapons#Weaponsmith_Extended This should fix Some LL issues and Missing icons If you have the issue with any containers (Steamer trunks, Safes etc) that seem to have multiple loot frames please report it. NOTE: I re-read some of the earlier posts of duplicate teddy bears and some other objects. If you use the V5 or V6 style patches you cannot use the Holotapes to configure compatibility with worldspace mods. I have statically made changes and it will Bork your game. You will need to change the settings back and fast travel or load into/out of an instance. -
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Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
It's weaponsmith. So all good the issue can be resolved without me buying Jonson'n'Jonson . I'll post a fix in the morning. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I fully understand some days I feel like this to https://www.youtube.com/watch?v=-gZ6-6RbSEg -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Duplicate loot chests. I'm currently working on the the 2.3.0 Core and I started a new game with the world space patch disabled. When I went back to an earlier save (where the fault existed) with the ver 6 enabled the issues it gone. If you are experiencing duplicate loot chests and unable to loot some corpses I recommend disabling the worldspace patch start an new game, Let er settle for 60sec then exit FO4 enable world space and check if the issue persists. I'm mistaken it's a mod or patch causing it still investigating. -
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Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
No sarcasm intended (I'm assuming you are talking about the "soooo"?) It is soooo hard to explain as there are literally 25+ setting to do with interior bloom effect and I cannot type it all out and explain with out a video to demonstrate the changes. I'm an Aussie and try to Be as PC as possible I will use emotes when teasing -
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Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
that is the Bloom settings F1 then right Panel enb bloom the bottom on it the "overall controll" top if changed to default gives non post processing want a vid? as it's sooooo hard to explain

