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Kajuan

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Everything posted by Kajuan

  1. Copy that. Cheers!
  2. The repeat shadow has been slight fixed if you still interested. I just published v.1.2. Regards
  3. Yes it works, I am using it on 7x64 myself with F4se and Fallout 4. To me seems a conflict in your MO load order indeed it happen to me the same exact thing when I installed some new mods plugin. I unchecked them and it loaded the game as usual.
  4. I admit I am not in the Skyrim that much later in my small free time, but I used this one in my setup as well so, friendship a part and relative conflict of interest, I suggest this one overall because they show a slight pleasant transparency that I didn't noticed in any other.
  5. This one really do benefice of the biggest size. Fact is that it is not full 4k, its biggest size is 2048x4096 because the textures have a rectangular shape (not the common squared one), and so it still really light but mainly it is shown only, and just, in closed room location where the Gpu load is always much reduced than the open world and, not less, it is loaded just one time for every horncandles inside a given location. I would easily suggest to put the 4k (that is just 10Mb instead then 20Mb as the usual 4x4) or the 4x2k (that is just 4Mb), in the pick instruction, because it is not heavy for the Gpu's and because in lower resolution it loses almost all the details while this small object, conversely, deserve its attention, as it appear everywhere (inside closed room) in Skyrim and it is impossible not to notice it.
  6. Of course, this Dragon Priest of mine could use some further improvements, as anything I look again (and forever). If I will find the time to put my hand on it, I will correct the shadow in the armor and will intensify the dark/light levels in his face.
  7. Thank you :) I wanted just to specify that the shots I posted above do refer to the 1.0 version. When released, some users asked me to retouch the nose, bring up a little more the old forehead and a little more the inhalation effect. I did it and, while I was there, adjusted some other issues. This one is the only shot I have right now that show the actual version, 1.1, as shown in the main mod page. Cheers, Kaj
  8. I vote for this! Hi guys, I have been invited to participate during my mods testing, so sorry for the intrusion. The issues relative to the armor was brought to my attention, I just missed it completely when was working but it is right, is enough visible. Still, that I had no free time left to adjust it yet. I am an alone father, and my little son takes all my free time. I wanted just to say a couple things about this Dragon Priest of mine. The first, that could appear as minor (not for a stickler like me), it is that no one mentioned that the inhaled fog behind the face have been drastically reduced and this was made by isolate and working on a mesh, who will be used just from the Dragon Priest, included in the package that can be choice or not during the installation. I made this because the inhaled fog near the nose was too heavy and fake, and so, to not interfere whit other objects, that use the same effect in the game, I had to isolate it and then worked. The second is that, it is not that I am not sure that my Dragon Priest misses some details from vanilla, I did intentionally a completely rebuild of the face because the original one looked sure more scary but also made by pasteboard inside the game. For example I intentionally flesh-less the nose. In these following shots, I published in the mod page, you can see better both the above mentioned changes. As for the hands, I am not sure, because them have been improved, overall in a closer view. I added bones x-rays and new skin in any part. I didn't leaved almost any vanilla pixel left staying, as always, as much possible true to the original Bethesda author intention. Anyway, this is just my opinion and whatever you will pick, will be good to me, as I often followed the STEP Guide to setup my games, and also because I agreed to the most suggested mods section. I am not here to force my mod to be chosen, absolutely, but just to bring attention to some details that taken me a lot of time, that, I guess, have never been previously worked so deeper. Of course in 2k it could not look the same, I really don't know, because the "bad" is that I do use 4k whenever I can as my rig showed to be good enough to handle them all and I have to say that in a closer view the 4k makes a big difference, although I read in here, somewhere, that 2k is better than 4k. To my eyes, in my screen when I play the game, without doubts, it is not instead; the only 4k issue is just the memory ram limitation of the game that with some trick can be partially managed. Bring up the good work. Thank you of everything. All the best, Kajuan
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