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Everything posted by jdsmith2816
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SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Sorry, this was meant to be a PM -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
I'd suggest finishing SRLE LOTD completely, verify it's working, then create a SRLE LOTD Customized profile that contains a SRLE DynDOLOD Customized SRLE Profile Customized etc... turn off the versions from SRLE LOTD, install your custom mods, rerun the patchers and see how it goes. It's as easy as changing back to the SRLE LOTD profile to get back to a fully working base -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
I'd suggest installing it, loading up the game real quick, from the main menu before doing anything else just hit tilde for console then coc bleakfallsbarrow01, type tgm for god mode, then just quickly run through the barrows and check what you get from npcs and chests to compare to what you expect. You'll figure out if it's the correct choice for you within 10m or so. :) Also note that in barrows septims will be replaced with... haralds or dumacs? Wish I could remember the name right now... anyways there's a coin replacer mod. Just didn't want you to think you weren't getting septims as those ancient coins can be smelted at the smelter or sold to vendors. -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
It's obviously your choice but I wanted to make sure you understand.. While scarcity sounds like it ya know... removes a ton of stuff.. Without it your economy is going to be broken very fast since this load out adds a TON of stuff. IMO it basically balances out. -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
We should remove the old brawl bug patch but keep the Modern Brawl Bug patch near the bottom of load order. It just ensures that nothing that you install further up can overwrite those files and re-introduce issues. -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
When you become a Lich you're literally changing your race. There's nothing saying you have to go down the Lich path; you can also follow the quest line that is fighting against the Lich rather than becoming the lich. IIRC the reason for that comment is that the scripts from Undeath have to see that you are dead to work. The potion you drink actually kills you but there have been issues with people being immune to poison etc etc.. So it's recommended instead to set yourself as undead so that you're counted as dead and there are no problems. Having said that... nothing in SRLE LOTD actually REQUIRES Immersive Lichdom. It does really complete the Undeath experience as well as fix issues people were having since Undeath was abandoned. I haven't looked into this in quite a while but that's what I recall from when I first went down this path when playing the Bonelord build from Zhakaron. -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
I'll consider it. -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
Sorry it took so long to get back to this... been a busy Friday. I ran around snapping random shots using Rudy ENB since it's less... altering...? than my normal preset. I'm terrible at this but I think it gives a decent variety of what you asked for. The last few shots in the list show the refracting stalhrim/glass meshes and textures for anyone wondering if they want it. https://www.dropbox.com/sh/gp5ys1xuy3mziav/AAD-3d6oD0QCuqZxehDOi5Qga?dl=0 -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
I actually think you could do away with the KrittaKitty esp as almost everything is overwritten by IH and IH is already using KrittaKitty textures. I haven't bothered to compare with/without it to see if there's any actual difference in the look of the few horses the ESP touches after the overwrites from IH. immersive horses - LOAD AFTER KrittaKitty_horses_uniqueFrost.esp Let's verdant control the grass meshes/textures for what it provides. I believe you could just merge the two cleanly if you're running low on available esp slots. Make sure you've updated your ini grass settings per verdant. verdant - LOAD AFTER SFO on Steroids.esp At one point the SRLE guide had a loot rule that dropped RW2 really low on the load order but it was either removed or I missed it this go around... In either case I put it after verdant and Ivarstead to win some water related conflicts. realisticwatertwo - LOAD AFTER Verdant - A Skyrim Grass Plugin.espLOAD AFTER Ivarstead.esp I think the sort from LOOT on the rest of the esps are fine. -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
I only hit 60fps if I either turn off ENB or drop my resolution. There's no way for me to hit 60fps with a good enb and at my resolution. My FPS is only averaging in the 30s with the setup as it is with some stutter on cell load just due to loading so many textures from the filesystem. I have no problems with SFO, SFO on Steroids, and Verdant running... I did add some custom loot rules to make sure verdant was loading where I needed it to, after the SFO mods.. I'll check my LOOT in a bit so I can list out what custom rules I had to apply to any SMC esps -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
NP, glad to help. I am running everything in SMC except 'Ashes of the Red Mountain' and 'Book Covers Skyrim' including SFO (not the no-grasses version) and Verdant. There's nothing saying you have to install every mod I just happen to really like the look of SFO w/ bigger trees and verdant. Not sure what your specs are but with an expensive ENB and the full SMC pack I'm averaging in the 30s at 3440x1440 on a Gigabyte GTX 980ti 6GB w/ 16gb system ram and Intel i7 4770K CPU nothing overclocked. -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
Correct. Freshly download everything that SMC asked for, put them in a TexturePacks folder, point the SMC interface to that folder, check all, and combine. The SMC page near the bottom shows you what the various color combinations stand for.. it's kind of like TES5Edit foreground/background combinations. The reason for doing this is that SMC picks and chooses which textures/meshes to install from each of the mods and expects the file to be structured and named like the original file from Nexus. If you were to just zip up the mod from your mods directory it could be missing files that SRLE told you not to install. Also if it was a FOMOD the file structure would be totally wrong. If it was a BSA and you are extracting BSA's again the file contents would be totally wrong as SMC will be expecting to extract the BSA to grab the files. Also make sure that you've read the instructions on the SMC mod page as it's thorough and answers most every question one could have about utilizing the SMC program. One gotcha that I didn't notice for a while is that SMC wasn't detecting my DLC content so it wasn't offering mods that required DLC... SMC/settings.ini BSAoptUnpack = 1 CreateArchive = 0UseCompression = 0ForceEnableDLC = 1 EditorMode = 1 -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
Noo, that's not what I did at all. I installed the FULL SMC texture pack including the ones no longer 'available' on the nexus MINUS Ashes of something or other and Book Covers Skyrim. I placed that in the place shown in the screenshots... removed the various mods that were included.. moved some mods that conflict but provide extra textures/meshes above SMC so that SMC wins those conflicts.. Moved the various ESPs such as Ash Rocks that are included in the SRLEX merges out into individual folders based on merge... all of which were screenshotted. Then I added a few DSR/ELFX meshes that I needed. The linked posts go into more detail. -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
Did you catch my post a few pages back? I put up pretty much a mini guide to getting it working with SRLE LOTD. Feel free to ask me any questions you might have during the process... I can help you work through it. https://forum.step-project.com/topic/10924-srle-extended-legacy-of-the-dragonborn/page-49?do=findComment&comment=175330 https://forum.step-project.com/topic/10924-srle-extended-legacy-of-the-dragonborn/?p=175331 GL :D -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
For NLVA you do not need to remove ELFX as it's only incompatible with ELFX Weathers which isn't installed as part of SRLE -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
After switching to SMC before going vanilla weather/lighting I started by removing the SRLEX Vivid Weathers and Vividian files replacing them with NLVA (which has you reinstall Vivid Weathers with different options than SRLEX) and NLVA ENB / Rudy ENB. These combinations were gorgeous and already the best looking skyrim I had seen. After this though I ran into the Grim and Somber presets and decided I wanted that darker feeling to my skyrim and went that route. Does that make sense? 1. Remove VW & Vividian 2. follow NLVA installation instructions. 3. Profit? :D I'm not sure how it looks without the SMC pack as I didn't try NLVA until after that. YMMV -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
Hmm, maybe it is. I haven't looked in a while, sorry if I misspoke there. -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
I'm currently running at 3440x1440 with a demanding ENB so I'm only averaging in the 30s according to Skyrim Performance Monitor. When I turn off ENB in game I peg out at 60 so I know that I were to use a more performance friendly ENB or dropped to a sane resolution it'd be buttery. I REALLY like G&S Jyggalag and G&S Azura and a few other presets based around vanilla lighting and weather so I decided to ditch VW & ELFX. I'm currently running the full version of Relighting Skyrim (not the chopped down version from neo) and ELE only. Removal of these mods required more than just cutting out the master from darth's CR... You also need to go through the CR guide and override or remove all noted ELFX resolutions. I chose to override so that I wouldn't have to keep removing all of those records each time darth updates the CR patch. If you're stuck on weather mods and elfx I'd suggest swapping over to NLVA w/ NLVA, Rudy, or Tetrachromatic ENB. It'll let you keep all of the lighting mods in place, have tweaked vanilla weather, and still a much nicer looking ENB than Vividian imo. -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
Yes, I think they were all using same textures. I'll run around and take some fresh shots of what you requested in a bit. Hmm maybe I should throw on a more neutral ENB...I'm currently running Grim and Somber Azura.. very different from what most people are experienced with. -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
So I'm pretty terrible at screenshots is there anything in particular you'd like to see? Below are some random ones i took a while ago when playing around with different ENB presets. https://imgur.com/a/2xBii -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
Assuming you choose to install SMIM as part of SMC then it'll pick available SMIM meshes from the other packs. SMC doesn't support ELFX so you have to grab the various ELFX patches for the mods and overwrite SMC. Additionally a few of the mods installed as part of SMC have fomod options for ELFX that it won't choose... You just need to pop open those ELFX compatible mods, grab the contents of the ELFX fomod folder, and install as a seperate mod. It's only a small handful.. like 3 or 4 mods iirc. I don't know if you saw or not but a page or two back I put up a couple posts about properly integrating SMC into SRLE LOTD. Let me know if you run into issues I can help resolve. -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
Addendum to the above: SMC uses a different dragon priest mask replacer so unless you're going to overwrite it with apophysis anyways then pay attention to the ICH section that has you copy in apophysis meshes.. I believe that instead I used the standard meshes from the patch in question at that step and then installed FranklyHD miraak ICH meshes at https://www.nexusmods.com/skyrim/download/1000204778 placing it right after the ICH merge. CL's daedric also has DSR meshes that SMC doesn't copy in. I just grabbed those meshes from the archive and added them as a seperate mod after SMC. File list: CL's Daedric DSR Meshes|meshes\weapons\daedric daedricdaggerleft.nif daedricdaggersheath.nif daedricmaceLeft.nif daedricmacesheath.nif daedricswordleft.nif daedricswordsheath.nif daedricwaraxeLeft.nif daedricwaraxesheath.nif -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
If you have not yet make sure to open your SMC ini file and force it to show DLC content. For whatever reason SMC could not detect that I had DLC installed and thus was not offering me the various mods that include DLC only content in them. Some of the 'not available' mods have very high quality assets that aren't fully replaceable. I recommend tracking down the whole SMC pack if you don't have it. Everything except literally one mod is easily findable. Each to his own though :) Note: Do NOT install book covers skyrim as part of SMC. You'll want to let DBM handle that. Having said that... onwards to what you actually asked for. I removed the texture mods that are already contained in SMC then I dragged a few that conflict with it but also provide some additional textures/meshes to be above SMC so that SMC would win the conflicts. In addition to this I pulled out various esp files from SMC into seperate folders to satisfy merge requirements. Finally there were a few mods I didn't install at all.. I think just spice of life barrels, spice of life forts, snazzy. There's no reason you couldn't use them if you wanted to I just chose to go with SMCs choices there. Oh, and think about installing Joy of Ships... so good. Place it just after the SMC folders on the left. https://i.imgur.com/s08eYsN.png The above image is a screenshot shows where I placed SMC and the texture mods that I placed above SMC for texture conflict resolution. Having said that I just realized that due to merging Hold Border Banners is once again overwriting my SMC banners now and I need to fix that. Thanks for giving me a reason to look at things again lol. https://i.imgur.com/tOViyg5.png The above image shows the contents of the SMC esp folders I created for merge purposes. Also note the Harkon's sword DSR patch which you can find at https://www.nexusmods.com/skyrim/ajax/downloadfile?id=1000187951 As you see on my left side I personally dont' run ELFX but if you do there are 2 or 3 mods installed that have ELFX meshes which you'll want to install as overwrites right around the same place as my harkon sword folder. That's pretty much it.. took a few hours to work out the above but my game looks amazing and performs well still. Let me know if there's anything else I can do to help. :) -
SMC with SRLE Extended: LotD
jdsmith2816 replied to jdsmith2816's topic in Skyrim Revisited (retired)
No snow under the roof|01 BSA - Static Mesh Improvement Mod|meshes\prometheus\architecture\statuessnow\talosstatuesnow.nif|meshes\prometheus\architecture\statuessnow\ No snow under the roof|meshes|prometheus\architecture\statuessnow\TalosStatueSnow.nif|meshes\prometheus\architecture\statuessnow\ LeanWolfs Better-Shaped Talos|meshes|prometheus\architecture\statuessnow\TalosStatueSnow.nif|meshes\prometheus\architecture\statuessnow\ It merges files into the output directory in order; the last one on the list is the winner. In this case if you are also installing Better-Shaped Talos it'll end up with the BetterShapedTalos NSUtR mesh. You can see the current list at https://bitbucket.org/drigger/smc/raw/428b70a53236196374eb6e52f69f5cd888605399/List/SMC.ini Does that make sense? -
I run the full SMC pack with srle lotd. Took a few hours to get everything integrated properly but it was well worth it in the end.

