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jdsmith2816

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Everything posted by jdsmith2816

  1. Ah.. you updated it in the last 11m, forgive me for not refreshing lol Guide still has EL merge, probably should be removed.
  2. In the old files section near the bottom of the page... Normally i'd have just grabbed the newest one but this is a pretty complex landscape you're putting together so I didn't want to make assumptions.
  3. Are you intentionally asking for EVT 1.5.8 and 1.2.8bg or was the text just not updated to 1.5.9 and 1.2.9bg? I only ask since both are still on the files page for EVT.
  4. I just looked at the linked patches again and noticed the ELE ones were all out of order.... awkward.. Fixed them and verified that the other two folders I linked are correct.
  5. oh.. the immersive college of winterhold esp filename is CollegeofWinterholdImmersive The patches are named such that when folder is enabled in mod organizer they are already in proper order for merging based upon my preferred load order. Many times the various patches can be merged in any order as they don't touch the same records but there are cases where it matters so I just set them all up that way. Additionally you can look in the modgroups to see the load order of plugins (in my loadout obviously) relevant to that mods set of patches.. If you're not familiar with modgroups you should look them up.
  6. Both RS and CLARALUX add/move light sources... this is terrible and leads to flickering lights as you walk around. This is due to skyrim limitations on # of lights hitting a given mesh at a given time. If you don't notice any issues then go for it. Personally the light flickers drive me crazy when they happen. The only real way to CR this is to load things up in the CK and visually inspect what's going on... which would take ages and be way more trouble than it's worth imo.
  7. ELE and RS work well together. RS + CLARALUX is a patching nightmare... i don't advise using them together. The falskaar and jk skyrim patches in the claralux folder are modified versions of the patches from the claralux page. Hence the rather old modified on date.
  8. I can't resist... who's got the larger.... lightsaber? Havent' had the free time to check your series yet. How's your LP with srle lotd going?
  9. I'm running CLARALUX 2015 for exterior lights NLVA as weather, and ELE + Shadows.. ELE catches all exterior image space updates and covers the dungeons. Shadows covers non-dungeon interiors plus a few dungeons... I have it loading after ELE. There's some patching to do with them against COWI, USLEEP, Helgen, RW2... I've got modular patches that you could pick and choose from. |CLARALUX 2015: https://www.dropbox.com/sh/nceszgkn7fko7ch/AABjr2D5qDSReCUaWeeIlZ5Ga?dl=0 | ELE: https://www.dropbox.com/sh/6etwj9e3hkus4mm/AAAJv7p5PMWh69jSa-WNvUURa?dl=0 | Shadows: https://www.dropbox.com/sh/yd3v32u2zadi7a2/AADH2rztLpN56-bqtvjLM6TFa?dl=0
  10. Hmm, haven't run Tetra in a while... it just doesnt' really do it for me. Having said that Rudy doesn't make any noticeable decrease in my fps compared to nlva enb.
  11. You should try out their standalone Genesis mod... and the Watch Towers reborn mod that also utilizes Genesis.
  12. I'm not using the current release; it had issues so i reverted to the July version. Probably explains our different experiences.
  13. I'm not sure... I don't notice any oddness in game when I'm playing. It could be that I don't pay enough attention
  14. The most amazing I've seen is Rudy for NLVA w/ SKGE handling waters... it's glorious and doesn't eat up my performance that much.
  15. I've settled on Rudy 3.0.e for NLVA as my ENB while using SKGE for my water. It's glorious :) Dunc turned me on to this combination. I'm running RW2 as well but don't use Watercolor for RW2
  16. You can remove it as long as you also check for and remove any mods depending upon it. You should also go through the CR guide to find any references which you should also remove from your version of the CR. For AAE in particular... there are several patches you'd need to remove as well as merges to be rebuilt. There are also definitely things in the CR guide you will need to revert. As far as save file safety... IIRC AAE doesn't include any scripts so you can simply yank it out once the above is complete. If, however, you look in the folder and find a scripts directory you should perform the standard save file clean procedure. After the above is done and you've loaded back into a savefile without AAE in your load order you'll need to perform a full cell respawn. This applies to any mod that alters levels/stats/etc of enemies. Otherwise any already spawned enemies will retain the stats they had until respawn. The above applies to every mod in the guide.
  17. Ah, sorry, Thieves Guild Requirements is part of the SRLE LOTD guide.
  18. I personally find the radiant quest requirements for thieves guild to be the most annoying part of Skyrim... I use TGR to set requirement to 1 per city with a total of 4. Additionally I utilize All Thieves Guild Jobs Concurrently to enable starting each of them at the same time.. This let's me complete them organically as I'm around those parts of the world and feels less like a forced slog. If you happen to enjoy that part of the game as is then ATGJC is still nice even without reducing the number of required quests. Being able to grab several at once reduces the 63 required trips for completion to a more manageable 18.
  19. Hey Paul... 0006F453 has typo Thieves Guide rather than Thieves Guild. Someone using ctrl-f to find references would miss it. 0006F453 DialogueGenericUniqueVoicesConflict Resolution: Use record from NPC Knockout Overhaul.esp then move the DNAM - General from Thieves Guide Requirements.esp. Problem Resolved: Changes from NPC Knockout Overhaul and Thieves Guide Requirements - No Auto Quest Start needed to be merged.
  20. I'm running Adept difficulty right now.
  21. Not necessarily suggesting we remove SkyTEST just was curious if AnimalTweaks had the same behavior. What leads you to say AnimalTweaks is awful btw?
  22. My SRLE LOTD install is fairly customized as far as visuals, world additions and quest content but it's using all of the same gameplay mods... Having said that I had about a 5m fight with the first dragon around lvl 20 and wasn't worried worried about dieing. I'm playing a clothing (not light/heavy armor) dunmer vampire spellsword build with 3 followers... Toccata (set-up as a paladin in heavy armor with sword & board) + gorr (2h heavy armor tank) + a mage from Invasion of Skyrim: GAT I haven't gone to HH yet or run into any random dragons since I just beat the first one in my last play session on Saturday and Enderal is currently taking up my gaming time. For my personal game the difficulty for everything seems to be about right.
  23. Does Animal Tweaks suffer from the same issues?
  24. We need one stat adjuster and one ai overhaul. Stat adjuster would be deadly dragons / emdr... ai overhaul is dco. Diverse Dragons is mostly responsible just for updating the dragon lvl lists to add variety. I'm not sure how dropping that would solve anything. or am I missing something?
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