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jdsmith2816

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Everything posted by jdsmith2816

  1. Ahhh, yeah that wouldn't have worked because it's digging into the file structure of the smim archive.. all the fomod folders and such have to be there or it won't find what it's looking for.
  2. I think the issue is that the merge is placed below xpmse on the left side so skeleton.nif is overwritten
  3. Is it possible that you have the wrong version of SMIM? Maybe the timing was such that you HAD the right version... smim updated, you re-opened smc so it updated its definition file, and suddenly you had the wrong version? Just grasping at straws here as I'm not really sure how it could have happened.
  4. This is off topic and doens't pertain to the guide; just asking an arbitrary question. Hmm, I have a question for someone that's done alot of CR/CK work. I assume in order to tell if something 'actually' conflicts in landscape one would have to learn how to look at the plugins in the CK and visually compare? Is there a rule of thumb that people follow when placing mods in a load order that have conflicting landscape entries? The data looks like it's the actual shape/height of the ground + the texture layers... Like EnhancedWetnessandPuddles changes a few cells that CRF has modifications for on the landscape level... I'd assume Arthmoor made those changes for a reason and maybe an inconsequential rock shiner shouldn't change those entries?
  5. If you search https://bitbucket.org/drigger/smc/raw/3135b5c4f3c365e9472c59a827225df8e385ffcc/List/SMC.ini for prisonercarriage you'll see the meshes and textures that get installed. SMC installs them top to bottom. Also yes I think those roots are covered by SFO. You could search the same page above for root to possibly anwer your question.
  6. most of pfuscher's stuff is so bad :( IMO you'd be better off biting the bullet and integrating SMC for the best SRLE LOTD visual experience. It's all personal preference though so...
  7. big creatures (dragons, giants), mountains, tents, interior only things (dwemer creatures, falmer, blackreach mushrooms, etc)
  8. Why was SkyTEST chosen over Animal Tweaks? Not saying the wrong choice was made I'm just curious of what benefits of one outweighed the other in the decision.
  9. That's quite a unique problem. I'd start by clicking the 'Create Backup' button for both mods and esps so that when you've completed the process below you can just restore your enabled/disabled/sort state to what it was. If I was experiencing that I'd start by turning off all the esp's on the right except vanilla + usleep to see if it's a texture/mesh issue.. If problem goes away turn on half of your esps.. check again... if problem not there turn on half of the next half... etc. rinse and repeat until your problem comes back. Once your problem has come back turn OFF half of the ones you turned on... see if problem is gone... this si called a binary search. Keep doing this until you've narrowed down the problem esp. If it was a texture problem... binary search the left side of MO instead.
  10. If you find it a bit too hard early on just drop the incoming damage down for a bit in the wildcat MCM until you get to whiterun and pick up sofia. Alternatively if you're a caster Gore in Riverwood makes for a great frontliner right from the beginning. Make sure you're playing on Adept difficulty otherwise the changes from wildcat won't apply.
  11. There's no reason you can't use ELFX... you just have to make sure you install the ELFX meshes/any patches afterwards as SMC won't pick them. Also you need to go through the CR guide and make sure for the records where Darth CR's for ELFX you overwrite from the previous winner into your personal CR patch.. that way you remove all of the changes from ELFX without having to constantly fix like 30 or so CR entries every time he releases an update. I'm currently running NLVA w/ NLVA ENB, RS Full (not the chopped down version in the guide), and ELE.. I'm thinking about running Shadows and letting it overwrite RS because yeah... those shadows are pretty awesome heh. I found Tetra to be too bloom heavy... Rudy for NLA was ok but the colors with NLVA & NLVA ENB are so good.. not sure I can pass it up.
  12. No, SRLE LOTD officially uses VW with Vividian. Some of us have, however, switched to NLVA w/ NLVA/Rudy for NLA/Tetra ENB.
  13. Nah, no need to worry just pull it if you don't like it. I'm not sure why one would run EVT and SFO together Having said that SFO is much more of a performance drain than EVT
  14. Yeah, I remove conflicting texture mods and I don't run with ELFX so I haven't noticed those particular issues. Definitely something to be aware of though.
  15. The cloud choice won't really matter if you're planning on running a weather overhaul like VW. Most weather overhauls and the ENBs they're paired with rely on the specific cloudscape they were designed for due to ENB skylighting. Having said that... I think I went with SRTO clouds and SRTO mountains.
  16. Interesting... I wonder why I get no water in my troughs. I wonder if by fixing the NAM0 and NAM9 bounds in those files i broke it... Having said that if it REQUIRES those giant worldspace bounds changes then it's not worth the additional stuttering it could cause.
  17. There was an issue at one point where the snow roads were really dark and blocky without overwriting with the snow texture. Glad it got fixed!
  18. Check your snowy roads with real roads. IIRC for real roads to look right in snow you need to install Real Roads and then overwrite with Quality Snow HD 4K I forget if SRLE uses quality snow or not...
  19. Wow didnt' realize it had climbed to 5 pages worth already. Thanks for the move and sorry for the de-railing.
  20. Exactly :D 4K for mountains/giants/dragons/tents and interiors/interior creatures, 2k for pretty much everything else. I didn't think to mention clutter but yes pls don't have 4k or 2k tomatoes :D If you have the VRAM to spare then 4k is still advisable for things you're liable to get up close and personal with... such as walls that you literally run up on sometimes.. like cave walls, barrow walls... and since interiors take around 50% vram of exterios in my experience you can spare the 4K for those monsters which, if you're a melee person, you'll be up close and personal with. It's all up to personal preference though and anytime I get 4k textures I try for 4k/2k/1k since unless you're doing screen archery you literally won't be able to tell the difference but save nicely on vram.
  21. If you go all 4K armor textures you're going ot eat up VRAM fast since it'll affect all npcs as well.
  22. With my SMC install I'm sitting around 5-5.5GB utilized in exteriors... For most things I used the HQ version but for mountains for sure you'll want 4k textures when available. For interiors 4K all the way.. also for monsters that are only found on interiors such as dwemer people. I'd rather have 4k/2k/1k diffuse/normal/spec than pure 2k as you'll find the visual quality better without taking up much more VRAM as the diffuse texture is what benefits the most by far from being higher quality.
  23. That's my concern with writing an SMC integration guide for a step project.... IMO to get things looking as intended you really need some of those 'unavailable' mods and the step forum IIRC is pretty picky about linking to / talking about / etc taken down / unavailable mod packs. Personally I'd want to just drop them in a public dropbox folder but I'm not sure how to let people know to get them without violating rules. Also make sure you edit the settings.ini to force DLC otherwise you're missing a large section of mods that require DLC.
  24. TBH I don't remember what FPS was like before I made the switch. Right now on Win7 with 16gb system ram, i7 4770k CPU, and 6GB 980Ti nothing overclocked at 3440x1440 resolution with a heavy ENB preset I'm averaging in the 30s fps wise with minimal stuttering. If I turn off ENB/drop resolution it sits around 60..
  25. I'm considering it... seems like maybe there's enough interest. It definitely wouldn't happen this weekend.
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