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YaroslavKh

Citizen
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Everything posted by YaroslavKh

  1. Better Workshop Lights Craftable Vertibird Signal Grenade Crimsomrider's Scrounger Perk With DLC Ammo Disable Headbob DYNAVISION - Dynamic Depth of Field Not sure about these two, unless if they can be toggled I guess. Easy Hacking Easy Lockpicking Fallout4.exe Auto-Backup Increased Build Limit Enhanced 4K Longer Area Respawn Longer Headlamp Light Distance Longer Power Lines No shaded Power Armor hud Personal Vertibird Flight Altitude Fix Power Armor Cosmetic Paints (PACP) Power Armor HUD - paHUD Power Armor Materials AND Paints (PAMAP) ScratchMade - New Combat Shotgun and Rifle textures ScratchMade - New Double Barrel Shotgun textures Settlement Menu Manager Snapable Junk Fences Spoiler-free Quest Animations Vault-Tec SimuSun Lighting Something like that. Basically almost complete Gopher's latest play through mod list. And I trust that man with my mod choices. And to everyone: Come on guys, throw in some suggestions. Someone said earlier that this guide is outdated - so now come on, now is your chance.
  2. I mean, it is pretty much standard practice since FNV MCM, and it is part of SkyUI. And now it's in FO4. Or you meant something else?
  3. MCM for Fallout 4? SKSE64? - YES! https://www.youtube.com/watch?v=047peUkRdPg
  4. I second that question. It's that time of the year, when all the nasty thoughts about using STEP for all Bethesda's major titles are rushing through me. So, Gernash, if you can, tell us some rough estimate.
  5. Went through all "could not resolve" errors - worked like a charm!! (I HAVE to learn modding tools more in depth) I realise it's not a solution, more so a great workaround. But hey - teach a man to fish. So, onward to testing, tweaking, ENB picking. Since this setup has more natural (and also a bit bleak/discolored?) look, I'm going to try "Enhanced Shaders ENB" (neutral version). But I wondered what's yours recommended ENB for your guide Mono?
  6. Hmm, I don't have any "<Error ...>" messages, only good old conflicts (red background). Here are some examples. Should I resolve those by dragging values like we did in some step of your guide?
  7. Phew, I started to think I'm going crazy. So, what do we do? Wait for update? Can I add this record myself? (what is this "MPO"??)
  8. Just tried different combinations like YUP-WMX.esp, YUP-PN.esp, YUP-PNPNEO.esp. Nothing works, as soon as either one being activated - no menu. I have a strong suspicion that it is incompatible with current Yukichigai Unofficial Patch which was updated like a little over 10 days ago (v10.7).
  9. Hey once again! So, did everything.(MonoAccipiter's F&LNV) Everything seemed fine until I've got no menu and cursor appear. Yes, sound is there, new background (NMC's) also is there. One by one isolated the problem. For me it is - YUP-WMX-PN-PNEO Patch.esp. Without this .esp everything works - menu, darnified, cursor. Any advice on how to proceed?
  10. Is this "Wasteland Edition" guide a continuation of EssArrBee's F&LNV? Should I choose this over F&LNV? Or are those completely different from each other?
  11. So guide has been updated. Thank you for your continuous work and contribution to the project!! Now for the feedback part: Everything great, works amazing. But now, since guide has been updated - I started to wonder "How do I update?". In past I always had something like half year worth of updates already waiting for me. So there was no point updating, instead - complete reinstall along with new updates. But now there are only couple mods have been added/updated, sooo do I install on top? Need I change something? I mean I've got to rebuild bashed patch for sure, but anything more? Am I missing something?
  12. "Ties that Bind - a narrative companion mod" - disables FWE's Alternative Start.
  13. UPDATE: This. Since your first guide I decided to be badass and install everything manually. And of course I forgot that I put some content besides "Mods" folder, since 1.21 I guess. So naturally, after doing one thing I (for no reason than just being dumb) should have done from start and that being - make a clean install - everything worked perfectly. Lesson here, well to me at least - double check everything! Especially if you install mods manually. Thanks everybody! Thank you Neovalen! And your guides are the best! PS: I was wondering, if we can expect your take on FO3/FNV/FO4? Or is it strictly fantasy? Don't get me wrong I love "Clear and Present Danger" by Kelmych and EssArrBee's "Fear And Loathing In New Vegas" - but it would be amazing to try out your take on those games.
  14. https://sendvid.com/bh4u6ac0 This is a little video I made explaining my problem. (damn, my English sounds terrible)
  15. Don't want to seem pushy but - anybody got similar problems? Any solutions?
  16. I see.. Then I guess I'm a little confused. If you would be so kind to clarify this for me: In damageManagerProcessor.ws - I get only 1 conflict instance. (or 3 merge conflicts inside KDiff) In alchemyMenu.ws - I get only 1 conflict instance. (or 20 unresolved merge conflicts) In playerWitcher.ws - I get 3 conflict instances. (or 10, then 10, then 16 unresolved merge conflicts) So what do I do? And what do you mean by "Conflict 1", "Conflict 2"? And as I am at it - do I have to do anything with inventoryComponent.ws, guiTooltipComponent.ws, hudModuleInteractions.ws and other unresolved conflicts? Because if I "Select all conflict check boxes and select [Create X Selected Merges]" - I have to deal with those conflicts I mention above this sentence. I try to follow your guide to letter. And previously Script Merger resolved everything automatically. But now I am confused.
  17. Hi Neovalen! Thanks for your Witcher 3 guide! Been using it since it's first appearance on STEP. I'm not even checking up on the guide - I'm just keeping it always opened and pinned! Also using your SRLE guide - superb! And on a side note, I wanted to ask for at least approximate date on merging instructions update.
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