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remlnx

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Everything posted by remlnx

  1. Thank you, yes i figured that after a bit, basically setting anizotropy to 0 makes the slider go to LOW, but the anizotropy is managed by the nvidia control panel forced to +16 so basically, the game slider is not important anymore. One more little question. The HD Reworked Project, in the guide is not exactly clear (to me) how we are supposed to install it. I downloaded the manual version as you said, then i installed it using WMM. It's ok or it is supposed to be installed by drag manually the files? I see the mod does have a mods.settings priority (inside the archive, i found his own mods.settings), but you dont include it at the end of your guide in the mods.settings we create, this is also a bit confusing. Of course i used your instructions and created the mods.settings with only the records you said. Anyway, everything work charm, Thanks a lot for your guide and your time.
  2. Everything work as intended. Only one question: By using your user.settings tweaks, in-game graphical settings i see "Texture Quality - LOW" is that supposed to happen? the Texture quality goes on low?
  3. The supposed issues with win 10 happens only if you use the appdata (aka not portable) installation of MO2. Using the portable version (it's basically the same as MO1) no issue show up except the occasional crash launching 3th party tools like SSEdit or WB, and even those happen rarely. I'm on win 10 pro Creators, using it for both FO4 and SSE . All the rage vs MO2 comes from who press "next, next, next" without even know what they doing. Sent from my MHA-L09 using Tapatalk
  4. Yep, but point is that if with Bash patch there is no game breaking bugs, even who is unable (like me) to proper create conflict resolution patches, can play the whole game with this pack. Sent From My Huawei Mate 9 Using Tapatalk
  5. Doing the TES5MergePatch + Bashed Patch, after 2-3 hours i didnt noticed anything not working as intended. But i only played slightly more than 2 hours so there is still time to find something wrong.
  6. He's updating the post 1 when he add/modify/remove stuff
  7. I use it on MO2 and work like a charm, the bugs of MO2 are mostly gone. On a side note WB is super easy to use as manager, give it a try. I use MO2 only because I want to keep a clean SkyrimSE installation
  8. That make sense. Thanks for taking time and make it clear. After the failed attempt of make paid mods, this scared me out.
  9. Any way to fix it on my own or gotta wait for Game fever to fix it? Thanks Inviato dal mio MHA-L09 utilizzando Tapatalk
  10. Cheers I just saw you confirmed on my post on nexus. Thanks Inviato dal mio MHA-L09 utilizzando Tapatalk
  11. Hi Paul, do you happen to have a first person bug with (and only with) the book of uunp necromancer robes? (the more skimpy ones) where you have floating hands and invisible arms? With any other armor no issues, but with the necromancer robe it happens. I also did trucchi​ with only book of uunp and no other mods, with a different body mod as well, still happens. I wonder if it's just me or everyone Inviato dal mio MHA-L09 utilizzando Tapatalk
  12. So basically we going to pay in future to have mods? Or I got this wrong? Inviato dal mio MHA-L09 utilizzando Tapatalk
  13. Ouch, you made it sound as i made everything wrong :P About SMC, i suppose is "Skyrim Mod Combiner" for Oldrim, are all the pack working with SSE aswell without issues? if so, i think i give it a try. Bijin indeed is just a matter of taste, i just use Warmaidens, and cover other 60 npc with Ordinary Women, loaded and saved out in CK to max the compatiblity. I use Book of UUNP aswell, but it does not contain the DX armors, those i added after the BO-UUNP. ENB aswell is matter of taste, your suggested Reshade is a piece of art, fantastic really. But im seriously a noob and have no experiance on modifiy settings on reshade, while on ENB i am able to "personalize" it as i want, that's why i use it. Now, i never understood how to make the conflict res patch, so i skip it (i watched tons of vids about how to, and always ended up messing things up), that's why i use the TES5Merge patch, is it bad? im better remove it even if i dont use the handmade conflict resolution? Thanks for telling to not use the bashed, i just remove it then. Cheers
  14. Your full pack then I'm using MO2 not WB, done tes5merge patch, then bashed patch. As for info i added obis SE, paradise city SE, webs SE, Bijin warmaidens SE , unread books glow SE, ordinary women (ported), all the dx armor collection, AFT SE , skyhide dont show headgear, better vampire lord transformation SE, amb book of silence Armors + blade armor sse fix, ez2c Dialoge menu SE, the 20% more perk for ordinator, the Breezhome TNF I ported to SE (I set it hidden because Eli one is probably better), KS Hairs + KS Multicolor, Demoniac Skin, Mikan Eyes, More vampire Eyes SE, equippable tattoos unp SE. Also using Rudy ENB for VW + ELFX modified to work with Dolomite So far no issues, everything work wonders. Just telling so maybe you can see something you like. Paradise city is really worth imo. Inviato dal mio MHA-L09 utilizzando Tapatalk
  15. But honestly Vanilla Perks are really done in rush and you feel it while playing a mage. Ordinator is the best choice, but most of EnaiSiaion mods are really worth, tested and perfectioned over years. Also for STEP i don't see the need to keep vanilla Perks, you don't lose the general vanilla feel and you get more balance by using Ordinator. Plus it open up a lot of variation and lot of new possible viable builds. Just my 5 cents Inviato dal mio MHA-L09 utilizzando Tapatalk
  16. Apocalypse, Forgotten Magic are must in any pack focused on a magic character Inviato dal mio MHA-L09 utilizzando Tapatalk
  17. You may want to consider R246 Female Presets, they are pretty good (plugin, I'm using the Nords Concept one that replace the first 4 Vanilla Nord presets) But I suppose is matter of taste. www.nexusmods.com/skyrimspecialediton/mods/7945 Inviato dal mio MHA-L09 utilizzando Tapatalk
  18. Just played couple hours with your setup and it's already a very rich experience. But I removed sacrosanct and wildcat, I like more combat evolved and better vampires. Also added footprints, removed snow shader from the launcher (that ugly white spots are horrible), used Mikan Eyes and Demoniac (oldrim) skin. I'm also not using Wico but bijin AIO. Said that, thank you for this early access guide Inviato dal mio MHA-L09 utilizzando Tapatalk
  19. I wonder if you are using any mod that alters Whiterun exteriors, like ETAC or similar. Also a grass mod can be the issue (im not telling you to play without, just try without and see what happens) Anyway, I saw you using Crash Fixes. Did you/can you try set: UseOSAllocators=1 set: CustomMemoryBlock=1 set: CustomMemoryBlockTotalSizeMb=128 (or 192 if when you open the console you see a number above 70%) Sound really like a memory issue to me but im not really an expert, im shooting in the dark, but since no one else is answering you, i try my best. With the above settings i totally removed my random CDT's, before i had a very similar issue as you have but near Riverwood entrance.
  20. So with no mods at all you have those cdt, clean simple skyrim? Should not happen at all. What I can suggest is that you Google "DirectX​ Redist June 2010" grab the Microsoft official link and install it (it's the most compatible directx for old Skyrim). Also I know you already done it but no harm to suggest you to keep video drivers up to date and whitelist your skse and skyrim executables from your AV/Firewall. I am really confused. Vanilla with no mods should be really stable Inviato dal mio MHA-L09 utilizzando Tapatalk
  21. Install Crash Fixes add-on, it tells you with a popup why you crashed in 95% of the crashes. Save game reload crash is usually (but not only) either you have set "ExpandSystemMemoryX64=true" in your enblocal.ini (must be set to false to avoid save load crash) OR removed add-on / badly installed add-on that mess up your save game. Be aware ENB make Skyrim take up to 20 seconds (depends on your rig) or more to show up menus. That is perfectly normal The white faces and messed up textures I'm afraid are your error. Messed up and wrong installed/overwritten mods Since you are new to modding with MO I really suggest to give one go to the full STEP Extended pack even if you don't want or plan to use it. Back years when I discovered MO the step pack teached me a lot on how to use MO and fix eventual issues
  22. I know this is a very stupid question but.. Did you try to verify file cache on steam to let it check and replace any corrupted file? Also sometimes is just better totally remove and reinstall skyrim to start on a clean base Inviato dal mio MHA-L09 utilizzando Tapatalk
  23. Yes don't worry jbsheridan, that's normal on MO2 2.08..i have the same and work with no issuee Sent from my Huawei Mate 9 with Tapatalk
  24. Yes as I said crashing after using loot or SSEEdit is normal as actual state of MO2, restarting MO2 solve it as Grant said. That also is the only issue I had myself using 2.0.8 and not a biggie anyway Sent from my Huawei Mate 9 with Tapatalk
  25. Easier way: when you install latest (2.0.8) MO and it ask the destination folder point it to the Skyrim SE main folder, that way you end up with a folder called "ModOrganizer" inside the SSE folder IF you choose the portable installation when prompted (I seriously recommend you install as portable because it avoid tons of problems compared to the other version). About how to remove it.. You have to dig an manually remove any installed file. If you have not used the portable version on your first installation then you also find files in app data / local (hidden by default) you need to delete. Inviato dal mio MHA-L09 utilizzando Tapatalk
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