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DarkladyLexy

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Everything posted by DarkladyLexy

  1. So just updated to the latest ENB plus updated Phoenix Vivid ENB - Reshade. I was able to convert a plugin using the CK without it crashing.
  2. It up to you there a few extra tools you need to learn how to use for the SE Version plus bare in mind the SE guide is considered to be a beta build it is stable and loads of users over there that can help you out if you get stuck. Open TES5Edit in Mod Organizer and click [OK].Select all ESMs/ESPs and select "Sort Masters".Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
  3. we have a link to Darth's Modwat.ch Profile at the top og the wiki page. Or you can download my premade MO file from the nexus page. if you place these at the bottom of the NPC Retexture Section of the guide and make sure the NPC records overwrite the SRLE Extended LOTD - NPC Retexture Merged.esp and SRLE Extended LOTD - NPC Retextures - Conflict Resolution.esp and conflict resolve anything you want you should be good to go.
  4. hey guys updated the testing CR to 1.04.1 so grab the latest verison from the Dropbox.
  5. you really need to run Relinker at the end just before you run DynDOLOD.
  6. Do you have the latest "testing CR" cos there was a conflcit with iAFT and ICAIO that I solved? yeah, thanks, I forgot about these since I stopped playing when I switched to iAFT cos I needed to start a new game. So decided to wait until CACO, WAFR and CCOR were out before I start playing again.
  7. The Ratway is a dirty edit that doesn't get removed via the automatic cleaning process. Removing the Steam Overlay just means I don't get disturbed while playing, I have also found makes things slightly more stable. I actually have the Steam Overlay turned off as standard nothing more annoying than playing a game and getting messages.
  8. BethINI is covered on the Prerequisites Page - https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Prerequisites
  9. Well, that depends if a conflict occurs a needs fixing. yes through BethINI: 29. Under the Detail, Tab make sure Improved Shader is UNCHECKED. OK make sure the correct Headparts and tint layers have been forwarded to your merge. Don't forget you need to adjust the NPC Retexture CR. Redo Bash Patch and zEdit patch since they also cover NPCs.
  10. make sure you have MXPF - Mator's xEdit Patching Framework installed. Probably not since we have essentially moved on to the Special Edition. We a basically just maintaining things due to the guide still being so popular.
  11. I will look into this for you Picky do you happen to know the forum id so so I can look it up in xedit and see if there are any conflicts? Edit: There is no issue on my end the book looks as it should in the display. This is how the book looks on my game https://imgur.com/Rd2tFee
  12. Hey guys new TESTING CR available from the Dropbox https://www.dropbox.com/s/y6h4kb78b0cr1rr/Lexy%27s%20LoTD%20SE%20-%20Conflict%20Resolution%20CR%20Update%20for%201.04%20%28TESTING%29.7z?dl=0
  13. Ok I will look into this but FYI this was the Load Order Astakos gave me when he sent me the patch: iAFT CH RDO RDO - iAFT Patch Convenient Horses - iAFT - RDO Patch
  14. I believe Merge Plugins is prone to do this withn MO2 my suggestion would be to make a new profoile and only load the mods you wish to merge (No had any issue with this method).
  15. nope i have check a triple checkei evem redownload 3D Trees and the result is the same so i am aafraid if i can't get the bottom of is the 3D Trees is non starter.
  16. something is serious wrong with my setup of Skyrim 3D Trees this is what it looks like https://imgur.com/6qlYwbT as I said I have removed the trees and flora section disabled the Bash Patch, zEdit Patch, TEXGEN DynDOLOD output. I am at a lost as to why it looks like that now.
  17. I agree will swap out fluffy snow at my next update.
  18. today i will be taking a look at Skyrim 3D Trees but just so everyone knows enhanced landscapes - oaks and Marsh pines is back up. Edit: I installed Skyrim 3D Trees and ET3D - Every Tree 3D Different for my test I removed the whole Trees and flora section and my Frame Rate tanks to like 4pfs so more investigations required.
  19. think that added by AAE check xedit and remove said spell.
  20. you can only add Delev, Relev and Invent tags with Wrye Bash on SSE at the moment. Also LOTD comes with tags already and so does the main CR if there are Bash Tags in the file header in xedit Wrye bash should pick them up.
  21. I don't have any errors in my RDO iAFT Patch make sure you are using the correct version of iAFT and RDO.
  22. I haven't actually looked at Bash Tag yet there are likely to be mods that require Tags added manually to them it just not had much time to examine the bash patch that in depth. If adding a Relev tag being you your desired effect then that's ok.
  23. Well, obviously you do have a mod overwriting those NPC's have you checked xedit? also, don't forget the texture of meshes for the NPC Rextexture need to remain active.
  24. oh hehehe that is here https://loot.readthedocs.io/en/0.12.5/app/changelog.html
  25. Your Welcome the Merg Tag is still a work in progress but we will get it done. What I would do is run LOOT then check for conflicts. All you need to do is apply the filter once then check to see if it flags anything in your newly added esps.
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