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DarkladyLexy

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Everything posted by DarkladyLexy

  1. yes, there might be the odd snagging issues you guys find that I missed thou.
  2. Hey guys with the MCM done OMEGA is Officially in and normal Lexy Madness will resume. Check the changelog a few tweaks happened today.
  3. the STATS tag is actually from the Latest build of Wrye Bash that you can get from its discord server check your LOOT Rules. I don't get an error. I actually merged these together in MO2 need to add a note about that.
  4. the replace esp is named the same so it does work with blowing in the wind all Hazado did was apply his MCM to the Claralux esp so it still has all the stuuf for blowing in the wind in it.
  5. you activate Relinker before running TexGen and DynDOLOD.
  6. yes I know I still got a few MCM's to sort out. Got to take pretty pics then upload then edit the guide all that takes time.
  7. Ah OK this is probably cos I have the latest build of the Wrye Bash Discord Server that has the STATS Tag
  8. ah yes it did. Did i forget the tag? Edit: I did forget the Tags anyway I have Added the Missing tags.
  9. This gives Lexy a warm fuzzy feeling Thnaks Liknk should be fixed Now.
  10. if you don't remove the user data when updating LOOT the LOOT Groups and all your cutsom rules should still be there.
  11. Hey, Guys, the Guide has been updated so check the changelog only thing left is take pretty screenshots of updated MCM setting and oh update the MCM page I am getting there slowly.
  12. ah yes, you need to remove that I forgot will fix today. delete the old bash patch and rebuild. yes, it will some will obviously be harder than others you will just need to make a judgement call.
  13. mmm ok do me a favour check your argonian and khajiit feet are ok if they are then we're all good if not then i uploaded the wrong file. I freely admit my knowledge if ESPlite plugin is limited. if you want to help test come to Discord much easier then the forums. I would not examine that mod but I would hazard a guess it may not be needed. yes the SFCO - LotD Patch.esp - Lexy LOTD Merged Patch version.esp is a typo I'll sort out tomorrow. Ah ok, guess I missed that from my merge too cos I used the generated text files for that will sort tomorrow.
  14. hey, guys, Guide has been updated so check the changelog still got a few more more merges to do but I am out of time today they will be sorted tomorrow.
  15. this is what I have been waiting for will need to check the conflicts first thou let me get OMEGA Finished before looking at new stuff. The Latest LOOT update has thrown a spanner in the works a little.
  16. no it is not a blunder that is to force ELE to load near the bottom of the load order just before the CR's trust my madness.
  17. Ok, guys, it looks like the Arthmoor Village group is redundant so add all mods included in the group to the Add-ons & Expansions group instead. I will update the guide soon.
  18. the Immersive weapons WACCF is included with my Replacer esp all others are covered by OMEGA.
  19. hey guys I was able to do a bit more think I got all the mods i want in next I will sort out the updated merges.
  20. hey, guys, The guide has been slightly updated but the Wiki is playing up so I can't really do any editing. Check to see what I did manage to do.
  21. hey guys new home for the OMEGA Patches that will be used in the guide https://www.nexusmods.com/skyrimspecialedition/mods/20148 Also I have decided to flag the new CR's as ESL's so you don't need to do the CR Merge anymore.
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