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DarkladyLexy

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Everything posted by DarkladyLexy

  1. No just add the tag to the mods that need them and run the bash patch. the mod are automatically deactivated when startup Wrye Bash because those are the one that get merged into the bash patch.
  2. Well, that will depend on Nozzer since it is up to him when he can do it. He's has just moved so realistically it may take a few weeks so I say go with option 1 for now unless you can find a mirror (please note as one of the original Pack authors I am not endorsing this option and support may not be given if something is iffy).
  3. I would check the bash patch and make sure the Undeath_imp_helm_legend.esp BOD2 body templates have been properly forwarded if not then maually forward them and you should be ok.
  4. that was proberly that place i got it too can't really remember now i have a terrible memory really. well then there you go not an issue. marked it as solved
  5. well, first thing I would recommend you try is to deactivate the bash patch and reactivate the undeath improved closed face helmets patch and see if it fixed. If it is the Bash patch and you should redo if not then something else is wrong.
  6. well as i have 2 installs of the guideone the "official" one that i use to maintain the actaul guide and upload patches and things and One I actaully play. So I might of fixed it on my own playthrough version and not the official version if you understand me. i honestly can't remember how i fixed but i know i got the key without needing to use console commands.
  7. interesting I guess i must of fiddled around in xedit or in the MCM and forgot to mention it cos I know i was given the Key. anyway Something to be added to the fix list Nozzer.
  8. mmm i never had issue with Timing is everything and Thunderchild. mmm thanks for this one I was going through Vilgilant before I had to stop I had completed chapter 1. so i may not a noticed. it's a go thing the little issue a still being sorted out cos i am not the most observant of players really. Nozzer this may require the CK to fix unless you just remove the Chimney by adding a deleted tag in xedit dealer choice.
  9. we know and we're working on a replacement.
  10. Well there we go, Darth, is a big fat idoit I will give him a big kick up the arse when he gets home tonight for not doing is job. Glad you got it fixed.
  11. sound like it yes this at least we are getting somewhere try this version from Darths Dropbox https://forum.step-project.com/topic/10924-srle-extended-legacy-of-the-dragonborn/?p=201580 also Make sure you have removed the Improved Closedfaced Helmets Patches Merged LOOT Rule as it was that rule that was the cause of teh bald head bug which is simlair to your issue. edit: I have a feeling Darth forgot to actaully updated the Undeath imp patch on the Nexus page so can someone confirm this is the case and if so Nozzer can you please update said patch with the one from Darth's Dropbox.
  12. ok does disabling your bash patch fix the issue?
  13. before it was fine but now it's glitched yet again? Bloody dragon priest masks nearly as annoying as Aela and her reoccurng issue. Maybe just Maybe the recent CR Nozzer uploaded reintroduced this issue. Or possibily I might have fixed on my own setup but forgot to upload it so Nozzer had that fix in his but i am sure i did do me a favour download v1.50 of the CR and see if it is fixed.
  14. it shoudln't the last time we had this problem and I fixed it then used coc qasmoke console command to get the editors test cell tried every mask on every race on both genders and there was no issue so i have no idea what is going on now.
  15. just download the Conflict Resolution from the nexus Page. The CR subguide is massively out of date and willl at this point never be updated it remains there for legacy purposes only.
  16. best you use xedit and just add a delete flag to these painting until they can be fixed. sorry I can't be much more help at the moment.
  17. mmmm I can't spot anything obvious this was an issue with some of other Masks I thought it was fixed by the CR. Problem is without the PC I can't check what I did to fix it. I would recommend you take a look at the CR and find some of the other masks and see what I did. Edit: Spelling and grammar errors the bane of my life.
  18. can you do a screen shot in xedit and i'll see if i can spot anything obvious.
  19. ah right i didn't realized ETAC hadn't been offically ported i know they did a bit of there own personal porting. I haven't much time to time proper look at SSE really maybe I will when when his lordship gets the PC back up and running. Spelling is very off tonight.
  20. some every nice packs here Dreadflopp I was wonder have you by any chace seen Paul and JD's list of mods some nice futhur pavcks addtions would be Arthmoors Villages and ECTV.
  21. yes that would be piracy so we wont be sharing. Anyway did a quick google search and found 2 possible replacement mods for the male companions: The Companions by Netherwalk by netherwalk - https://www.nexusmods...im/mods/22524/? these can do Athis, Torvar, Skjor Vilkas and Farkas by Netherwalk by netherwalk - https://www.nexusmods...im/mods/21540/?
  22. well yes that could be a good option hopefully he agrees. I am just annoyed that I can't do anything to help out. anyway on a more happier note, the twins room is painted and Darth had moved there cot into there new room which means no more sleeping with mummy and daddy yay for that. Now Darth can move on to his next big project building his new studio/Office/Man Cave. Edit: you know guys i am seriously at the point where i say we dump Option 2 and just go with Windsong and Bijin for NPC Retextures this is certainly make thing easier but still i'll have to leave it up to Nozzer to sort out sorry guys.
  23. Aahhhh that is a might pain in the arse it now means the NPC Retexture Merge for option 2 we provide needs to be redone plus the CR for the Retexture needs to be redone. It really pisses me off when mod authors just pull perfect good mods if they don't want to support them anymore just say that and leave them up. Ok so since our PC is not up and running i can't sort this out so it's up to Nozzer. I would suggest that you either do your own merge or you just use Option 1 of the retexture until it can be sorted.
  24. I beleive that is correct due to the uncpper we are using not been past lvl 31 in a vey long time so can't confirm.
  25. To be honest I have never really had any real issue not quieting and reloading my saves unpon death (others may disagree with me). I too fnd it annoying and i usually forget to do it. The only time I have broken my game is when I have done the bad thing of removing a mod mid playthrough or updated a mod and not read the mod authors installation instruction (yes we are all guility of that one). Personally I find it better to say once you have completed your modding, tested for stability you should stop adding or updating mods and just play.
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