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Everything posted by DarkladyLexy
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SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
yes load after ICAIO. but there is another option i want to test out that is to move the boat and tent to the opposite side of the bay. Edit: I can't Move his boat without going into the CK but his tent and bedroll can be move using Cobbs postioner and editing the xyz coordinates in xedit to that different location and he will sleep in it now to find the best location to place his tent. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
ok so Arthmoor has been at it again release a pretty nice and simple overhaul for Dawnstar but it will conflicts with ICAIO whcih add a tent for the ferryman. Now if we remove xxffeb7a Bedroll, xxffeb7e Tent, and edit 0201684e and remove the AI Package this should make it compatible. It will mean the ferryman will just sit in his boat all day and night but that is small price to pay unless someone creates a patch -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
so it does i guess that slipped through the cracks i get that sorted I had never notice that before but since we merge the esp you need to re-add the Bash Tags manually anyway. Edit: Took a look at the tags added and I Missed out NAMES and INVENT for the Weapons and armours Merge so I have now added these to the guide. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
ok guys i have done a mini overhaul to everything past the installing the CR nothing has change so no need to update just rearranged a few things and prettied up some other things. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
There have been reported issues although I have never experienced them myself But I do believe Sheson does suggest generating the Bash Patch post dyndolod. So It probably would make sense to do that would save hassle and aggro. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
what would make it perfect is if displayed the quest in the SKYUI Menu so no need to drop or store the item but still mighty useful and has gone in. I was just wondering is there a limit in the amount of SKSE plugins we can have? -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Mod Author Underthesky is at it again working his wizardry with Which quest's item - Show quest item owner (SKSE) - https://www.nexusmods.com/skyrim/mods/88000/? this could be quite useful. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Well i have been overridden on combat mods After speaking with his Lordship he has used he power of veto he said if users want to add more mods to improve combat let them just stick with Wildcat. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Might best to consult Arthmoor There could be conflict in xedit i missed or something. Also you use both Wild cat and Vigor cna i ask what setting you use for there MCM's i would guess having Vigor manage Stamina and Injuries and wildcat deal with combat? -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
To be honest I had a look and I actually prefer vanilla so i am sticking with what we already got. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
hey guys curious has anyone tried out: Finally First Person Magic Animation - https://www.nexusmods.com/skyrim/mods/87102/? 1stperson Parry Animation - https://www.nexusmods.com/skyrim/mods/87327/? -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
I agree with baronaatista i will at the very least install Vigor + Movement Tweaks + the CACO Vigor campfire patch on my current game. Vigor used to be part of the guide before wildcat anyway and since they now complement each other better i worth a second look. All the others i will have to think about. Can i ask from the people that use both Wildcat and vigor what options they select in the MCM's for Vigor and wildcat so the work well together? -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
I just don't know what to do about combat I like the look of both Ultimate combat and deadly combat, I also like the look of wounds and Vigor, mortal enemies looks ok but will require a small amount of work to slot in. I also know if i select all those for the guide someone somewhere will moan at me about them this was part of the reason i never recommend combat overhauls and just stuck with wildcat. But if you guys really want the combat overhauled i guess i can do it. I also need to think about not over extending the poor aging script engine. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
I was think last night instead of installing a load of combat mod we should just install skytweaks and be done with it. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
ok thank I'll have a think about it i might swap Dual Parry for Vigor thou cos i don't even use Dual Parry so it's really a bit of a wasted esp slot for me lol. vigor Might add a bit more fun to combat. Might need to look at the CACO Patches there one for vigor i recall. Also is there not a Vigor Campfire Patch somewhere? Edit: Never mind I have found the Vigor CACO Patch -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
ok so looking at Mortal enemies i can ask those of you that use how did you work out the conflicts with AAE? was as simple as letting Mortal enemies win over AAE and forwarding keywords and things into the CR? -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
looks an interesting combination Wounds in particular looks very interesting I might give it a go. I took a very quick look at mortal enemies looks like it will require a of bit of CR work thou but since it was on my test list I might as well try it out. You also use both Wildcat and Vigor can I ask why don't they basically do the same thing? I was using Vigor before Wildcat came out but decided to switch. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
sorry no idea not see that. there is but why would the MCM setting for Skyrim Unique Treasures effect BadGremlins mods they're completely different. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
another little annoyance i really wish when i an speaking to someone every other NPC would shut up talk to to each other. I am looking at you Barkeep in the Silver blood Inn that guy him and his wife have verbal diarrhoea they both never shut up. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
OK this is very annoying found the dwemer junk in a jar but it marked as stealing sure that is incorrect anyone know how to fix that. Edit: Manage to Pick it take to a dark corner then loot it means I don't pee off every guard in Markarth still annoying it flagged as stealing. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
oh OK guys I have tweaked the MCM settings for Deadly Dragons and Timing is everything please let me what you think. I have also added MCM settings for Dynamic things this This should stop it adding loot to dynamic containers. I am still trying out Assigned Storage this is really good and what i want but I want to test a bit more first. I have added it to the Head up display merge and it appears to be behaving as intended. If this goes in i will have to tweak LOTD's MCM settings as well. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
oh ok guys I was thinking again today we need to tweak dragon spawns cos i am level 25 and have barely had a random dragon encounter in fact i don't think i have actually had one. Not sure what to tweak DD, DDC or even timing is everything so some suggestions needed here. Edit: I think the problem may lay with Timing is Everything it is currently set to spawn every 5 days with only a 20% chance may we need that change that to something like 3 days with a 60% chance? Edit again: I was reading that you need to set the chance to 100% otherwise dragons could die instantly upon landing i have actually had this bug i think we need to change it 3 day 100% chance -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
this is actually the combination i am considering testing minus athletik combat cos i didn't know about that. I take you you the lite Version of Deadly combat? -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
I don't use the safe storage feature from dynamic things either cos why would you really wish you could disable that in the MCM but i don't think you can. Best consult with the owner of all our firstborns Sheson. I saw this too I'll give a try. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
interesting could be what i am looking fro how does it behave with dynamic things? most of the time I hit "ignore container" anyway but curious. Edit: Given this a quick test and it does exactly what I want. I will add to my game (yes breaking modding rule number 1 lol) and run with it for a while before i make my mind up.

