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DarkladyLexy

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Everything posted by DarkladyLexy

  1. the bloody door in the thalmor embassy is missing again which i can't push forward with the main quest bloody stupid buggy game. Ok this time this bug didn't resolve itself I had to TCL myself through the door there are no obvious conflicts in xedit so the think it is a engine glitch and beyond my skills to fix.
  2. If you grab version 1.57.1 of my TESTING CR I have hopefully already fixed the Purity Glitch just copy the record across to your own CR. Plus I would never of known about it either if I didn't have my own issue that brought me back to the ESF companions nexus page. This will be rolled into the next Main CR Update.
  3. I suggest you give this a read https://www.nexusmods.com/newvegas/mods/38413/? FNVEdit training Manual. Yes it was written for fallout new Vegas but the same rule apply to Skyrim.
  4. OK update on my chest Armour not equipping issue I had to deactivate the auto re-equip feature from Moonlight tale Essentials for the silver hand quest (This very first time you become a werewolf) after i reverted to beast from I had to use the console command to delete the werewolf armour updater from my character; This then allowed me to re-equip all my armour. Once the Silver hand quest had completed I transformed a few times and all my equipment re-equipped itself no issue (as of yet). So it my recommendation to deactivate the auto re-equip feature of Moonlight tales essential during the Silver Hand quest the reactivate after it has completed. I will mention something about it in the guide. Personally i think that this bug is caused because of the heavy scripted nature of the first Werewolf transformation thou I can not be 100% certain but it is logical (Or I could just be talking out my arse).
  5. i found this quote by user Shezoremet Regarding the re-equiper from moonlight tales: "For anybody getting the 'can't equip chest armor' bug, open console, click on your character and type "help updater" without the quotes and you should see 'Werewolf Updater' in the list. Type in removeitem xxxxxx x = the number of the Werewolf Updater. Close console. Now you can equip items again. Possible issue with DSR. Source https://www.nexusmods.com/skyrim/mods/13905/?tab=4&&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D13905%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D631581&pUp=1 Edit: This solution worked for me now i am not naked but if we need to do this every time you become a werewolf that will be annoying very fast hopefully it cos of the silver hand quest and the scripted nature of that change so more testing to be done.
  6. it is required by The Lost Legacy of the Nine. Ravemgate is on LE been contemplating it plus it by Enai Siaion so you know it is decent.
  7. Artifacts - The Breton Paladin - https://www.nexusmods.com/skyrim/mods/73007/? The Lost Legacy of the Nine - https://www.nexusmods.com/skyrim/mods/79168/? I have been meaning to look at some of the mods that add extra stuff for the museum just not got around to it
  8. ok I will test that out. Edit: just tried it out with the auto re-equip feature disabled and chest armour still wont re-equip. I will try going back a couple of saves and see if that fixes it.
  9. Ok I have tried again this time becoming a werewolf without wearing any armour but still post beast form I can't then put any chest piece of Armour back on. So until this is fixed i can't become a werewolf (Unless this is by design if it then that is stupid). I have also asked on the Mod so hopefully A solution can be found quickly otherwise i can't become a werewolf. I will add this to my bug list.
  10. hey guys updated the TESTING Cr need confirmation that is did this one right: Quote from author of ESF Companions: "The post-questline "Purity" quests will not trigger due to changes made in the Unofficial Patch since my last update. This will be fixed in the next update to this mod (see below). If you're comfortable with TES5Edit, you can fix this in your game by opening ESFCompanions.esp and editing the "Coven" location alias on the CR13 quest: you need to set the "Allow Reserved" and "Allow Cleared" flags. That fix will work in existing saves." Hopefully i have fixed is correctly just need confirmation as i am unfamiliar with quests.
  11. ok bit of a issue i have just be come a warewolf for the first time and reverted form and about to deal with the silver hand Only issue is not i can't seem to put on any chest piece armour anyone had this problem and know how to fix it?
  12. No if you already have TES5Edit you don't need to do anything since FO4Edit is the same as TES5Edit. All I have done is point the link to the Skyrim Nexus page instead of the Fallout 4 Nexus page. THE PROGRAM ITSELF HASN'T CHANGED.
  13. lol not sure why Maybe Wrinklyninja likes to have the community moan at him? but at least it helped me find a LOOT Rule we don't need anymore plus a typo in the idiot check
  14. Cool I will add it to my game since it already comes with a merged esp in the fomod we can just use that. Also head up guys LOOT has been update look like they have change the settings file format which means you have to either have to user convertor they provide or redo your rules.
  15. OK decided to take a look at this https://www.nexusmods.com/skyrim/mods/82998? Airship and Archaeology Patch for Legacy of the Dragonborn by the one and only Pickysaurus himself . This mod was mentioned on this very forum months ago by Pickysaurus but only now getting around to it look at it now (I maybe slow but i do get there eventually) It looks like it can slot in and has no conflicts that i can see. Are any of you already using it?
  16. what you could so is run FNIS Twice. ie reun FNIS for you female character and create a mod with the output then swap over to your males rerun FNIS again and create a mod with that outputso so something like: FNIS Output Famales (active for female playthrough) FNIS Output Male (Activate for Male Playthrough) Nothing else should need to be done Only FNIS. What might best to do is have seperate mods for each the stuff at then of the guide that way you can tweak without have to worry so much hope that helps.
  17. Hey guys just so you all know i have updated the My SRLE Extended LOTD MO Profile (02-12-2017) and the ModWat.ch Profile.
  18. OK concerning the question about Disparity i have quickly checked my game and yes i have Racial modified blessings disabled this should mean the imperious races wins (Unless I am wrong). So i will add that to my to do list. but then again Enai Siaion does say: Disparity: Compatibility patch available on the downloads page. Warning: Do not change the option "Use Modified Abilities" in Disparity. so I guess leave it alone.
  19. cool well a patch will need to created i might look into if i get some time but not right now busy little bee. I can't remember would need to double check what i did in my game. Oh thanks missed that this morning but should be fixed. Wyrmstooth is left purely because it was pulled off nexus. If you want to use you will need the patches and do your own conflict resolution.
  20. so i was updating my INI files and looking in BethINI (cos not done so in ages) and was wondering if any of you guys use the NPC User Ammo tweak? I know that Techangel uses it for his guide i kind of makes sense really.
  21. ok done a bit of testing and i concur that Veydosebrom - Grass and Groundcover sweet spot is iMinGrassSize=60 so have update BethINI instructions and added instructions to tweak the mods provided ini file
  22. ah OK I also have a theory of how to fix the Kegbreaker issue that can wait until tomorrow now. I actually did have trouble creating the bear display cos I kept getting the wrong type of bear pelt maybe the same situation going on here. Yes Darth's mum is fine she is still in intensive recovery but that is only because the hospital has no beds on the ward they need to move her too She is still on course to hopefully back home sometime next week.
  23. what ITMS from which mod? yes i spotted what Tech did for his guide a he uses 60 I am home tomorrow with the kids so i might be able to do some testing. yes i found the requirements thing sis i have all the components and smith is at 68 yet still it not showing. I did have a quick look and LOTD Patches Merge change the requirements cos of CACO so maybe i just have the wrong type horker tusk time to go hunting.
  24. hey guys does anyone know what you need to create Ongar's new Warhammer? for his Kegbreaker Quest from LOTD. I have looked on the wiki and i know i have the supplies but it is not appearing when i try crafting it and it not in the the blacksmith either.
  25. cool thanks for letting me know. Verdant was replaced with Veydosebrom - Grass and Groundcover this remove the annoying Grass clipping issue from dragons bridge thus it could now go in. In fact it removed a lots of annoying grass clipping.
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