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Tomack13

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Everything posted by Tomack13

  1. Thank you for your assistance. So I did as you recommended and as I thought should be. I created the Fake mod and added the files checked it and placed it in order. When I ticked the Fake file it was tagged with a (white lightning bolt for redundancy). Is this normal? Within FNIS I ticked the 'Skeleton Arm Fix" patch. I have made sure all of the plugins have been selected and the n ran LOOT again. I am familiar with the fact that one needs to run FNIS after installing and uninstalling mods that deal with animations. Concerning the other problem you mention with the default vanilla skeleton for males. I do use the mod "Better Males". Does that make a difference? The next problem I am in the dark. I do not know what XP32 and XPMSE are. I do not know where to go with this one. I want to thank you again. After over 4,000 hours on Skyrim, with your help and Mod Organizer I finally feel I am learning something. With this Machine (MO) as I call it, things are starting to make a lot more sense.
  2. Greetings, I am Relatively new to MO so please bear with me. After running FNIS I get a potential problem notice that there are files in your overwrite mod. I somewhat understand what is going on here but it gives no indication as to what mod these files belong with. I think I know that one is supposed to ether add these files to an existing mod or create a new mod to place these files into. How do I decipher what mod these files belong to? After running FNIS in the list it generates it does give one Warning that reads: Skeleton(hlcx)female:XPMS (242bones) male:Default (99 bones) >>Warning: Custom skeleton found. Select SKELETON patch.<<. I am hoping for advice in how do I deal with this.
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