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Everything posted by Tomack13
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The first thing I need to clarify is that "Neutral Vertibirds" is Not a FOMOD. I have just finished re-installing everything. That is MO2 and all of the mods. Upon reinstalling I have an additionsl situation with the "Neautral Vertibirds". After re-installing I got the same results as before. In addition now When trying a fresh download fron Nexus MO2 is telling me that "a file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name". I stoped the download. I don't understand. I made sure the first Download was not in the Downloads File, it is not in the list on the right side and it is not in the list on the left side.
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Here is the situation. This morning because of all this I decided to do a total re-do of the set up. I uninstalled 120 mods and everything else. I reinstalled MO2 and at this time I am working on re-installing all 120 mods. Yesterday I had everything installed and all was working good until BodySlide refused to work and with the problem with these two mods and (Neutral vertibird) I decided to make the plunge and make sure everything with the setup is correct. SO far thinks are looking UP! Also Yes I have tried multiple times to re-install those mods to no avail.
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I am using MO2 I am not using this for Skyrim at this time I am using Fallout 4 All I know is I have used it through NMM recently. I downloaded it from Fallout 4 Nexus as All of the mods I use. Yes I have without a hitch. I have looked all over and found nothing. Also as I stated earlier I have used this mod for a long time through NMM and have had no problems. The other mod (CBBE-Beautiful Nails Mod – Scratch Edition) is doing the same thing. It is not a FOMOD. GoFigure!
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Installing mod “CBBE-Beautiful Nails FOmod – Pedicure-7981-1.zip I did as you stated and made the changes in the settings I right click the mod to install it. A window comes up “Confirm Mod Nameâ€. It is the name of the mod so I click OK. Now a window comes up and says “Install Failed†is says, Could not load file or assembly ‘GamebryoBase, Virsion=1.1.6703.18486, Culture=neutral, PublicKeyToken=null’ or one of it’s dependencies. The system cannot find the file specified. When I close this window an error comes up “installation failed (errorcode 5). I have two mods that will not install. “CBBE-Beautiful Nails POmod – Pedcure-7981-1.zip) and (CBBE-Beautiful Nails Mod – Scratch Edition). I am not sure exactly what you would like a screen shot of.
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I am Sorry for the typo. It Should Read FOMOD. When I do as I know and what you describe I get nothing. No response. I have tried all of the files in the folder and none of them will except being set as a data directory.
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Within the triangle it says: Origin: Neutral Vertibirds Missing masters: Neutral Vertibirds.esp EnabledMAsters:Fallout4.esm
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How does one set the Data Directory on installation when MO will not except anything you select? One of these mods is a FPMOD.
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I am trying to install a mod (Neutral Vertibird) in MO2 v 2.1.3 and I have a problem with having a missing master. Can someone please help me resolve this issue?
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I hope this is in the proper topic and place. I have just started to use (MO2 – v 2.1.3) for the first time. I have very successfully used MO for Skyrim; thanks to all the help I have received from All of you on the team and now thought I would try it on Fallout 4. The issue is when I attempt to install a mod. When I select “install†it does not work the first time, (that is upon restating MO). After selecting install I am not able to proceed. I have to close that window and select install a second time and it works fine. This leads to an additional issue. If there are any files that MO decides to place in the “overwrite†they do not show up until I restart MO. I appreciate any help. Speaking of Help, the tutorial tab is not working either but not a big issue.
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Thanks! I have made no changes in the names of the mods. That is how they where downloaded. The way some people who create mods name mods has always been a wonderment to me. I have no clue where the SKSE (Overwrite) came from. All in all I appreciate your help and knowledge. I hold Mod Organizer and all of the fine people like yourself whom offer so much help in high asteem. Thank All of You. I think at this point I have decided to uninstall everything. Start from scratch. Too many things seem to be a little off in my setup at this point. Thanks Again
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How do I post this file? It is telling me I can not send that type of file. Mod Organizer_17_12_16_00_1.log .docx
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10:59:52 [W] QSslSocket: cannot resolve TLSv1_2_client_method10:59:52 [W] QSslSocket: cannot resolve TLSv1_1_server_method10:59:52 [W] QSslSocket: cannot resolve TLSv1_2_server_method10:59:52 [W] QSslSocket: cannot resolve SSL_select_next_proto10:59:52 [W] QSslSocket: cannot resolve SSL_CTX_set_next_proto_select_cb10:59:52 [W] QSslSocket: cannot resolve SSL_get0_next_proto_negotiated10:59:52 [W] QSslSocket: cannot resolve EC_KEY_new_by_curve_name10:59:52 [W] QSslSocket: cannot resolve EC_KEY_free10:59:52 [D] ssl support: 110:59:52 [D] Working directory: C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer10:59:52 [D] MO at: C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer10:59:52 [D] initializing core10:59:52 [D] initialize plugins10:59:52 [D] looking for plugins in C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer\plugins10:59:52 [D] loaded plugin "bsaExtractor.dll"10:59:52 [D] loaded plugin "checkFNIS.dll"10:59:52 [D] loaded plugin "diagnoseBasic.dll"10:59:52 [D] loaded plugin "gameFallout3.dll"10:59:52 [D] loaded plugin "gameFalloutNV.dll"10:59:52 [D] loaded plugin "gameOblivion.dll"10:59:52 [D] loaded plugin "gameSkyrim.dll"10:59:52 [D] loaded plugin "iniEditor.dll"10:59:52 [D] loaded plugin "installerBAIN.dll"10:59:52 [D] loaded plugin "installerBundle.dll"10:59:52 [D] loaded plugin "installerFomod.dll"10:59:52 [D] loaded plugin "installerManual.dll"10:59:52 [D] loaded plugin "installerNCC.dll"10:59:52 [D] loaded plugin "installerQuick.dll"10:59:52 [D] loaded plugin "NMMImport.dll"10:59:52 [D] loaded plugin "previewBase.dll"10:59:52 [D] loaded plugin "pyCfg.py"10:59:52 [D] loaded plugin "proxyPython.dll"10:59:52 [D] downloads after refresh: 13510:59:52 [D] game path: C:\#1 - GAME - STEAM -\steamapps\common\Skyrim10:59:52 [D] managing game at C:\#1 - GAME - STEAM -\steamapps\common\Skyrim10:59:52 [D] setting up configured executables10:59:52 [D] configured profile: Anila10:59:52 [D] validating login cookies10:59:52 [D] initializing tutorials10:59:52 [D] loaded language en-US10:59:52 [D] interface Local Area Connection seems to be up (address: fe80::b498:da9b:f250:cc74%12)10:59:53 [D] displaying main window10:59:53 [D] retrieving credentials10:59:53 [D] user is not premium10:59:55 [D] failed to open C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer\mods\SKSE\Interface\fontconfig.txt10:59:55 [D] C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer\profiles\Anila\modlist.txt saved []
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I make it a habit to close Mod Organizer and reopen it whenever making changes. Also refreshing. I have done this and it is still not here.
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I understand this and that is exactly what I do. When creating the new FNIS output it is not being placed in the mod list on the left side of the page. It is being placed in the Mod Folder within Mod Organizer located in C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer\mods.
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In trying to fly, in game that is. My character runs in the sky. this usually happens if I have not run FNIS. Now I would normally delete the old FNIS(Generated) file and then run FNIS again and create a new one. Now there is no "FNIS - (Output)" file to delete. It is in the mods folder.
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Hi, Thanks for the reply. I have taken your lead and tried to create a new mod from the Overwrite and named it "FNIS - (Output)". It has excepted it and placed it in C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer\mods. It has done this before but it still does not show up in the mod list on the right side of the page. Another thing that is strange to me is quite often the Overwrite file on that page is not located at the bottom of the page, as it has been. It can be found at times half way up. I will test what I have just done to see if it works in game. I will let you know what the result is. I have been using that same path for at least two years with no problem but I suppose things change. Thanks for now.
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In hindsight I thought I should include a copy of the log. 16:41:25 [W] QSslSocket: cannot resolve TLSv1_2_client_method 16:41:25 [W] QSslSocket: cannot resolve TLSv1_1_server_method16:41:25 [W] QSslSocket: cannot resolve TLSv1_2_server_method16:41:25 [W] QSslSocket: cannot resolve SSL_select_next_proto16:41:25 [W] QSslSocket: cannot resolve SSL_CTX_set_next_proto_select_cb16:41:25 [W] QSslSocket: cannot resolve SSL_get0_next_proto_negotiated16:41:25 [W] QSslSocket: cannot resolve EC_KEY_new_by_curve_name16:41:25 [W] QSslSocket: cannot resolve EC_KEY_free16:41:25 [D] ssl support: 116:41:25 [D] Working directory: C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer16:41:25 [D] MO at: C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer16:41:25 [D] initializing core16:41:25 [D] initialize plugins16:41:25 [D] looking for plugins in C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer\plugins16:41:25 [D] loaded plugin "bsaExtractor.dll"16:41:25 [D] loaded plugin "checkFNIS.dll"16:41:25 [D] loaded plugin "diagnoseBasic.dll"16:41:25 [D] loaded plugin "gameFallout3.dll"16:41:25 [D] loaded plugin "gameFalloutNV.dll"16:41:25 [D] loaded plugin "gameOblivion.dll"16:41:25 [D] loaded plugin "gameSkyrim.dll"16:41:25 [D] loaded plugin "iniEditor.dll"16:41:25 [D] loaded plugin "installerBAIN.dll"16:41:25 [D] loaded plugin "installerBundle.dll"16:41:25 [D] loaded plugin "installerFomod.dll"16:41:25 [D] loaded plugin "installerManual.dll"16:41:25 [D] loaded plugin "installerNCC.dll"16:41:25 [D] loaded plugin "installerQuick.dll"16:41:25 [D] loaded plugin "NMMImport.dll"16:41:25 [D] loaded plugin "previewBase.dll"16:41:25 [D] loaded plugin "pyCfg.py"16:41:25 [D] loaded plugin "proxyPython.dll"16:41:25 [D] downloads after refresh: 13516:41:25 [D] game path: C:\#1 - GAME - STEAM -\steamapps\common\Skyrim16:41:25 [D] managing game at C:\#1 - GAME - STEAM -\steamapps\common\Skyrim16:41:25 [D] setting up configured executables16:41:25 [D] configured profile: Anila16:41:25 [D] mod "FNIS(Generated)" (profile "C:/#1 - GAME - STEAM -/steamapps/common/Skyrim/Mod Organizer/profiles/Anila") not found16:41:25 [D] C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer\profiles\Anila\modlist.txt saved16:41:25 [D] validating login cookies16:41:25 [D] initializing tutorials16:41:25 [D] loaded language en-US16:41:26 [D] interface Local Area Connection seems to be up (address: fe80::b498:da9b:f250:cc74%12)16:41:26 [D] displaying main window16:41:26 [D] retrieving credentials16:41:26 [D] user is not premium16:41:28 [D] failed to open C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer\mods\SKSE\Interface\fontconfig.txt16:41:29 [D] C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer\profiles\Anila\initweaks.ini saved16:41:29 [D] C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer\profiles\Anila\plugins.txt saved16:41:29 [D] C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer\profiles\Anila\loadorder.txt saved16:41:29 [D] C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer\profiles\Anila\lockedorder.txt saved16:41:29 [D] C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer\profiles\Anila\archives.txt saved16:42:38 [D] failed to open C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer\mods\SKSE\Interface\fontconfig.txt16:42:50 [D] failed to open C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer\mods\SKSE\Interface\fontconfig.txt16:43:05 [D] C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer\profiles\Anila\modlist.txt saved16:43:08 [D] failed to open C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer\mods\SKSE\Interface\fontconfig.txt []
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After installing an animation mod I ran FNIS. This went off without a hitch. I returned to Mod Organizer and the overwrite tab and created a new mod, naming it FNIS(Generated). It seams to have excepted this BUT. No "FNIS(Generated)" file as I labeled it appears in the mod list as it has done in the past. In searching I do find a "FNIS(Generated) mod in the mod folder located in: C:\#1 - GAME - STEAM -\steamapps\common\Skyrim\Mod Organizer\mods. Also the animations do not work in game now. I have gotten the same results after running FNIS several times. Before today I have absolutely no issues like this one. What am I to do???
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Caliente Bodyslide Not Showing All Presets in MOD Organizer
Tomack13 replied to Braden's question in Mod Organizer Support
I did not intend of placing blame on Nexus, more my knot using it properly. I was having some difficulty signing in and downloading at first because of the new environment. I did re download the mods just to make sure I had a fresh start. After I reinstalled them it stopped the CTDs. The items do show up in the game but unfortunately the armor does not fit the character and I still do not have the tattoos. This is just ignorance on my part. I will keep searching for a resolution to learning how to operate Body Slide and Outfit Studio. You have been quite helpful and I do appreciate it. I am just a damned old fool trying to enjoy Skyrim. Thanks Grant. -
Caliente Bodyslide Not Showing All Presets in MOD Organizer
Tomack13 replied to Braden's question in Mod Organizer Support
Hi Grant, Thank you for the response. Nexus has changed their site so that may have some created some of the issue. I re downloaded the three mods again to start with a clean start. When installing the second mod "Body Slide Files", after selecting set data directory I still get "No game data on top level". I selected "OK". I get "this mod was probably NOT set up correctly". I chose "Ignore". Then I get "This mod seems to be installed already. Do I want to add files from this archive ----". I chose to "Merge". When installing the third mod "Tattoos", after selecting set data directory I get "Looks Good". I select "OK". I then get "This mod seems to be installed already.-------". I select "Merge". After Ticking the mod in the Left side list I get "There are potential problems with your set up. It states that there are "Missing Masters". I must be doing something wrong. Where do I go from here? -
Caliente Bodyslide Not Showing All Presets in MOD Organizer
Tomack13 replied to Braden's question in Mod Organizer Support
Hi, I have the same situation and have been struggling with it for some time. I have everything set up correctly as explained ad some things are running as they should. I have been searching for a long time for anything that explains how to use Body Slide (preferably a video) but have not found anything. At this time, to take things one at a time. How should this be installed? I have downloaded "Merta Assassin Armor UNP-CBBE. With it "Merta Assasssin Armor UNP-CBBE - Bodyslide Files" and "Merta Assassin Tattoos. the armor shows up at the forge. Nothing shows up within Body Slide. I have no clue how to attempt to get the tattoos. How do I get this to work???? Or where can I go to find the answers??? Thanks For Reading! -
I have not been able to play Skyrim for about a year. Major computer collapses at that time. Lost Mod Organizer. Starting with a new system. Still windows 7. I have had several medical issues so it has taken me all this time to muster what it takes to reinstall everything. I have been using Body Slide for many years both with Nexus Mod Manager and Mod Organize. Though I am not an expert I do have some experience in how they operate. I hold MO and all of the people I have dealt with there in high esteem. HELP PLEASE. In working with Body Slide I have found several unusual occurrences. 1) After creating the body with body slide it does not show up in any file within MO. It does show up in game in some ways. What I mean by this is if my character is wearing one piece of armor it appears properly. When that same piece of armor is removed the body returns to another body that I previously created and deleted. If Another piece of armor is placed on the character the that piece might be correct but it shows up with the new correct body. STRANGE! It is as if the old Body Slides that I created and deleted are not being deleted. Also, it is as if the old Groups are not being deleted. 2) After saving the Body Preset and the Groupe, nether one shows up in any file within MO or Mod Organize. Nor do they show up within the Body Slide folders. Again STRANGE. At one point the Presets and the Group files were added to the Overwrite folder so I created a mod and added it to the mods. I knew that was not right but worth a try. That did not help the situation. 3) Also, not all of the armor mods I have installed are showing up in Body Slide. I have tried to reinstall Body Slide without a total uninstall and that has not helped matters. I created a new body and group. Still no better. I am down to the idea of uninstalling Body Slide and then install it. I have even entertained the idea of uninstalling Mod Organizer and starting from scratch. Neither of these ideas are very appealing. I am in hopes someone can help with my decision. _______ Another situation pertains to the camera. In order to be able to view my character as they walk into the camera I found that Victoria’s High Heel Walk works well but not with CHSBHC – PHYSICS. It was working fine when I started a new character but I lost it when I started creating the body and experimenting with VHH and CHSBHC. I have tried uninstalling and reinstalling those mods but it does not make any difference. I do use SKSE, TES5EDIT, LOOT and FNIS by the way even though LOOT is useless.
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DAH! I knew that. I still have a problem convincing myself that those overwrite mods are to be treated as real mods. Thanks for re-teaching AGAIN. As far as the crafting issue. It is solved. I made another beginners error. Thanks for the help.
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I had started with a new install of everything, Steam, Skyrim, mod downloads and STEP though Mod Organizer. All saves had been deleted so I do not think that was an issue. Sorry I should have mentioned that. Per Grant's instructions I ran FNIS and LOOT on the first set up and it appears to be running normally now. Thanks Grant. I was wrong. I thought that if I had made no changes to the first profile that the first profile would not read any changes when starting a new profile. Am I right in now saying that one needs to re-run FNIS on all of the profiles after changing another profile or creating a new profile? Back to the issue with the missing components at the forge in the second profile. I re-ran FNIS and LOOT on the second profile but the items from the weapons, clothing and armor mods still do not show up in game at the forge. Again I have made sure that the settings are dealt with in Configuration and MCM but they still do not show up at the forge.
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We HAD the first profile running great. Just started a new profile. Copied the STEP CORE and renamed it. Added a couple new mods and un-ticked a couple mods from first profile. Nothing major. In game I am not seeing items at the forge that are being added by mods. These are the same mods from the first profile. I have changed nothing with mods that should have affected forging. Yes I did look in Mod Configuration and MCM to make sure they were turned on and everything looks fine. I went back to the first profile to see if anything had changed there. Oh MY! all of the human characters are frozen like mannequins. I can move my character but it moves frozen like a toy airplanes. Everyone else is frozen in time as I said like mannequins. The black unicorn seems to be fine. I'm Happy for him. Ha Ha. How do I approach this one? Any suggestions? PLEASE