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Everything posted by wisethug
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Skyrim Revisited: Legendary Edition News
wisethug replied to Neovalen's topic in Skyrim Revisited (retired)
Hello ! I've got a working installation of SR:LE dating from february 2016. I'd like to upgrade everything and would like to know : what would be the best way of doing so ? -
Hey Darth_Mathias. Regarding Ultimate Combat, tktkt says "FNIS6.0+ is not compatible. compatible patch is coming soon." What are we supposed to do with this ? Regards
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Hey. So I installed SR:LE with few additional mods (3DNPC, Combat Evolved, Ordinator). I'm 10H in and my save game is already at 19MO. It started at 8. I'm wondering what's a save size considered "safe" ? Because it seems that it goes up really fast. Considering the speed it goes, I can expect to have a 50MO save by the time I hit the 50H mark.
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pack Dreadflopps Modular patches
wisethug replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Hey Dread. I don't know to be honest. It happens around the 23MB size mark. 23MB saves aren't that big are they ? -
pack Dreadflopps Modular patches
wisethug replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Hey Dread. I'm coming back to you.. For something not funny. I don't know why, but my saves are getting corrupted after a certain point. On my current playtrough (16H) I can't even load the save game trough the savetool program, it just crashes. For instance, I have a working save from whiterun, then I play normally and all the saves I make after a certain point (actually, I think it's getting the caravan from whiterun to dawnstar - or any caravan for that matter), they are just corrupted. Game doesn't crash. But I can't load my saves. I have literally no clue on how to troubleshoot this. Maybe you have a hint ? -
Skyrim Revisited Pre-Release Feedback
wisethug replied to Neovalen's topic in Skyrim Revisited (retired)
Neo, I have a question regarding real shelter. When it rains, the textures are different when I'm not under a shelter and when I am. I tried all of the options regarding "overwriting textures" in the real shelter MCM menu, but none seems to fit. Did I miss something or ? -
pack Dreadflopps Modular patches
wisethug replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
First of all, thanks for all your answers. I would be interested in the Deadly combat patch ! Concerning the fog, in the SR:LE guide, Neovalen says not to use any patches from the Vivd Clouds and Fogs FOMOD installer. I guess it's because Neo patched it himself in his merge patch. Since I'm not using his patch anymore, I guess I had to install those patches to make them work ! Anyway I got two other questions for you, one concerning a bug (well... again :p) and one regarding gameplay ! Dual Sheeth Redux makes all NPC with a shield equipped "loop" their draw animation. They can't unsheathe their weapons at all. I have no idea why... And I don't know how to fix other then disabling the "shield on the back for npcs" option in the MCM menu. Regarding gameplay, with how many followers do you play ? Because even with one (I'm using Arissa) I feel combat is a little bit easy. I really like having a follower for the occasionnal chatter and immersion, but they do feel very strong. And thanks for all your work and your answers man. -
Skyrim Revisited Pre-Release Feedback
wisethug replied to Neovalen's topic in Skyrim Revisited (retired)
Hm, Neo, I've got an issue that maybe you could help me to... I have the infinite "draw weapon" bug on NPC when they are equipped with a shield. If I delete the magical effect from DSR ingame, the NPC can withdraw its weapon without a problem. Same thing if I deactivate the "shield on the back" option for NPCs. I'm not sure where to start to troubleshoot this. -
pack Dreadflopps Modular patches
wisethug replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Hey Dread. Do you think it would be difficult to add Duel on top of your packs ? I find combat a little too "easy" atm, and was wondering what I could add in terms of mechanics to tailor it a bit further. -
Skyrim Revisited Pre-Release Feedback
wisethug replied to Neovalen's topic in Skyrim Revisited (retired)
Thanks Neo. I had to reinstall it with the proper patch to make it work :) Great work again. -
pack Dreadflopps Modular patches
wisethug replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Hey Dreadflopp. I found out what the culprit was ! In SR:LE, Neo says to install the patch for CoT + AoS, probably because he fixes the problems himself in his patch. So I reinstalled Extended Weathers with the patch and now it works perfectly ! Thanks :) -
pack Dreadflopps Modular patches
wisethug replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I found what it is. It's the "extended groundfog module" from the vividian ENB. Now to make it work again... :/ -
Skyrim Revisited Pre-Release Feedback
wisethug replied to Neovalen's topic in Skyrim Revisited (retired)
Hey Neo, could you tell me what mod are causing the "animated fog" in the distance (between the mountains) ? I'm guessing COT, not Vivd clouds and fog. I'm asking this because I installed some of the dreadflopp packs and lost it in the process. I'm trying to figure out what it is. Thanks :) -
pack Dreadflopps Modular patches
wisethug replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Hey. Thanks for the answer. I guess I don't really mind, NPC also have the same kind of regen. However I stepped into another issue ! Well, kinda. This is with a clean SR:LE profile : And this with the changes to the SR:LE profile that you adviced, plus the DR, gameplay rebalance et develed loot pack. As you can see, I don't have any of the nice looking "fog" in the distance with the dreadflopp packs. And I would like it back ! I don't know how to troubleshoot this. I tried with different DynDOLOD options (high, medium, light)... I think the fog is from COT, correct ? Not vivid cloud and fogs (since I have those on the mountain). -
pack Dreadflopps Modular patches
wisethug replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I got a question after playing for a bit : is your stamina regen slow ? like it takes 30 sec to get back to full stamina when depleted. I wonder if this is a side effect of all the mods interacting between themselves or a feature from combat evolved maybe ? -
pack Dreadflopps Modular patches
wisethug replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Just did what you told me. It worked, no more infinite bleeding state ! Now to find out what can I do to work around that... Thanks anyway man. You deserve a statue for being so helpful and nice. -
pack Dreadflopps Modular patches
wisethug replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Looked trough the MCM menu, nothing appears to be working... Man this is so annoying. I've got no clue on what to do. When I open all my plugins in TES5EDIT and look for "fBleedoutRate" I only find a record in skyrim.esm... -
pack Dreadflopps Modular patches
wisethug replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Thing is, they don't even fall like they are knocked out (like the mod is supposed to). They are just crawling forever unless I'm changing cells. :( -
pack Dreadflopps Modular patches
wisethug replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Even if I desinstall the mod, it is still happening. Dunno how to troubleshoot it. -
pack Dreadflopps Modular patches
wisethug replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Thanks man, deleted the encounter zones. I got another question... Sorry to bother you so much, man. Since I installed your packs on top of SR:LE, my companions, when they get hurt, are stuck into "crawl mode", they are like on their knees, and they don't reset till I zone out... I have no idea how to fix this. -
pack Dreadflopps Modular patches
wisethug replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Hm, i'm getting back to you, again (lol :P). So I just started a test playtrough (with the DR, gameplay rebalance pack and the deleved loot) starting as a companion. In the first "real" quest, when I go with a companion to retrieve a fragment, I meet Silver hands way over leveled (like level 30 and so). I tried it again without the develed loot pack (I kept a profile with only DR and gameplay rebalance) and I meet lvl 10 silver hands, not 30 or 40. I've got no idea how to troubleshoot this... -
pack Dreadflopps Modular patches
wisethug replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Alright I merged it like you said, kinda. However I did merge, for instance : In my merged patch. Is it gonna be a problem or SRLE__Unique uniques__MLU.esp is gonna overwrite SRLE__Unique Uniques.esp ? I also merged these two : SRLE___MLU.esp, SRLE___MLU__ELE__CACO.esp Game launches fine but I just want to know if I need to redo the merged patch so I don't run into compatibilites issues. Tyhanks so much dreadflopp, GREAT job doing your packs. Makes skyrim so much more intersting ! I'm linking the merged patch details if you wanna take a look at it... -
Need help to improve fps in SR:LE on good hardware
wisethug replied to xxx78's topic in Skyrim Revisited (retired)
Disable SLI and overclock one of your cards ! SLI doesn't work well with skyrim. -
What tool did you use to do your benchmark ?
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pack Dreadflopps Modular patches
wisethug replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Hey Dreadflopp. Thanks for you assistance. Could you check the patch list that I posted above ? I changed the color of the mods I think I would need with the Develed Pack (to bright green, i took the list you made me last time). Thanks !