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NordPride_WorldWide

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Everything posted by NordPride_WorldWide

  1. I'll take that list when you're done with it if you don't mind, thank you kindly.
  2. followed those, I still get this: Error while creating image data with params: Width=4096 Height=4096 Format=A8R8G8B8. Exception Message: Out of memory but now it stops at palepass https://www.dropbox.com/s/rj0c5exocy6l42r/DynDOLOD_TES5_log3.txt?dl=0
  3. New error. I got Rid of the last error by removing Spice Of Life - Forts from my load order. "Access violation at address 0040A186 in module 'DynDOLOD.exe'. Read of address 00000001" https://www.dropbox.com/s/dk3s2999gywlzpm/DynDOLOD_TES5_log2.txt?dl=0
  4. Title is the error I'm Getting. Any help would be much appreciated Link to my DynDOLOD_TES5_log.txt: https://www.dropbox.com/s/iruo799rcsidb82/DynDOLOD_TES5_log.txt?dl=0
  5. Thanks, spare inn is gone now. Pretty sure there's another case of this, forget what town I was in.
  6. In Shor's Stone there are two overlapping Inns, one from Shor's Stone.esp, and one from Expanded Settlements with Inns Merged. My load order is per the guide. https://www.dropbox.com/s/qgnnv42rutgh082/enb%202017_07_15%2015_04_20_40.bmp?dl=0
  7. Weird bug while playing, I can talk to Ri'saad outside of Whiterun about his home land, but when I ask him what he has for sale the game CTD's. It's repeatable. I checked form ID's and nothing overwrites him so I'm not sure what's going on.
  8. Tried that more than once, along with rebuilding the merge. If I use a new texture (cloneskin or graphene for example) they line up just fine, but that changes every npc too and screws things up. Is there a way to set my character as a custom race without screwing up any of the requiem perks/rules/bonuses so that I can apply a player only body texture and leave your NPC texture as is?
  9. So I booted up the game with nothing but the base game files, NPC retex and Skyrim unbound. https://www.dropbox.com/s/rmjuxo5yf67qzdh/File%20May%2028%2C%201%2034%2014%20AM.jpeg?dl=0
  10. not game breaking or anything but def weird, my characters body textures don't properly align with her mesh, specifically her nipples... so it looks like she has 4 of them. I'm using the NPC retexture from the guide as is, with no other textures or meshes. what could be causing it?
  11. So I can tell you this much, if you start with vanilla Skyrim, and only attempt to add in the ECTV merge from the requiem guide, you can install that along with any masters those mods require straight from that setup with no consequence, and then work your way through the LOTD guide from there
  12. That sounds amazing all combined. You have an instruction list for all this?
  13. I reported this months ago. Got no help. Glad someone else finally saw it.
  14. When I open up Wrye bash to change masters it says the requiem-behind the curtain.esp is unrecognized. Is this normal? It's happened since the very first time I've tried installing this guide. I'm downloading it straight from the nexus, and it's the correct version.
  15. I agree, no way it would run fine in the monitor if my mods setup was broken, it's got to be some kind of config problem on my pc, the problem is, what? What could I possibly have done wrong that wouldn't allow the game to run as normal but somehow slips through this error when using the performance monitor?
  16. okay so i figured some things out. my skse.ini was working just fine, the problem was I was using the optimized vanilla warpaints which look like ass to begin with, so i went and installed the XCE warpaints that used to be used and they look just fine. NOW...THE REALLY INTERESTING STUFF So I'm having so much trouble just getting the game running I figured I'd run the Skyrim performance monitor to see if it could tell me anything. I haven't reinstalled it since using on the base SR:LE guide because everything has always gone smoothly. When I tried to install it it said I was missing the Slim DX Runtime 2.0 files, So I downloaded those and then the perf monitor could run no problems. BUT- While i run Skyrim through this perf monitor my game loads up with full enb and saves without crashing just fine!!! I was super excited as you might imagine... but when I exit the game to desktop and try to run it without the perf monitor BOOM CTD when I try to load a new game. :facepalm: :facepalm: I can close MO and restart it through the perf monitor and everything runs smoothly again, saves fine... What could this mean??? It's quite a strange bug. EDIT: I think I read some of you werent able to run the full ENB with this guide and are only using ENBoost, could one of you having this issue try running the full ENB through the performance monitor and see if it works for you that way?
  17. nope. I unhid file extensions 1st thing when i reinstalled windows. skse.ini type is listed as a configuration settings, and its in the folder named "SKSE" in the mod SKSE1 07 03 along with the scripts we unzipped.
  18. Somethings def. very fishy. My SKSE.ini isn't being read by the game, even though its written and placed exactly as the guide suggests. My war paint resolution is god awful.
  19. Guys please, I'm at my F&*(ing wits end here. I couldn't even get the game to load on the one save that worked, so i tore the entire setup down, installed everything piece by piece, 50 mods at a time, running the game to make sure A)it loads and B)it saves. everything looked great until i got to the end. now that i have the entire guide installed it wouldnt load a new game. so i turned off enb besides enboost, and it worked. But that doesnt make sense because I've always run ENB's no problem. So i Deleted everything ENB Related, Reinstalled, and then phinix ran no issue. but now i cant save again and the player.kill method doesnt work either. so i tried reqtifying without the CRPatch.esp, and now the game wont even load in. I'm so F*&^ing baffled and approaching "throw my PC out the window" levels of mad. I've set up a dozen guides in the past no problem, i dont understand whats happening.
  20. The static glow is there to mark where to look with the goggles you get during the WOL questline. Not a bug.
  21. so i'd like something cleared up please? the beautification guide clearly states "Do NOT extract the archives, rename or modify in any way. Leave them exactly how are named from the mod page. SMC will need the exact name for the files so that they can be found." but when using SMC, when looking at animated clutter, its Edit Mod Settings panel says "animated clutter-48287-1-9|Animated Clutter\FULL INSTALLATION FILES" which is not the name of the zip like with every other mod in the list, "FULL INSTALLATION FILES" is just a single folder within the zip, should i just leave a folder with the path "Animated Clutter/FULL INSTALLAtION FILES" in the texture path folder with the other zips?
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