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NordPride_WorldWide

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Everything posted by NordPride_WorldWide

  1. I have everything laid out just as the guide says. I don't have anything extra landscape related, just archery gameplay overhaul and knock to tip.
  2. That's about as much as I can guess too. But nothing I do works. It's crazy.
  3. I know I said I'd just let this go, but it's really ridiculous and I can't stand looking at it everywhere. https://youtu.be/IULtaWiTS_w This is my game. The rock textures are stretched and morph all over the place like I've overdosed on skooma. I've tried installing the UV fix mod and it does nothing. I've tried reordering textures and nothing. I've tried alternate rock replacers that aren't in the guide and they do it to. Can anyone understand why this is happening?
  4. *Deep breath* FUUUUUUUUUUUUUUUUUUUUUU!
  5. Personally I just let it import all the new things, I haven't encountered an issue yet, played 7 hours with it.
  6. So I've encountered an issue. The "night at the museum" quest bugged out on me and I had to complete it using the console. The only problem is now the haunted museum soundtrack plays 24/7 in game.
  7. I'm pretty sure that's an MCM menu for CCOR. Crafting options - leveled items -auto upgrade-enabled. Just turn it off.
  8. Is it possible to trade unique uniques for unique weapons redone?
  9. I'm having a similar problem with the gallery, but it's only the mammoth display. I have the required items to make the display, but when I try to do so it says I need the items I already have.
  10. I've been ruining around with both of these installed. Hroldan ruins sends fine, I ran through the Lower dungeon no problems, and everything seems in order, npcs walk around just fine. I noticed one problem with dolmen ruins, during one of the 3dnpc quests that have you kill a family for a necromancer, there's a ruin right outside there house which had a custom tree placed next to it. The family can't seem to walk around it, they just walk into the trunk endlessly. I just disabled it then re-enabled it indeed they were through.
  11. Not him, but open MO, right click the left panel, go to all, click check all for update. I do it every time I sit down before I play.
  12. just noticed an LOD error at the back of solitude. https://www.dropbox.com/s/7fk0pm4m2kneejw/enb%202016_12_04%2022_12_58_10.bmp?dl=0 https://www.dropbox.com/s/z10ep5myzfkokuz/enb%202016_12_04%2022_13_21_07.bmp?dl=0 https://www.dropbox.com/s/pbko76hh40g1p8u/enb%202016_12_04%2022_13_42_65.bmp?dl=0 can anyone else confirm this or did i screw up somewhere?
  13. So I'm level 25 now in this play through, having a great time, but suddenly I'm unable to build a fire. All my other survival skills work, only build fire has ceased to function. Any ideas?
  14. I have a question unrelated to the guide. If there was a mod, and it had some nice animations that you wanted, but you didn't want the rest of the mod, could you just take them(.hkx, .pex, etc...) and place them into a folder inside your MO without that mod's .esp? or is the .esp what calls those animations in the game?
  15. Yup. Weird though because nothing changed in my load between me updating the merge, and loot has never done me wrong in the past
  16. So everything's working fine now. Must have been a load order issue, because I was using loot to sort my stuff, but once I ordered everything like darth's watchlist everything worked again. Didn't notice the esm file. Thanks, but I've already switched any masters that needed it, so guess that's that.
  17. Also worth noting, the new update of Skytest decided for whatever reason to switch from an .esm to an .esp, so thats thrown things out of whack.
  18. just an update while i try to sort this out... its nothing to do with the blowing in the wind files. even though thats all that was updated inside the merge. i tried ordering them differently and still crash, so then i removed them from the merge entirely and it still crashed with the merge but not the BITW files themselves. now im really confused
  19. The new release of Blowing With the Wind comes with its own ELFX Exteriors Patch along with a SMIM-Merged-all patch. I tried using all of these in the Landscape and Environment merge and now the game crashes to desktop when i start up. I've confirmed its the merge itself. not sure what about it is causing the crash though
  20. I'm just amazed that there is still such an active community on such an old game. I really hope SKSE and SkyUI do port over, I just played an hour or so of SE and holy crap I completely forgot how unintuitive the original scheme is.
  21. So besides the new patch do we use the new esp from BITW in the merge?
  22. Blowing in the wind has a new installer? clicking falskaar now gives me a new .esp along with the original BITW.esp. He also added compatibility for Shor's stone (though since i installed it with my original SRLE playthrough it might have already been there and i wouldnt have noticed) Do we still use Neo's replacement esp?
  23. Darth, did you decide wether or not to put robton's armor set in yet or not? If i wanted to do it, what would i remove?? do i need his TMB body or will it work fine with UNPB?
  24. So with the most recent upgrade of Ordinator do we still need the WAFR/CCOR patch?
  25. Does this mean a conversion to UUNP? IF SO THEN YES PLEASE
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