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MissShaoHuan

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Everything posted by MissShaoHuan

  1. Update: Looks like it was one player home in particular. So, fixed :D
  2. Hello, I'm wondering if anyone else has had a similar issue. I attempted to merge a number of player homes, such as Halamshiral, Clearsky Hideout, Lake Haven etc. and checking each plugins separately in the CK shows them fine. Once I merge them they disappear, although the exterior cells they belong to still exist. Anyone know why? I've previously merged player homes successfully before. Many thanks.
  3. Oh good :D Kind of bummed that the next update will be for SE as I'm still focusing on Oldrim but I can understand why ^_^"
  4. You should consider making your packs into various collections on Mod Picker :)
  5. Ohh ok, I think that makes sense. I'm still getting used to this CR thing. I did wonder why patch missed a few things sometimes so I might redo the patch anyway and see how it differs. Thanks :D
  6. I'm not sure what record prototyping is ... should I redo my Smashed Patch? I mean I'd rather not, I always have to manually edit a bunch of things when I do ^_^"
  7. Ohhh, ok. I did that and I am looking at it in TES5Edit. Some things didn't carry over, I think but most of it did :D Thank you I think I understand this much better now. Goodbye Bashed Patch~
  8. I've been trying to get my head around this, following your tutorial for Alpha 0.0.7 as well as Velgus short guide here: https://www.reddit.com/r/skyrimmods/comments/4e7ejv/guide_mator_smash_basics/ I think I understand most of it, but the biggest problem I'm having is what Bash tags to put where, if at all. So for instance Falskaar.esm - should that have any Bash tags? If yes, which? Bash.Stats? Bash.Factions? Bash.Regions? Or is it simply a case of opening TES5Edit and seeing what each does for my load order?
  9. Ah ok, fair enough then. Not that it matters as it all goes in the merge anyway but I was just curious. I dunno if you want to alter your instructions for More Patches for CACO to just mention that Vigor is now optional in your Gameplay Rebalance Pack, so people don't have to revert back if they decide the don't want to use it with Wildcat.
  10. Do we need both Extra CACO Compatibility Patches and the CACO - iNeed patch now? Thanks
  11. Just what Todd said, specifically mentioned the HD DLC. Unless he meant they put more purple logs in :P
  12. The graphics are gonna be even better than the HD DLC, according to Todd. Oooo.
  13. :O I missed that. I wonder how much it'll be ...
  14. Where did it confirm that the PC version is confirmed?
  15. https://www.base.com/fsearch.htm?search=Skyrim :(
  16. The STEP guide also recommends disabling that feature in MO: 'Go to the Plugins tab and click Basic diagnosis plugin on the left and double-click true next to check_modorder and change it to false' which is likely why the guide doesn't mention this.
  17. Is it not Chesko who is now working on this?
  18. Ah that makes sense. I've been using a combination of your main patches and a couple of other modular patches for quite a heavy build that I haven't gotten round to testing fully ingame yet. Sort of STEX+DR+Survival+SGRebalance+Legacy of the Dragonborn so merging is useful for my plugin count. I've been using your xSTEP_forward .esp too, out of curiousity what does that do?
  19. A question; if I'm using your patches for Survival, Dovahkiin Reborn and Rebalanced can I merge them? Can I merge them with other patches I've grabbed from your modular folder?
  20. Thanks for the updates for the new CACO etc. :D Edit: Just waiting for a CACO-STEP/DR patch I think?
  21. Has there been any progess on this? I'm trying to do this myself but still getting my head round conflict resolution ...
  22. Ah thank you (sorry for the lagged reply). Do you know how your pack plays with Legacy of the Dragonborn? Conflict resolution is so difficult >.<
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