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Kneph13

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Everything posted by Kneph13

  1. If you want to take her out of your load order, just open up Followers and NPC - Conflict Resolution and "Remove" her references. Very easy to do. Check for errors afterwards to make sure you got them all and didn't fec something up. Rerun your Bashed Patch and also run a Script Cleaner on the save file you will continue to use. Fallrim Tools has one.
  2. A couple more: All Thieve's Guild Jobs Concurrently and Immersive Jewelry. Immersive Jewelry is a Blacksmith character's dream mod.!
  3. Luxor8071's stuff is going to over take my SSE Optimized and SRO with Noble on top eventually. Luxor textures are awesome. I even have Luxor's Clay Deposits HD and Bee Hives 4k/2k! Great stuff
  4. the instructions for the UNP "patch" in Optional Files installs over the original. The author states this in the description.
  5. For issues like this a picture would help. I don't know why you are experiencing the issue as you described it as I do not suffer from it. You may have installed something improperly (it's very easy to do and we all have done it). However, you could try these mods and see if it fixes it for you: Remove Interior Fog, and Interior Floating Fog (Dust) Remover. Perhaps someone else has a better idea.
  6. Here is a post I found that fixed the flickering lights with ELFX in the LAL starting area and several other places. It worked for SRLE Extended on Classic Skyrim, I'm not sure if it will work in SSE but here it is for anyone to try if you want to give it a go. I'm going to try it again once I get back to may main computer. tanzplagen, on 02 Jun 2016 - 10:41 PM, said: This does indeed fix the flickering in the AS-Another Life' class='bbc ipSeoAcronym'>LAL room, but are there any repercussions down the line? For reference, these are the two edits that tanzplagen is suggesting: [00] Skyrim.esm \ Cell \ Block 6 \ Sub-Block 9 \ 00021594 <AbandonedPrison01> \ Temporary \ 00057C5C [00] Skyrim.esm \ Cell \ Block 6 \ Sub-Block 9 \ 00021594 <AbandonedPrison01> \ Temporary \ 00057C5D You can right-click on the record from EnhancedLightsandFX.esp and copy it as an override either into SR Conflict Resolution.esp or into your own new/custom patch file.
  7. A few mods I thought looked interesting: Heavy Armory Weapons Enchanted, Dawnguard Vampire Attack Fix, MacGrioghairs's Great Kilt SSE, and Combat Surrender SSE.
  8. ~Edit~ Upon further testing it seems that crashes are occuring in the area in around where Skyrilm Reborn - Whiterun Hold adds one marked and a couple more unmarked areas of interest. The area is populated by numerous wolves and several spriggans. I have found that by saving after each encounter I can eliminate the crashes in that area.
  9. Getting an odd CTD at night time only in the area of the road west of Gjukar's Monument and south of Rorikstead. There are no landmarks (on the map) in this general area and it was only occurring at night. Could it be a creature spawn that was causing this? If I ran along the road toward Rorikstead or approached the area of the road from the countryside I would crash. I waited until daytime. Mapped to Rorikstead and ran the general area and suffered no crashes. Weird.
  10. I recommend trying The Truth ENB very light weight and looks good to me. Also you didn't mention it, but have you tried one of the darker exterior settings in Vivid Weather MCM?
  11. I selected Immersive Lore Friendly. I like for even my good characters to have a character flaw. :P Thieving and keeping for oneself instead of selling is a good one. I will try the full version on at least one play-through. The reason I mentioned SUT in the first place, is that it immediately pops right up into your face on character creation and it *will* catch some people off guard and make them go *WTF*!
  12. iAFT manages three outfits, Default/Town/Home and while this option is enough for most people, his suggested mod allows for five (5) and covers Your Followers only. Role players and others may find this suggested mod more to there liking as it not only covers followers but "ANY" NPC in the game. I am most certainly going to include this as an "optional" in my mod list. The referred to mod also provided links to The Fancy Witch Armor, as well as zzjay's Wardrobe for SSE. I was unaware of these for SSE and am going to include them both.
  13. Oops forgot to ask about Skyrim Unique Treasures. When the game first loads, the first thing you see is a notice about SUT's settings (there are three of them) and it asks you to choose. Maybe this should be added to the MCM section along with a recommendation for which of the three settings to use????.
  14. I just made a note to them that all those were either in the CR or Bashed patch (which they are) so I wouldn't freak out. Do I need to add the Delev and Invent to the CR? I have this issue also. No matter the size of my character's breasts, when I put the Prisoner clothes back on her, her chest size nearly doubles this also occurs with some but not all robes and outfits. Maybe we should run "all of the clothing/robe item meshes of all mods including them through the NIF Optimize" ???
  15. I had that problem with the new KS Dragon Overhaul. If you install it on a game already in progress (he states this on the description page/comments). you have to follow a certain procedure (also listed) and that it may or may not work and therefore he recommends starting a "new" game if you update to the new version; which I had to do. That is the only problem I have had so far. There is also a newer (dev) version of MO2 on it's Discord page, but the changes (according to the text) mainly only affects FallOut and VR so I am still using the latest "community" release 2.1.2 RC. I am officially in the no more modding stance and am going to do a complete play-through before I Update anything else (I have made a copy of the load out and will name it Update/Test and apply the updates there).
  16. Check the mods description page and the first page or two of it's comments section and see if there is any mention from the author saying not to clean it. If there isn't then clean it. If on the off chance it breaks the mod, you can just reinstall the esp from the mod's download archive.
  17. Neither the quest nor the story is changed. All the DB Forever to miscellaneous mod does is move the quest text off the main quest menu and relocates it into the miscellaneous quest sub-menu. All the author did was change the quest type flag. There is another mod on the classic Nexus, Stop the DB Forever Quest from ever returning that completely stops the quest from returning, not sure if that would affect it or not.
  18. Here is what she said a couple of days ago on the matter: Posted 15 April 2018 - 03:37 PM Battlestar1965, on 15 Apr 2018 - 2:06 PM, said: I am going to go more into this tomorrow when I do my update but my recommendation says the same only extract mods that either contain dummy esps or are being merged.
  19. I would leave it on, it's gonna prompt you whether or not you really want to extract those bsa's anyway. You can do what you want there, there are arguments for and against it. There are some mods however that will not work right if the bsa is extracted and those mods (In the old LE Guide were flagged as leave bsa packed). I'm not sure how they will perform in SE. I'm of the mindset that if she doesn't say to unpack them to leave them alone for now.
  20. I just saw this, it looks pretty cool. BUVARP Se - Barely Used Vanilla Actors Recycle Project. Might be worth a consideration.
  21. Thanks @berndaroy, that is what I thought, but I wanted to ask. Glad you loved the quote!
  22. I just noticed that LOOT is now complaining about the Brawl Bug Patch saying it is already included in several mods also installed. It moves the file to just above DynDOLOD.esp and recommends removal. Should we do this?
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