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Posts
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Everything posted by Kneph13
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No. That zip file should contain a The Great Equalizer Folder and a .pas file, and in the Great Equalizer folder there is another folder (forget the name) and two more .pas files. If you have installed the non-MLU version previously remove it. I renamed it The Great Equalizer non-MLU and moved it into the main SSE Edit directory so I could switch them out if needed at a later date.
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Well, I just looked at it as another Miscellaneous Merge (that one is a pain too). I use the merge list from merge plugins to make sure I get them all. Yes it will be tedious and time consuming. A deterrent to updating mid-game for sure. Once you do it the first time, subsequent reruns will be easier as you will just have to activate the mods in the left pane as we do for the Miscellaneous Merge or move all those esps into one big mod like we have for some other files, before doing so to make it easier. We've been accustomed to one way of doing things for so long and now we have a switch to SMASH which is reportedly/allegedly a better system. Is there a better way of doing it? Perhaps there is, obviously this was the best way for Lexy to implement SMASH at this point in time. I am sure changes will come.
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As I understand it Decopauge123, yes they are correct. She is making a separate patch for the Wrye Bash Tweaks (so those will no longer be needed from Wrye) and she is using Wrye's merge function to deactivate the esp files in the right pane. Then delete the Bashed Patch, highlight the newly deactivated mods and drag them in proper order to the bottom of the load order. The next step will be to create a Pre-Smash Patch using Merge Plugins (for the files Wrye would have merged), running zEdit and then creating the Smash Patch. I guess we will be using Smash's leveled lists instead of Wrye's.

