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Everything posted by cstarkey42
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I know you pulled it but I just wanted to let you know I figured out the problem with Bijin. The customizer doesn't add all of the files, either due to it being incomplete or due to a problem with the installer. Delphine, for instance, is missing femalehead-aged.dds and all the Bijin NPCs are missing their respective folders, with "Bijin NPCs" being the only folder in the textures folder. Once I added the individual folders and the appropriate contents everything looks great. Hulda, for instance, now perfectly matches, as does Delphine. Even some that didn't seem to have a noticeable problem, such as Carlotta, now look much better. I had created my own custom folder, using Pride of Valhalla instead of just mature, but based it off of the customizer contents. Once I went through and compared it to the original Bijin folders I figured it out. Also, when I compared the nifs in the customizer to the sizes of UNPB and TBBP (Customizer installed vs customizer packaged) they didn't match so I'm not sure the fomod is installing the right meshes either. I pulled them out into their own folder so that helped as well. I still had the mismatch until I added the missing textures, however. Anyway, I know you pulled it but thought you and anyone else who's still using Bijin might like to know.
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Am I the only one who has a gray face type problem with some of the Bijin modified npcs? Delphine, Carlotta, and Helga are some of the more noticable ones that I've encountered so far while Ria and others are perfect. I've tried everything I can think of and nothing seems to make a difference. It's not so much a "gray" face issue as it is their heads are a much darker shade than their bodies are. Delphine really sticks out, her body being quite pale, which seems like it's what it should be, while her face looks like she fell asleep in a tanning bed.
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Congrats!
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I agree with this. RTOE adds to so many enemies loading OBIS after it offers some more variety, especially since OBIS deals with bandits specifically and does it better, in my opinion. You still get a ton of enemies affected by RTOE. If you make a TES5 Merge patch it will use the OBIS records but bring forward some of the RTOE abilities so you get the best of both.
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pack Dreadflopps Modular patches
cstarkey42 replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
If I'm not mistaken the MLU ROTE patches are for the old version so you shouldn't have those in your MLU Merge anymore. Dreadflopp's will cover everything you need. -
SkyTest integration project has a replacement esp that removes the extra spawn points. I use it and it works great, especially if you want a harsher world that isn't flush in easy meat and hides.
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It looks like the clothing clutter Revenge of the enemies patch is outdated now too. It's only 7 npc records so it looks like an easy fix for those that want to do it, however.
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Hey Darth. Did you say the latest CR doesn't require Riverside Lodge or did I misunderstand your post? I just dled it and it's needing it for a master.
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Sorry to hear that, Neo, I was hoping that someone whose much more knowledgeable than I am would be able to pull it off. Guess I'll just go back to imagining the carriage driver has a drinking problem. A mod that might be considered for the extended pack, or SRLE for that matter, is Music Mods Merged. I've been using it for a while and it seems to work great and, as near as I can tell, only requires minor patching. It adds a lot to the ambiance, especially if you're getting sick of the vanilla music and don't have the patience to deal with Epic Music Overhaul. I use the non-replacer version myself.
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Don't get me wrong, it looks great. I'm not trying to disparage Summerset Isle, ETAC or JK as they are all excellent/seem like excellent mods. I've just been trying to take a hard line when it comes to my LO for the sake of stability (hardline is, of course, a relative term as I'm still really pushing the game engine). I look forward to trying it on a separate playthrough.
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I also held off on Summerset Isles, opting instead for Beyond Reach, Helgen Reborn and Moon and Star (all added in SRLE Explorers). I had Summerset but having so many large worldspace additions was a concern. Dropping it did seem to improve performance a bit as well. I'm playing as a Nord so will add SI on a elf mage character, after I've finally played the other new worlds and can remove them. I'm also only using Arissa, Inigo and Recorder as followers in my current game. Those, along with Interesting NPCs, give me more than enough followers to choose from.
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True, that is an option but my LO is tapped out. I'm not sure how I could fit ETAC full, I definitely can't fit the modular towns. The bigger problem, however, is that adding separate towns runs the risk of a future conflict as ICAO is updated. I would have added Rorikstead and run into problems last time and would add Falkreath, which would run into problems next time (ICAO changlog says it's up next). I almost added JK's Falkreath and Morthal to my current game and am glad I didn't.
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Yeah, I use a lot of the mods from Modular Morrowloot Overhaul/its various sub-packs. It's forcing me to consider confiscating Recorder's Ebony gear. I'm just worried she's going to go bat **** crazy on me when I do. :O_o: I order my patches 1) SRLE 2)SRLE Extended 3)MLU Patches 4)MMO Patches 5)Bring Your Silver/Weapon and Armor Attributes 6)Personal Conflict Patch. I've had to make a few edits to each of the pack patches, particularly the race edits so I can use Mature, Disparity and Imperious.
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I wish. CIAO has dictated my city overhauls. After cutting back on the city mods, I'm sort of enjoying the desolateness and simplicity of the world. It feels much more cold and alone and fits my playthrough.
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Shurah has not only stated Arthmoor's cities are compatible but has also used them as an example of how to create a city addon that will work best for compatibility. DOS has a minor performance hit but it's minor, especially compared to any version of JKs. I also use Farmhouse Chimneys and actually just updated to 2.5, merging the separate plugins for CRF, ASL, MS, and Arthmoor's with the main and haven't had any issues despite it being on a current playthrough. Cutting back on my city mods, using SRLE, EXT, MMO, a handful from STEP and really limiting any additional mods ( Using Bring Your Silver, Vigor and Ultimate Combat on top of MMO ) has been amazing. I'm through Bleak Falls Barrow, level 9, and HAVE NOT CRASHED ONCE. I can't believe it and it's definitely the first time I've ever been able to say that. I keep waiting for it to happen, especially at certain spots ( I'm looking at you companions/giant scene ) but it's so, so stable. Big shot out to Darth Mathias and Dark Lady Lexy for putting this together, it is AWESOME. Thanks.
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Personally I'm using Dawn of Skyrim (full), Moon and Star, Winterhold Ruins and Arthmoor's four city mods and it seems like a good balance. I tried to cram JK Lite in as well but with the heavy load of SRLE, SRLE Ext and MMO I finally had to make a choice between gameplay and world additions. I'm pretty happy with the balance so far, especially with CWI and the other world overhauls that SRLE and Extended add.
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Ah, that makes sense. I was wondering how you weren't aware of that already :confused:
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I'm not sure of a mod but the console commands are explained here: https://steamcommunity.com/app/72850/discussions/0/828925849555052348/
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Hey Darth. ESF Aela adds a lot more depth to Aela beyond what ESF Companions does. Both ESF mods edit the companions and/or Aela in the npc records, which will be overridden if Bijon or any other mod that edits the npc record is placed below it. I assumed these changes from ESF were brought forward in your Bijin replacer but I'll have to double check. I think Warzones is great but it can be tough on a heavily modded game. I tried adding it recently and my game choked so I held off. CWO would be a great addition as long as you're prepared to direct people to the proper console codes and mcm trickery if they run into problems. It's much better/more stable than it was in previous versions but if you just look at the forums you'll see that errors can still occur. Most are fixable via console/mcm but, if it's in your guide, many will probably come to you first seeking direction.
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I tried Souls Quick Menu when it first came out and it's alright. The hud does disappear so it's not in the way but it does feel unnatural having to cycle through, especially since you quickly arm each item as you cycle through. I went back to AH Hotkeys, which is amazing and offers it's own FISS type support, though equipment HUD looks like it could be useful, especially since I'm trying to get used to not seeing if my bow is armed with AGO since I play in first person.
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Skyrim Revisited Pre-Release Feedback
cstarkey42 replied to Neovalen's topic in Skyrim Revisited (retired)
Hey Neo. Am I looking at this right? Under Dialog Topic>0002BDDD>000EA261 I don't see a MQ102 condition in Alternate Start anymore, instead it's ARTHLAL RumorsofWarQuest. -
As I've always understood it No Boundries, the mod and the feature that used to be a part of Morrowloot Ultimate, can cause issues with certain quests if particular npcs follow you outside of where they're supposed to be.
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I was already including interesting npcs and leaving out wenches so I'm all for that decision. I have had the same problem with my block 2 filling up too fast and haven't been able to figure out why it is. I was using a lot of the mods you added to your guide already so it definitely could be a problem with one of them, I have no idea. I don't have the patience to go through and figure it out but it is frustrating. You can't increase block 2 and it seems to me that once my block 2 fills up (256) my block 1 starts to fill up much, much quicker. They talk of block 2 as the "overflow" but mine seems to be working in the opposite direction. I've slowly been dropping mods for a while and it's much more stable now, especially with your LO and CR and limiting myself to SRLE textures instead of going all in with Skyrim Mod Combiner but, from what it sounds like others are experiencing/sheson's and keith's explanation of how it should work, something is up with a mod I use somewhere. I thought I got carried away with a merge and that might be causing the issue but since scaling back my mega merge it still is the case. Your Bijin NPC customizer link was going to Sophia the other night, I'm not sure if it's been fixed. I'm surprised you left Vilja out of the followers. One of your replacement esps doesn't carry through all of the CWI npc edits ( sorry, I don't remember which one. Males maybe?) I also use Lords of Skyrim and The College of Winterhold-NPC Improvement, with the CWI patch provided by CWI, loading both after Bijin and they look great in game.
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This guide is coming along nicely, thanks. I just wanted to double check, but the ESF Companions page says that the even better quest objectives patch shouldn't be used with esf 0.3. Thanks.
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Skyrim Revisited Pre-Release Feedback
cstarkey42 replied to Neovalen's topic in Skyrim Revisited (retired)
Hey Neo I'm not sure if you're familiar with Nazenn's list of dangerous mods ( https://steamcommunity.com/app/72850/discussions/0/523890681422555089/ ) but Stable Ugridstoload was recently added due to an alleged memory corruption issue. Apparently there was a step forum discussing the issue and there's a lot of talk in the mod's discussion forum about problems people are having with the mod over the long term. It sounds like it's a problem people knew about a while ago but thought was fixed and now are realizing it never was. Just thought you might be interested if you haven't already heard of the issue. What do you think of Battlefront? I want to get it but people sound pretty pissed in the reviews so I've been staying away from it, hoping that more content is released to appease the fans. Happy New Year everyone!

