
SabreCat
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Everything posted by SabreCat
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Made it through full STEP Extended 2.2.9.2, and I do still get Clippy!Ralof about one start in two.
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I'm not all the way through the STEP process myself. I'll try the intro a few times at the end to see what happens.
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Actually, I think I have it resolved! While most of the solutions I found out there recommended setting fMouseHeadingXScale and fMouseHeadingYScale to be equal, what I actually needed was to crank the YScale way up to counteract the massive discrepancy in how the game was reading the two axes. I have XScale at 0.02 and YScale at 0.2, that is, the Y movement scaled at a 10x factor of the X, and it's almost there--I still wobble side to side as I look up and down because the X is still a bit twitchy by comparison to the Y. I may need to reduce the overall look sensitivity some while pumping the Y sensitivity still further. I'll keep fine-tuning as I work through benchmarks. Phew!
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Tried this evening: cranking up fMouseHeadingSensitivity to a whopping .15, and using an entirely different mouse. Still no love. The ridiculous mouse sensitivity level let me whip my head from side to side with a mere twitch of the mouse, but up/down pitch still felt like steering a tank. Changing mice did nothing whatsoever. I guess I'm resigned to using a controller, now, but if anybody's got better ideas, I'm listening!
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I'm trying to get up and running with STEP 2.2.9.2, but I'm finding that I have a more fundamental issue with Skyrim's playability that I need to resolve first if I'm to proceed. The up/down mouse look is ridiculously unresponsive, such that I need to drag the mouse across the desk two or three times to get a mere few degrees of pitch. Side-to-side look seems to work fine, but any vertical motion is pulling teeth. My system specs - I'm getting around 35 FPS during benchmarks at the moment, which isn't spectacular, but ought to be within the playable range. I've attempted the following fixes gleaned from around the Web: Turning off the 360 gamepad in SettingsUnplugging my 360 gamepad entirelySetting bMouseAcceleration to 0 in skyrimprefs.ini > ControlsSetting fMouseHeadingYScale and fMouseHeadingXScale to 0.02 in skyrim.ini > ControlsSetting fMouseHeadingSensitivity to 0.05 in skyrimprefs.ini > ControlsTurning off "Enhance mouse pointer precision" in Windows settingsTurning off vertical sync by setting iPresentInterval to 0 in skyrim.ini > Display, and EnableVSync to False in enblocal.ini > EngineNone of these have had a noticeable effect on vertical look using the mouse. Any other ideas out there? If I can't get this sorted, I guess my only option is to use the 360 controller for gameplay, which precludes using a number of cool things that require keybindings. That would make me very sad, but at last I'd get to play the game--I can't imagine trying to get through it with such an unresponsive mouse.
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https://forum.step-project.com/topic/2378-user-feedback-post-here/page-2?do=findComment&comment=147201 - A comment from the overall STEP feedback thread noting that this mod can cause clipping issues on the Ralof NPC.
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If this turns out to work well and be reasonably usable, it would be a fantastic addition to STEP/SR. A good optional step at the end of the process to collapse things down for more room in the mod list.
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Cool, thanks for the input, everyone! For the record, I'm not opposed to nudity in principle; I used a nude mod in Oblivion for quite a while. If there were a gameplay reason for it--a needs mod that encouraged bathing, perhaps, or a Loverslab style mod that introduced cutscene sexytimes to marriage quests and whatnot--I'd be all for it. But under basically vanilla gameplay, the most common scenario for seeing the nude textures is when looting fallen enemies' armor, which personally unsettled me (do I really want to form the habit of getting my jollies by staring at nude corpses?) and struck me as unimmersive (why doesn't anyone in Tamriel wear clothing under their armor, or why is my mighty hero looting everyone's underpants?). So I appreciate the tips about non-nude options. I think even with bikinis, the UNP style bodies would be offputting, though. Porn-star bodies would likely be as rare in Tamriel as they are in the real world. In fact, your average resident of Skyrim, chugging mead and chopping wood on a daily basis, would be much more likely to be thick-set and muscular than wasp-waisted and gangly. So thanks for the tip about CNHF, Luinithil, that looks right up my alley! What's the support like, as far as armor mods to match?
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You know you've been playing too much Skyrim when... ...you get the impulse to harvest all the wildflowers by the side of the road. ...your fiancee remarks that cooking is chemistry, and you reply with, "Yeah, why doesn't cooking raise your Alchemy skill, anyway?" ...you rate your current state of hunger/thirst/tiredness according to the setup of your favorite Needs mod. Sent from my Transformer Prime TF201 using Tapatalk 2
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Down the road when I get some hardware upgrades, I'm considering building Skyrim via SR instead of base STEP. I have mixed feelings about female body replacers, though, and would rather like to skip them if I can. So I'm wondering: - Is there some central role the body replacers play in SR? If I skip those and mods that are add-ons to them, is anything else in the guide going to break? - If these do occupy a linchpin place in the guide, would it be feasible to do the Dimon mod but not Blessed? From looking at the mod descriptions, Blessed just increases the bust size of UNP characters; if I'd likely choose one of the less top-heavy options under Dimon UNP, is there any point to adding Blessed? Sent from my Transformer Prime TF201 using Tapatalk 2
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What is it you're still looking for? I've reread the OP a couple of times and the question isn't quite clear. Probably not necessary to bump your thread on a daily basis...
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Missing (black/purple) Texture? Report it here!
SabreCat replied to Farlo's question in DDSopt Support
I have the purple nails problem with crates too--I'll see about restoring the default texture there, thanks! Also showing as purple for me in Whiterun: - Some characters' teeth. Just saw it on a Battle-Born noble. - Bars or planks sticking out of the blacksmith's forge -
You know, I hadn't thought of that--manually changing screen resolution when using Borderless Window. I might give that a try my own self.
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I spoke with z929669 in PM, and they suggested I start a thread here. I'd like to give back to STEP in some way, and wiki editing is likely my best bet. Are there some odds and ends awaiting love and attention I could help out with?
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Skyrim Performance Monitor (by mnelson999)
SabreCat replied to stoppingby4now's topic in Other Utilities
Is there a reason to use this on top of the FRAPS and GPU-Z applications already recommended in the guide's Benchmarking section? -
I could use some recommendations on this one. What's with the Profiles and whatnot? Does it matter whether I have the HRDLC installed or not? What if I've already run DDSopt-based optimization?
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Silly question re: Wrye Bash and HRDLC optimization
SabreCat replied to SabreCat's question in Wrye Bash Support
Yup, changing the install order flipped all my HRDLC packages to green. I think y'all can count this one SOLVED, say thankya! -
Silly question re: Wrye Bash and HRDLC optimization
SabreCat replied to SabreCat's question in Wrye Bash Support
Awesome, thanks. I'll get rid of the ESPs, and techangel, that legend page is exactly what I was looking for but couldn't find! I think I did something just a bit wrong--my "standard" optimized textures installer landed in the list after the HRDLCs, so the three HRDLC installers are yellow while the standard one is green, and I want them the other way around. Will switch up the install order and see if that sorts it. -
Silly question re: Wrye Bash and HRDLC optimization
SabreCat replied to SabreCat's question in Wrye Bash Support
Also, what does it mean if an Installer has a yellow + vs. green? I've looked at a couple of different "Wrye Basics" and they haven't called it out at all... -
I've been crawling my way through the very beginning of the STEP process, and I feel like I'm missing something in the instructions for optimizing the HRDLC textures. I've created 7z packages, installed them in Bash, and removed the vanilla BSAs to a backup location. That much I'm relatively confident I did right. I guess I'll find out when I run the game, though. It would have been nice to have some sort of checksum to tell me whether I ended up with correct output on those texture packs! However, there are still three HRDLC .esp files in my Data directory and listed on the Mods tab of Wrye. Should I remove them and back them up like I did the BSAs? Uncheck them in the mods list? Leave them alone? The wiki was pretty silent on the matter of ESPs.