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butterenough

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  1. Hi Sheson, in DynDOLOD 2.xxx, there is a rule for landscape\mountains I can't find any mountain rule in 3.xxxx, is it set elsewhere? Thanks!
  2. Thank you! Alpha 22 ran with no problems on SE with the new TexGen tree billboard generation and the new Myrkvior, from what I can tell-it was also really quick (I am not using the Grass LOD feature yet)
  3. Hi, I am trying to run Alpha 22 in SkyrimVR, and am getting a "no configuration files found" in TexGen64. I did run it successfully in SE, and checked which configuration files it found for SE, and found the 7 TexGen SE scripts it runs in the Configs folder. I do not see any TES5VR scripts-is it supposed to be finding and running the same 7 TexGen SE scripts as SE, or separate VR scripts? Thanks! Edit: I have run the non-Alpha version of DynDOLOD with no problems in VR using a similar mod order. TexGen_TES5VR_log.txt
  4. Worked perfectly! Thank you!
  5. Hi TechAngel85, I'm following these steps, but the patch I'm trying to edit the Master for gets greyed out (because of the missing Master Blues Skyrim), and doesn't load for editing in XEdit. Do I have to temporarily rename Dawn of Skyrim.esp to Blues Skyrim.esp to get the patch plugin to load, then rename everything back? I added the two arguments (even though it is obvious" I do not know what I'm doing", lol.
  6. Ok, thanks! I'll keep experimenting
  7. Hi, I just installed 1.46 on a relatively new game and had an odd occurrence. Normally at some point after visiting the Graybeards you get confronted by two cultists from the Dragonborn DLC. They demand to know who you are, then attack you after a speech. (It is a scripted event) This has happened in two recent games, no problem (both games had DynDOLOD 1.45 installed). This time, shortly after installing 1.46, I was approaching a town (Shors Stone), and I heard fighting. Trotted up to the town, and the cultists were being killed by the guards-by the time I got there they were dead. Now, this is probably just a vanilla bug. But I was just wondering if this was a by-product of that uGrids issue, where if you set your uGrids higher than vanilla, things happen before you actually get there, because you have triggered a cell too early. I have never changed my uGrids. But doesn't DynDOLOD do something internally about uGrids during setup? Or is this just total coincidence? I will go back to the pre-DynDOLOD installation point to see if it triggers normally (although again, could just be a random vanilla bug.) Just wanted to mention it in case anyone else experiences it.
  8. Thank you for your description of the ExpandSystemMemoryX64 True/False issue! One thing that gets mentioned a lot is optimizing/not wasting memory by minimizing settings until you CTD or Memory Logs shows you are close/over the limit, which is understandable. But to clarify, for Sheson's patch, we are talking purely System Memory, right? So if I have 32GB of System Memory, setting the DefaultHeapInitialAllocMB and ScrapHeapSizeMB higher means the increased memory set aside for ScrapHeapSizeMB is "wasted", but if I have memory to waste, it might be worth it to jack DefaultHeapInitialAllocMB up? (My Memory Blocks log jumped to the 700s recently due to some heavy mod testing) For Boris's ENBs/ExpandSystemMemoryX64 settings, I realize both System Memory and Video RAM are involved somehow-I have 6GB of VRAM, but according to what I am reading lately only 4094MB is accessible to me (under Windows 10/DX9).
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