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Zarggg

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Everything posted by Zarggg

  1. As of version 2.2, MO2 includes an installation of Explorer++ and has preliminary (read: slightly buggy, leaves directory entries in Overwrite even after closing) support to view the virtual merged directory through it's program list. Choose the option for "Explore Virtual Folder" and click Run.
  2. MO2 offers the option to unpack BSAs as loose files when installing a mod that contains them. You should do this for all BSAs with contents that would conflict with each other, otherwise just leave them packed for performance reasons.
  3. Now that Nexus Mods disabled v1 of their API, the original Mod Organizer is no longer compatible with their site. Will efforts be taken to transition to MO2 as a recommended mod manager for STEP?
  4. Two other possibilities: 1) The mod you are installing already uses loose files. 2) You previously checked the box to remove the prompt by accident.
  5. Just wanted to mention that the BAIN wizard has the following error in v1.91: v1.8b (and earlier) do not have this error.
  6. Should the Textures component also be installed? I know it might sound like a dumb question, but the Meshes and Normals components were mentioned specifically, while the Textures component was not.
  7. I must be exceedingly dense today, as I can't find any Wrye Bash section in the STEP 2.2.6 Guide (other than its mention in the Mod Manager section) or any reference to the tweak in the Wrye Bash Guide itself. In any event, I did manage to deduce what I needed to do to enact the tweak. Thanks for trying to help; I'll take your word for it that what I missed is actually there. :)
  8. In the changelog, it is mentioned that Realistic Crime Radius is being removed in favor of a Wrye Bash tweak. However, I don't see this tweak mentioned anywhere in the guide. Am I misunderstanding, or have I overlooked something? If the latter, can you point me to the section where the tweak is listed?
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