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Neovalen

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Everything posted by Neovalen

  1. Mods and tools have been updated to the latest. If there are any fixes / updates you guys feel need to be made, please let me know. I am thinking of taking a long break until the Special Edition of Skyrim comes out... my real life time is short and I'm tired of dealing with Bethesda's old engine and Windows 10 VRAM BS.... both situations of which should be improved (at least a bit) by the remaster. :)
  2. Thanks for the heads up. Few other mods updated as well.
  3. I found this entertaining... and also quite sad considering the potential of this game.
  4. Now this looks awesome. Will need to give it a go. :)
  5. Witcher 3 is a beautiful game on its own and I haven't yet used a reshade on it... however I have had my eye on Wild Hunt Adaptive Reshade and Bronze and Silver Reshade for potential first candidates.
  6. Glad you found it. :) That should also fix some conflicts that weren't working as intended in other things as well then. :)
  7. Actually it is... except the guide simply says DO NOT MERGE for alchemymenu.ws and lets Primer win the conflict via the ini. :)
  8. https://www.geforce.com/whats-new/articles/nvidia-ansel-for-the-witcher-3-available-now This tech is amazing, the ability to suspend time at any point and move the camera around the world for the perfect 3d screen capture of any moment. Absolutely stunning and can't wait to see more of this in future games.
  9. All mirrors also overloaded... probably wait until tommorow. lol
  10. https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Merging "Uncheck the source mods in the left pane of Mod Organizer as they are now included in the new mod folder. If there are other plugin files in those mods not included the merge they must be manually copied to the new merged mod."
  11. Thanks for that, I'll fix the typo.
  12. Sure, here is my version of that function so you can compare it to the default: function AL_LootFilter(container : W3Container, LootItem : SItemUniqueId ) : bool { // Uncomment what you want! // You can combine different conditions here! /* Important info on && (AND) and on || (OR) * Use && before filters to only AutoLoot items with ALL the filters active. * Use || before filters to AutoLoot items that have at least one of those filters active * * Examples: * Loot everything that is NOT considered stealing: * uncomment AL_NoAccidentalStealing(...) * * Herbs OR armor only: * uncomment Herb(...) || Armor(...) ... * * No accidental stealing AND only Armor that is more expensive than 100 coins: * uncomment NoAccidentalStealing(...) && PriceFilter(...) && Armor(...) */ // No stealing & Herbs OR Schematics OR ingredients OR books OR Armors of a certain quality OR Weapons of a certain quality if ( AL_NoAccidentalStealing( container ) //&& //( //AL_Herb( container ) //|| Schematics( container, LootItem ) //|| Ingredients( container, LootItem ) //|| Books( container, LootItem ) //|| ( AL_Armor( container, LootItem ) && AL_ItemQuality( container, LootItem ) ) //|| ( AL_Weapon( container, LootItem ) && AL_ItemQuality( container, LootItem ) ) //) //AL_NoAccidentalStealing( container ) //|| AL_NumberOfItemsInContainerFilter( length ) //|| AL_WeightFilter( container, LootItem ) //|| AL_PriceFilter( container, LootItem ) //|| AL_ItemQuality( container, LootItem ) //|| AL_Herb( container ) //|| AL_Armor( container, LootItem ) //|| AL_Weapon( container, LootItem ) //|| AL_Foodstuff( container, LootItem ) //|| Schematics( container, LootItem ) //|| Ingredients( container, LootItem ) //|| Books( container, LootItem ) ) return true; return false; }
  13. I believe the Bent Pines optional should be fine, though I have not tested. They will likely not have LODs as I don't think Vurt created any.
  14. Well that kinda sucks... I really like SFO but having the hybrid LODs would be awesome.
  15. I assume this is a variation on ultra trees from DynDOLOD? I've always wanted to try it for SR:LE but never had the time to look up how to do it.
  16. Have you tried verifying integrity after the fresh install? I know it sounds odd but sometimes the base vanilla scripts don't all download.
  17. Assuming your merging them properly per the guide it should compile fine... I just updated my Primer a day or two ago.
  18. I believe it is. I ran around Windhelm and didn't notice anything amiss.
  19. Just a bump to make sure people see that RDO was added. :)
  20. Now that it actually finished loading, I can say it took 5 minutes to load SR:LE... lol.
  21. Got a few 503 errors today and the wiki has been slow. Might be something going on with the server.
  22. Fixed that typo... wiki being slow as molasses today so hard to update things. On Vivid Landscapes, it should be in the override section not optionals section (doh!). :)
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