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Commando5551

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Everything posted by Commando5551

  1. Sorry, I didn't explain myself quite right. I'm talking about my long list of mods in Mod Organizer. I'm wondering if the main Dual Sheath Redux mod directory, which includes the .jar, among other things, should be above or below the Better Shaped Weapons mod directory. From what I was reading earlier in this thread, it sounded like BSW should be after DSR, but looking at STEP 2.2.9, I see that DSR is the second-to-last "mod" I'm supposed to install, which is where my confusion is coming from. Also, it says on the wiki page for DSR that BSW should override "the other patches" but makes no reference to the main DSR file.
  2. I'm sorry, can I get one more clarification on how this mod should be installed with respect to Dual Sheath Redux? I think I get where the DSR patches for various mods, the BSW mod directory, and the output from the DSR-Patcher should all go, but where (or I guess "when") am I installing the DSR mod directory, that has the .jar?
  3. I got it to work, I just had to set all executables to run as administrator. Which I figured wouldn't be a problem, because my Steam folder isn't in program files, but whatever, it works now.
  4. As in, the .esm files? No, they're all there, in both vanilla and modded installs. Â I did clean the modded ones, though, but the ones in the vanilla Skyrim data directory are as dirty as they come. Unless you mean something else by "master"?
  5. I'm having this issue as well, but I don't use OneTweak. Although I am using the STEP:Core suggested mod Double Cursor fix by the same author. But that doesn't have an .ini, as far as I can see. Moving d3d9.dll out of the Skyrim folder let's me start the game, so it is definitely conflicting with something else. Or maybe not, because launching vanilla Skyrim (not using Mod Organizer), I see the Bethesda intro video, with all the ENB info in the top corner, but then it crashes after that. Any help?
  6. So, Steam's doing their summer sale, and I was wondering if I need to do anything about my mods if I buy the Dragonborn DLC. Â I know I will need to re-download the ones that are marked as DB compatible, but is there anything else? Will getting the DLC change something that I should be aware about? And should I uninstall those compatible mods before I install DB? I figure there'll be more people wondering the same thing, since Dragonborn is one of the top sellers at the moment, so I guess I'm asking for them as well.
  7. As I just found out, you have to do that to create a BCF anyway. Â So how would I go about making it available?
  8. The "Tree Collison Fix" that was just added to the guide isn't set up for WB, it needs a BCF. Â I could try to make one, but I'm still learning, so it would probably be better if someone more experienced with WB makes one.
  9. The BCF for Skill Interface Retexture doesn't work for me. I've been tinkering with it for a little bit (although, I'll admit I have absolutely no idea what I'm doing), but nothing seems to work. I've tried both the NMM installer V5, as instructed, as well as the manual install. The option doesn't come up in the right-click menu under Conversions>Apply. The BCF for the Dawnguard patch, and the mods up to this one, works though.
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