Jump to content

mavanaic

Citizen
  • Posts

    525
  • Joined

  • Last visited

Everything posted by mavanaic

  1. maybe merging them with miscellaneous ?
  2. Paul, about Unique Flowers..I think you forgot to mention to install the main file and then replace the esm with the esp in the optionals..also in the changelog I don't see More Shipwrecks and Skyrim bridges..
  3. Good to know..will try it after I finish the Thieves Guild questline :D
  4. A lot of changes..How's the fps in game reacting after adding all those mods and removing Enhanced Landscapes?
  5. Not so sure..I think it doesn't have all those injuries and some..
  6. Seems there's need to change the old mcm settings for wildcat 4.0
  7. best way is to look in Tes5Edit before merging and see if there is a need of a little CRing between the patches
  8. re-run fnis..delete your old fnis generated files first :)
  9. open plugin in TES5EDIT..go to file header..click on the master file and edit to Enhanced Landscapes - Merged.esp...save..
  10. Then disable it and see if the issue persists..
  11. Are you using combat fatigue?
  12. I'm using those two with vividian enb.. Also I've seen that a patch for Caranthir Tower Reborn and Inigo/Enhanced Landscapes is up..https://www.nexusmods.com/skyrim/mods/77806/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D77806&pUp=1
  13. It can be merged safely...The problem is when merging two or more mods that contains navmeshes
  14. I'm thinking too that it's from this one..but Enai said it's not..
  15. I've written on the Aurora page..not sure if it's a bug..
  16. Finally found where the effect came from..it was from the warrior standing stone that I chose near Riverwood.
  17. Well if you think about it, it's a "conflict" between Ineed and CACO..If there are two mechanics that need to change the same thing..the one that needs to win is the one that the primary mod needs, in this case, CACO introduces servings on meats (so one beef is in fact 6 steaks) needs to be light, but for iNeed spoil system it needs to be heavy, but for me CACO should win, or risk on makeing that meat overpowered... Also..there's a "problem" with the alcoholic drinks labeled as "food"...I found that very annoying as SkyUI is assigning the symbols based on the type of sound used by the item.. For an easier way to spot them in the inventory we should revert the "sound-consume" in xEdit.
  18. It's just food is more complete..use the version that doesn't changes the effects https://www.nexusmods.com/skyrim/mods/77099/?
  19. You could merge even the lvl list patch..but look for the order in the right pane and maybe some CRing between them..also bash tags delev names stats
  20. You should also forward that one into the CR
  21. 0200528D is forwarded from Atlas Legendary into the CR..don't know any "020005BB"
  22. When you merge mods that have MCM you have to copy the translations as well..
  23. nope..Just finished the ebony mail quest as I'm obsessed by the sound effect that I hear everytime an enemy is near and wanted to see if it's the same sound that makes the ebony mail...so I wanted to craft some ebony gear at Lakeview manor :D..
  24. I think this is from MUS: Ebony equipment, and any recipe that involves Ebony, can only be crafted at the Skyforge or Gloombound Forge.Daedric equipment can only be crafted by a master smith who discovers the otherworldly secrets to its creation...Dunno where I can craft dragonbone thou..
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.