Well if you think about it, it's a "conflict" between Ineed and CACO..If there are two mechanics that need to change the same thing..the one that needs to win is the one that the primary mod needs, in this case, CACO introduces servings on meats (so one beef is in fact 6 steaks) needs to be light, but for iNeed spoil system it needs to be heavy, but for me CACO should win, or risk on makeing that meat overpowered... Also..there's a "problem" with the alcoholic drinks labeled as "food"...I found that very annoying as SkyUI is assigning the symbols based on the type of sound used by the item.. For an easier way to spot them in the inventory we should revert the "sound-consume" in xEdit.