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Everything posted by EntropyZ
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ACCEPTED XP32 Maximum Skeleton Extended (by Groovtama)
EntropyZ replied to EssArrBee's topic in Skyrim LE Mods
That answer was perfect, thank you. -
Most people aren't aware 'cause they don't read the description since it's a very popular download. Those settings are in the MCM menu. You just delay the scripts and/or reduce the damage it takes for blood to splash or whatever. The problem is that when you use overhauls that change damage you're going to have to take a shot in the dark to change these appropriately so there's blood but not too much since the game is really finicky when it comes to script latency and FPS. The game engine becomes really unstable, I think I found a masterlist of poorly running mods on reddit that outright said that it isn't recommended to use this mod at all or just turn off the scripts and use only the textures. The default settings with Requiem overhaul are insane tbh, since the damage is so ramped up. It was one of the main causes of my crashes and I only realized that after 2 years since using both Requiem and EBT together. I got so angry I split my keyboard in two, now I sit with my rubber dome Microsoft Comfort Curve 3000 happily. I was relieved after all that, I removed one of the four main causes of crashes on my system, and currently I have 0 crashes after carefully cleaning, patching, tweaking and load ordering mods. I have achieved what I thought was impossible with mods. You could say nearly 7 years of Bethesda game modding has finally payed off. Now I wonder if I can ever make Oblivion or Fallout: New Vegas run fine.
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ACCEPTED XP32 Maximum Skeleton Extended (by Groovtama)
EntropyZ replied to EssArrBee's topic in Skyrim LE Mods
I have a question, while the mod seems stable enough I wonder how much performance is being eaten by the active cloaking scripts that manage weapon/quiver styles. Personally I have disabled them, since running Requiem, Dual Sheath Redux and DynDoLOD already brings script performance down to a non-acceptable level. Also I'm conflicted between using vanilla papyrus values, and the slightly tweaked ones to help with script latency. I need to test everything with Elephant's script latency tester when I have time. Typically latency is at ~60ms on average with spikes up to 200ms when the frame rate dips anywhere below 45fps, removing graphical mods doesn't seem to matter and I can't get any further smoothness from ENBoost since I hit a wall with what I can do with it. I can't remember exactly, but I think there's a certain calculation on how much time per frame you're supposed to allow, this and second paragraph belong in another thread though. -
; Info: Crash when trying to do: v14 = MagicItem::unk_406C70(a3, result)->properties.projectile; ; Function may return NULL and other places that call this function check for NULL return. ; Address: 7E39EC ; Solution: Check for NULL and skip if it is. I've reported the 7E39EC address some time ago and Meh321 incorporated a workaround for the error, I had thought this wasn't of any use to the author, since everyone's load order can be very different and might not help anyone, I was proven wrong. It turned out that the error can be present in a few cases, the fix he made is genuine, I think the crash was caused by Requiem's magic or possibly some ability from Imperious race mod, since I do not run any other magic altering overhauls. Under some circumstances during combat I would crash due to this error. With only this applied and nothing else, I can run around Skyrim indefinitely for 20min+ in UGrids 5 and other .ini settings at S.T.E.P recommended defaults. I have disabled other settings from Crash Fixes to test if crashes may happen under any other circumstances and so far my load order of 170+ mods is 99% crash free since applying this one setting. With the combination of tweaking Enhanced Blood Textures (notorious for crashes) and replacing a combat overhaul with something less stressful. I don't think this plugin would have fixed the CTD's I had say one or two years ago. So even if it was available in it's current state, it probably wouldn't have helped me since there were so many variables that were making the game engine unstable. When I stumbled upon Crash Fixes on the site that would not be named, I was intrigued, and it seemed similar to what a stability mod for FO:NV does. The author seems to know what he is doing, his test methods are called unorthodox here, I do agree, but in the end there doesn't seem to be any concrete evidence that Meh321's causes anything to go wrong with save games at the moment. Warning, ramble below: I must stress that, rarely do I ever appear to report any issues since nobody would learn anything from my particular experience, since my Skyrim setup is very specific to my OS, hardware and load order configuration. My only 2 threads that I have created have resolved themselves by essentially changing everything since I upgraded my system. It was for the better, which I am quite happy with after losing so much faith with modding in general, in the past 4 years I had many failures to face but not without a bright side to it.
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Need help with CTD's, shortening load order, etc.
EntropyZ replied to KroganBloodrage's question in General Skyrim LE Support
You are using both Climates of Tamriel and Pure Weather? Those are both weather and lighting mods and should be incompatible. Choose only one weather overhaul. I switched from CoT to Pure Weather because CoT had weird performance impact and the weathers weren't varied at all. -
Changing Races: Long Term Effects??
EntropyZ replied to p4ck3tl055's question in General Skyrim LE Support
An easy and painless way to to change race while keeping progress, stats, etc. Is to use the "changerace" command in the console with the race editorid that you wish to use. After that use "showracemenu" to edit the body, face and everything else, but don't select another race though the racemenu or else you will lose the stats that you had before. If you want to start with clean stats (initial) meant for the new race, change the race through the command "showracemenu" and continue to edit as you would normally. Short answer is: The save game will be running fine with the changes you make to the race and stats, just make sure not to introduce invalid values when editing through console. The long answer: -
Constant FPS spikes while objects load
EntropyZ replied to EntropyZ's question in General Skyrim LE Support
Thanks for the input guys I appreciate it. I agree that having everything on the system drive is a bit too much, especially when I mod everything and game constantly and because of the high I/O going through the hard drive it shouldn't be a surprise. Plus, I've just discovered that WD Green drives should be avoided, unless only used for storage, light work or something. I've discovered the 4GB being too little as soon as I tried dynamic LODs. Meshes just hog all the memory and plus for some weird reason Skyrim mirrors stuff so that's even more load on the computer. If there was a scrap of code to do something similar, people who made SKSE, PapyrusUtil and so on maybe would have found a way to make that a reality. Regarding ExpandSystemMemoryX64= parameter, I have set that to false recently and didn't see much change on performance or stability. It only helped to have "defaultHeapInitialAllocMB" in skse.ini set to 1024 (768MB) without touching the scrap heap size, it was proven that the second block never goes above 256 anyway so there is no reason to change it. I recently went back to 768 (512MB) for "defaultHeapInitialAllocMB" I have a lower chance to hit the limit because I have set Skyrim to purge cells that I will most likely will not visit any time soon, but that only happens if I hit a load screen. I have to do another stress test to see how long it takes to crash with certain parameters in skse.ini and enblocal.ini being changed. -
There is a program which picks up after the outdated TPC and goes by the handle SMC (Skyrim Mod Combiner). Rarely anyone mentions that it even exists. I found out about it myself after looking around some forums. I don't think TPC could even be called a program because all it was is several batch files that do basic windows operations (copy, cut, paste). The main feature was able to use separate predetermined folders to combine texture mods. SMC does a lot similarly but it has updated list of which textures/meshes you can combine (they do replace whatever the developers deem a better replacement) and gives a lot control because of its GUI, something TPC lacked.
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The short answer is: No. Long answer: Claralux is an old mod and I suggest to never use it unless it is updated and optimized. Once you install a mod, most of them leave a permanent footprint on your save game, so you have to be very careful what you start with. Uninstalling Claralux will have negative impact even if you uninstall using the author's instructions (if there are any).
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Constant FPS spikes while objects load
EntropyZ replied to EntropyZ's question in General Skyrim LE Support
Your system is something I always wanted to have since moving from AMD CPU to Intel just for Skyrim, but I digress. Could you post your enblocal.ini and Skyrimprefs.ini in spoiler tags? Maybe I can help at all by reviewing your settings, I am quite aware of the performance differences of our systems. You shouldn't give up 2K textures, especially when you have a dedicated graphics card with enough bandwidth and VRAM. Town overhauls and better meshes tend to slow down Skyrim quite a bit, I faced that first hand when using SMIM with any of town overhauls, JK's Skyrim seems to have the most minimal impact so far but it is still pretty heavy in Solitude, Windhelm, Riften and Whiterun. -
Constant FPS spikes while objects load
EntropyZ replied to EntropyZ's question in General Skyrim LE Support
Update: After some frustration I uninstalled DynDOLOD in hopes that I could at least retrieve some RAM, I didn't do it by the book exactly so I pretty much lost most of LOD objects. So I cleaned out the leftovers from my save game, waited 10 days indoors. reinstalled DynDOLOD with medium preset instead of high. The FPS drop was acceptable. In my search to hunt down the last of the CTD's that have been bothering me for years, I went on the internets to research the mods I have been using, comparing load orders with other ones that people are running, all that boring stuff. And came up with almost nothing, the blame that had been put on some mods that made people's game CTD, wasn't really valid anymore because the mods have been updated, had bugs fixed and have been cleaned with TES5Edit. So I tried targeting mods in my load order that were rarely seen anywhere else, plus the ones that were made/updated before 2012/2013. (I still kept a few because I thought I couldn't live without them) I opened up TES5Edit and found out that none of them have any identical records or undeleted refs, then I was going to guarantee myself those mods were safe. So I used the automatic error search, found a few mods and patches that contained those, I don't really know how Skyrim usually reacts to invalid references but to be safe, I fixed those manually. I was feeling hopeful, so I fired up my last save that I was trying to fix after I uninstalled some mods. Went outside, got greeted by thugs 'cause I stole some soul gems from Farengar, Cat is a gold digger but Farengar didn't need those soul gems anyway. Then I opened up the console, put on speedmult 200 plus TGM, and went on a rampage going from my house in the woods through Whiterun hold to Falkreath hold then Morthal hold and finally Solitude hold (I was finally able to crash once I got bored of murdering everybody and when I entered the city to try and slaughter everyone senselessly while gloriously crashing at the same time). I was not disappointed! Usually I would crash in 1-3 minutes after starting such a test, the game lasted 30x longer without crashing, maybe it was just a fluke. Somehow I destroyed one or more CTD that have been there for years, I didn't know what to do or what to blame, naybe the so called "save game corruption" so I thought the crashes would go away once I start a new playthrough each time, little did I know that some .esp files that I loaded were always one step behind, ready to make the game crash randomly in exteriors. Only since last year I was compiling a list of mods in categories that are unstable/buggy/fps hungry/incompatible/outdated. By avoiding such mods, today I came to a realization that even though Skyrim engine is a shadow of what it could have been with the technology that was around. Modding the game heavily is possible without crashes and long as I stay cautious. I think I maybe am finally ready to start playing Falskaar, Moonpath to Elsweyr and Wyrmstooth. I was holding off from playing a lot of adventure mods for years because I was afraid all of it would be for nothing if the game just decided that it needed to crash. (I hate the implementation of making the application crash instead of letting it run as if nothing happened, but then again if the corrupt information made it to the save game you would be screwed either way) Its 3AM here and I am feeling fine. Once the sun hits I am going to take a nice bike ride to try and forget about the awfulness that I had to put up with because the mod authors sometimes just don't care to fix game breaking issues and me for believing that some mods I use are not too good to be true, because they are at times and I had my fair share of them in the past 4 years, so taking notes and building lists is very important to me, should I stop playing Skyrim for a number of years and forget about the negatives of modding. I still have the Superfetch CTD but a workaround to disable Superfetch completely seems to work OK. Superfetch probably only starts when applications are using more than half of my RAM, which happens only with Skyrim, because this game is a memory hog even more so when a lot LOD objects are visible. I am going to start playing Skyrim again and see if some of the distant detail reducing decreased the FPS spikes to a bearable state. I have to watch RAM usage constantly now while playing Skyrim, which is sad because this is the only game that starves the system of RAM. Hard to believe that Morrowind with MGSO, maxed settings, HUGE cell distance and a heavy load order actually uses RAM and VRAM and looks prettier in my opinion. PC gaming is becoming worse for me rather than getting better, it just puts me in depression each time I read an article about a game developing studio or publisher messing up. I wish I didn't care, but I do. *sigh* Enough typing for a day, just remember kids... take notes, manually search and destroy conflicts and errors in your plugins and finally enjoy the game if you haven't had the time because you were modding it longer than you have been playing it. Like me. There is always something satisfying about solving mysteries like mine! This PSA was brought to you by... okay I'm going now. -
Mods, downloads are blank after installing Windows 10
EntropyZ replied to hogboy52's question in General Skyrim LE Support
1.3.5 still didn't fix the shortcuts. They still crash MO immediately, I thought the issue would obvious so I didn't even report it. Windows blames one of the .dll libraries. 1.3.4 ran OK all of the time but I wasn't looking to break the program on purpose or anything. It's just that beta software combos should be avoided for the most part, unless you're the type that debugs everything, reports issues, that sort of thing. -
Mods, downloads are blank after installing Windows 10
EntropyZ replied to hogboy52's question in General Skyrim LE Support
Dat profile name. Seriously though, if you saved the profiles folder and didn't by any chance lose whatever was in it, you should be fine, your mods and load order intact. I don't remember if I have ever seen this type of issue before... Are you running MO with admin rights? Not mixing up installations? Are the file paths used my MO for saving everything correct? Also, I wouldn't recommend using the 1.3.4/1.3.5 beta versions more so on an experimental preview release of Windows 10, the stable release has it's bugs too but it's nothing in comparison to what the beta versions have in store. Did the "new" nVidia driver lure you in to use Windows 10 TP? I probably can't be much of help because I am not a user of the same OS. -
SKYRIMLE Re enabling plugins causes bugs?
EntropyZ replied to Ishit's question in General Skyrim LE Support
Slightly hard to comprehend this... post your load order in spoiler tags. Also why would there ever be a reason to disable all plugins, especially the unofficial skyrim patch? And what flags are you talking about? Do you mean the banners in the city? The game doesn't have any flags AFAIK. Also some objects stop animation if you are under 30 fps. -
Constant FPS spikes while objects load
EntropyZ replied to EntropyZ's question in General Skyrim LE Support
Well, since I am not running anything higher than default uGrids, memory seems fine for the most part. 2+ uGrids raise memory usage but not by much. I have tried changing distant detail settings and those are the only ones that do something with stutter, problem is that those settings are at what S.T.E.P and some other places on the nexus recommend based on my particular hardware, so while that works for everybody it should for me too, thus there isn't much point on going with lower values. The lag spikes can range from minor nuisance to completely stopping the game for almost 15 seconds, worse case scenario accomplished by forcing the world objects to load and equipping a different weapon from favorites via hotkey. On another topic, I need a stress reliever, because Skyrim doesn't want to play ball... In the mean time Fullmetal Alchemist and Dragonball Z Abridged for me it is then. -
I have made another thread because it is going on another tangent, it is loosely related to my "Superfetch and Runonce CTD" thread. This is heavily hardware and Skyrim related, so here goes. I am starting to doubt that 4GB is enough for both Skyrim and Any x64 Windows OS. I noticed that the swap file use is 1.1GB max, even though there is 900MB-ish left for any other programs, I am running nothing but Speedfan in the background to monitor temps and fan speeds, but Windows insists on using the swap file when Skyrim reaches 2.2GB usage overall, OS has about 0.7-0.8GB in use. I also noticed that after almost 3 years my WD Green 500GB is starting to slowly deteriorate, a run in HDTune indicated that my HDD is in decline since last run. I have used this HDD for pretty much everything, I have always had two partitions on it, one for OS and one for games. Discussions on the internet don't make it clear if having 1 partition instead of two is better for HDD reliability. Currently I do not have enough money to get a decent 120GB SSD, I always wished I had one and I still do not know what I am really missing. On to the main story... A large group of people that run an i5 and a decent nVidia GPU do not have lag spikes or stutter at all and can even run performance heavy ENB while still retaining 50-60 constant fps. I on the other hand have had lag spikes ever since I started modding Skyrim. I've gotten to a point where my Skyrim sessions are 95% crash free, Yes, it is wonderful. But for the love of Talos, I still get lag spikes even after upgrading from my previous PC, I can run with over 60 fps in exteriors but once I move the camera to the side or simply run from one point to another the system becomes starved of some sort of resource and begins hitching all over the place, and I haven't gotten rid of that, ever. Oh and the loading screens are driving me a little bit more insane now. Here is a checklist of what I tried during 4 years, a lot of this was done in order because a lot of stuff had different release dates or I only found out later about certain tweaks that are possible. Note to self: Max system resource usages: 1.9GB VRAM, 3.1GB RAM working set, 40% CPU, 1.1GB Page File I learned many great things while modding and playing Skyrim, so much more than the time I had with Oblivion. But I cannot get this lag spike/stuttering problem to go away, it isn't enough, I even tried to use default ini files, different computers and nothing has helped, what is the point of 60 fps if I can't even enjoy it long enough. I can blame the game engine all I want, that still doesn't change the fact that the game simply runs like crap whenever anything has to load. I have tried running on a computer with similar components with the exception of an SSD and 8GB of RAM, Windows tweaks tailored to that and having both OS and Skyrim with all the mods all on the SSD partition. And guess what!? That computer was still having the same problem.
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Purging Cell Buffer on it's own doesn't do much. All that does is put the earlier data that isn't used into the scrap heap block so it frees up the normal memory block. Skyrim executable's memory management kicks in from time to time deal with the scrap block later. What I said might not be accurate but as I am not an expert of this but you should get the general idea. Sheson could tell you more.
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Memory blocks log seems to suggest that increasing both block1 and block2 by another 256mb should be done just to make sure this isn't memory related. I've done so myself when a kind member pointed out a dynamic LOD mod which I wasn't using before. (I am now using DynDOLOD to make up the loss detail when using inferior uGrids or having the full statics disabled) Some areas are more taxing on memory than others. And as soon as the first block fills up the game tends to crash. You're not hitting the limit during the crashes though, but it's better to be safe. The area near Halted Streams Camp has a heavy load on computers because the bandits in the nearby towers. I have crashed there more than once myself and the frame drop is massive for me because I run aMedianBorn 2K textures for armors. I don't remember if I ever crashed near Driftshade Refuge but in the past I have experienced crashes during the Companions' questline for explainable reasons. The papyrus log is 95% useless, sadly. One way of trying to reset cells is to type "pcb" in the console, wait in a vanilla indoor area for 30 or 31 days to make all cells reset completely. save the game. Restart Skyrim, then load up the save game you made. After that every place should have different NPC spawns depending on the area. All of this can't be bad luck.
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I'm a user of Smart souls and Soul Gems Differ and haven't come across this... Did you find anything with xEdit? Do the soul gems use the vanilla formid's?
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CTD Randomly When in "Potion" Section of Inventory
EntropyZ replied to thunderclam's question in General Skyrim LE Support
I remember having the same type of problem before, and I'm not sure how I got rid of it. I don't know if it was potion (I did have loads of items), it might have been. I wish I kept a log of every CTD I came across and fixed, I'm feeling stupid now, what if some old CTD comes to haunt me later... But the chance of that is very low because most of the mods I use are either made or updated during and after 2013. But, this problem seems so old like I had this back in 2012/2013, mods back then had so many bugs and conflicts a lot time and the unofficial patches were updating constantly during that time and Bethesda were still working on patches. The rapid updates made my save games increasingly unstable and put me off playing Skyrim for a long time, well until I remember what I have been missing. I wonder if any old forum threads exist anywhere that report how to get rid of this issue. I'm kind of surprised that during this day and age there are still some Skyrim mods/patches used which are really outdated, or... mods that slow the game down and bloat save games slowly, and later you realize that it is too late to go back and change something. Having a second look at your load order, I can only say that it is time for a cleanup and get rid of some mods or pick an alternative, even for those mods that you can't go without and aren't in any of the S.T.E.P guides, plus being legitimately reported as buggy, slow or just outright non-compatible. Start a completely playthrough and rigorously test it to ensure you won't get CTDs like this when you worked so hard on your player character. Believe me, it's worth it even if it takes weeks or months, obviously you have to consider if you love Skyrim this much or have time to do this, it is really up to you how you want to go about this. I wish I had an answer on this problem, but it's gone with the passage of time. I can only say good luck. -
Glad you got this sorted out. As is turns out I just remembered that I had this same thing happen in one of my playthroughs and getting aggro from ANY guards in the area is way too easy with Requiem overhaul because it increases detection range and makes NPC's have super senses that can only be negated with having sneaking leveled up quite high. The detection/aggro range is so high that NPC's will get scared of a dragon or any other high level creature that is in a cell way before I see, hear or feel a said thing ever being nearby, which tends to ruin a lot of quest dialogue for me, especially when I am playing with non vanilla quests. Back to the Embassy... The difference is that I would CTD later rather than just after moving out of the cave. But I recovered from the CTD by playing one my last save games which was made hours ago. (Yeah it's not that I don't save because I forget, it's because there's a bunch of papyrus spam and it all ends with VM is freezing which usually leads to a CTD later on.
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Very good of you to point out a possible culprit. To be perfectly honest the way automatic sorting programs put lighting mods or actually mods in general is just abysmal at times. If you take a look at the old way that BOSS masterlists work, the lighting mods are placed in order very late in the load order almost just before any rebuildable patches, reason being that lighting mods affect a very large range of changes. Thus most mods that do large changes tend to go later in the load order, so they their changes won't be overwritten by other mods. The only way to stop having that problem is changing what goes after what, or if people have time on their hands, they create a patch which usually keeps the original load order and both mods in question changes so you can get the best of both worlds without changing anything yourself. The way I go about managing load orders is to make my own edits to load order with the userlist that reduces the chances for conflicts or if I simply cannot do anything good with that, I create my own patch. Never assume that the auto sorting makes everything problem free, it doesn't really. But. What could be good for one person, might not be good for the next. ELFX enhancer module is not compatible with many mods in some cases. Try to place EVERYTHING from ELFX after mintylightningmod.esp so it looks like this: mintylightningmod.esp EnhancedLightsandFX.espELFX - Exteriors.esp ELFX - Dawnguard.esp ELFX - Dragonborn.esp ELFXEnhancer.esp ELFX - Moonpath.esp Skysan_ELFX_SMIM_Fix.espAlso try disabling ELFXEnhancer and see what happens. Play around with the load order it might help. Personally I have never used enhancer module simply because the mod author does state that it cannot work with some mods. I do not remember if that counts for interiors, exteriors or both. Problem mods seem to count other lighting/weather mods and town overhauls I believe. You seem to be a smart fellow, I'm pretty sure this can be figured out. I don't know if it is easier for you if you have someone to bounce ideas around.
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Well this is harder to troubleshoot externally, hmm. Disabling mods for a short time to test is fine but only if you have backup save games. This method is used to troubleshoot the possibility of mods that are conflicting. Trying to get through the load screen would be your goal. --- I wonder if changing load order of mods differently between save games affect anything or that is just a myth... In the past I have seen more instability when I switched from BOSS to LOOT, the new sorting mechanism changed the load order to be unrecognizable, soon after the crashes brought me to a breaking point so I had to start a new playthrough for the 20th time because of this. There was almost never any other reason to start a new character for me other than the blasted CTD. Possible mod conflicts, new patches, overhaul reworks, you name it. Everytime I try to change or update something during a single playthrough makes it increasingly unstable, you won't notice it until it is too late. Only recently I vowed myself to double check the mods I start an MO profile with and never remove the mods even if it will be biting me in the a** later. In the case that I simply have to remove something or my save game becomes too unstable and I still want to salvage it, well there is some software than can help out when everything is bleak. It is mainly used when mods start to operate slowly or the save game contains left overs from mods. "PapyrusDataTransfer" https://www.nexusmods.com/skyrim/mods/53045/? If you have really tried and exhausted EVERY other option of troubleshooting the save game I can only suggest the use of this to bring back the save game to slightly more working order. Only use this program as a last resort as itself can break your save games by removing vital parts if you aren't careful or didn't read the instructions. Always have a backup of your save games, you never know when you'll need them. It might not solve your problem, but it is worth a try!
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Do you remember which mods you installed/removed before this started to happen? Are your patches up to date with mods? Were your skyproc patch consistency files overwritten? (Dual Sheath Redux) Are you running any mods that had files last updated before 2013? (Jswords and Omegared compilation) What are you using to manage and sort mods? Are you using appropriate measures to deal with memory related CTD? Have you tried troubleshooting mods by disabling some by category and trying to get though the cave? There are so many questions here because all we know so far is only the load order and where and when the CTD happens. It's recommended by some people to stop using mods last updated before 2013 because they have varying issues, some weapon/armour mods are excluded.
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Common CTDs, Freezes, ILS and memory issues
EntropyZ replied to hishutup's question in General Skyrim LE Support
Also, it would be wise to have -forcesteamloader parameter used for the SKSE executable in the arguments for MO. Sorry if that was already mentioned.