Jump to content

edynacio

Citizen
  • Posts

    463
  • Joined

  • Last visited

Everything posted by edynacio

  1. Darth, Could you keep an option, with instructions, on your guide under "NPC Retextures" for the ones who have the 3 Bijin mods. It seems that Bijin All in One 2016 would provide the fixes and the merge. So you don't have to provide the merge yourself. The option under "NPC Retextures" for Bijin, would be to keep compatibility with the other mods in that section that you might add. I believe this would be very helpful for many that have the original Bijin mods without having to remove Bijin from the guide. Hope that wouldn't cause too much trouble in your end.
  2. I'm personally not a fan of the paper map but I believe it's use can be optional with SRLE Extended
  3. Nice little immersion mod posted by Chesko today: Simply Knock https://www.nexusmods.com/skyrim/mods/73236
  4. Yeah, stability is more important that quantity and variety. :(
  5. I asked because was wondering which mod, base attributes will be kept. Never tried either mod, but was thinking about using Disparity MCM menu to lower the base carry weight for my character and depend on use of backpacks for immersion.
  6. What mod would take priority, when creating the patch, Disparity or Imperious Races?
  7. Optimized Vanilla Textures is now available through an external link on Nexus. Is that ok to have the bsa extracted when installing them using the fomod provided by the author? EDIT: Nevermind. They shouldn't be extracted.
  8. He changed the reason to: "The reason given by the author is: Re-publishing is undecided." Maybe there's still some hope. Bijin NPCs for Seraphim is now available https://www.nexusmods.com/skyrim/mods/71381
  9. Awesome! Thanks :)
  10. Sheson has a mod on Nexus Memory Blocks Log https://www.nexusmods.com/skyrim/mods/50471 Could anyone confirm if it's still ok to use it and tweak the ini according with my own system? Could anyone share a link were I can read more about it? Could't find anything on STEP.
  11. At a 30 fps drop is fair enough to keep it out of the profile.
  12. If the settings are an improvement from the base SKSE.ini, I personally don't see a need to change the guide.
  13. I would like to suggest Dawn of Skyrim Collection https://www.nexusmods.com/skyrim/mods/58275/? Not sure how it will perform with the extra NPC's added by the guide. The Bannered Mare seems already overcrowded at night with just the extra NPC's added by Dawn of Skyrim. It would be nice to add something that makes the populated areas more complete and alive aesthetically, to go along with the extra NPC's added, without a lot of conflicts and performance issues.
  14. Darth, Your work with restructuring the guide was well worth. It makes it much easier to install SRLE extended while keeping the integrity of SRLE Base. Very much appreciated! Quick question. Your guide has Wearable Lanterns removed. I haven't tried it yet but with SRLE base, I always find them very useful in dungeons because they are too dark without a source of light to explore. I know you can use a torch, but if you have both hands occupied with a weapon during combat you can't really use a torch. Just wondering if you have the same experience. A suggestion. Your guide changes the SKSE.ini from SRLE Base. Wonder if would be a good ideia to add instructions to have SKSE installed for Extended and deactivate SKSE for the SRLE Base. Or add a overwrite mod folder with SKSE.ini only for SRLE Extended.
  15. That's what I was thinking. Just to be safe. Thanks.
  16. When re-patching: * Real Skyrim Snowflakes - Vivid Snow * Real Shelter Do I have to use a fresh * Vivid Snow.esp and * RSPatch.esp or is ok to apply the patch and let it override? I ask this because * DynDOLOD.esp has to be a fresh one but not sure about these other 2.
  17. Quick question, just to make sure. After building the bashed patch this plugins become inactive on the right pane of MO: *GQJ_DG_vampireamuletfix *Complete Crafting_TrueWeaponsLvlLists Should they remain unchecked?
  18. Just for the heck of it. As anyone tried: https://www.nexusmods.com/skyrim/mods/72803/? https://www.nexusmods.com/skyrim/mods/52322/? The images on Nexus look pretty awesome but I'm sure it will be incompatible.
  19. I personal feel that it makes more sense to have the carriages only in the main City hubs that branch to other major hubs and small villages, rather then a carriage sitting around in minor populated areas. But that's just a personal preference.
  20. I could go without the Carts in those locations.
  21. Farmhouse Chimneys is now added to SRLE base :) Would you consider testing Dawn of Skyrim as well?
  22. I wonder how Dawn of Skyrim would perform with the NPC changes added by SRLE Extended and how much drop in performance would cause? Also, Farmhouse Chimneys seems to add realism to towns.
  23. I was just reviewing Nearox great guide for SRLE Explorer and I'm having a few thoughts. It looks like, now that SRLE Extended has included Interesting NPCs and will possible include Inconsequential NPCs, the only thing pretty much missing from that guide is the World Improvements section with Dawn of Skyrim Collection, Farmhouse Chimneys, Jks Cities - Lite and SuperLite and a few location tweaks. Obviously SRLE Explorer will be on standby due to the complexity of making that section compatible with ICAO and will be dependent on future versions of that mod. Also because of performance and compatibility sake, that section would be hard to add to SRLE Extended. What I'm wondering is, if exists a mod or a way to add more detail to the cities and towns, while avoiding incompatibility to ICAO and causing a negative hit performance to SRLE Extended. Something to make the populated areas a bit more interesting and coherent with the extra NPC population added by SRLE Extended. Either way, is very exciting to follow the maturing of this project of Darth and Darklady, from a simple forum discussion to an awesome extension to the SRLE!
  24. Darth and Darklady, Thanks for the key colored in the SRLE Extended integration. I love it!
  25. Was the following mod considered for SRLE or SRLE Extended? KS Hairdos - HDT Physics https://www.nexusmods.com/skyrim/mods/70363/
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.