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berndaroy

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Everything posted by berndaroy

  1. Darth lovely to hear from you again. Hope all well with you and family
  2. JD hi! I have yet to look at SSE, but the way things are heading in the long run(regarding SSE), yes i would like to try that
  3. Lexy hi! No problem as I'm fine tuning my set-up. Had moss .esp from Ruffled feathers still active and may be why the moss looked odd. I need to try the mannequins with all armor on and not just masks. I'm not good with xedit but LOTD uses head 30 record, where as ICH uses hair 31..does that make any difference?. I'll try as you said about the body or push comes to shove i still have copy of old CR and ICH patches and see what you did. Any way thank you for trying i really do appreciate it...Best regards
  4. Lexy hi! As promised i have finished my build and did a test run on the new CR fixes you made regarding the dragon masks. With a mod called "Additemmenu - Ultimate Mod Explorer", went into the museum and grabbed the mask copies (as you would if making them at work bench) from LOTD mod and placed on the mannequins. All except Miraak and Krosis displayed as they should. I will check to see what you did and see if my set-up has changed any thing, though it shouldn't as CR is right at the bottom before bash etc. Lastly in regards to the previous post...like the mountain texture, how ever where moss should be, instead of green, i have what looks like ash (grey), as though red mountain has blown it ash across the land...but again may just be my set up at the moment. Hope all's well and best regards Berndaroy
  5. Thanks JD for the feed back, that's good to know. Cheers
  6. Lexy/Nozzer hi! Just read on LOTD page and from Sirjesto "Also, off topic, but you can un-install the modern brawl bug fix mod. Enai included it in most of his other mods, so if you have Apocalypse, Ordinator etc. you already have it." Just some information to do with as you see fit, if you don't know already
  7. Nozzer/Lexy hi! A small instruction i read on REGs page in regards to merging with Merged tool, that I'm not sure of and wondered if you know better. When you have made your merged mod, if the merged tool has created a new merged seq file, it states to "remove any individual seq files" of merged mods from the merged mod folder: for example the Relationship Dialogue Overhaul mod when merged, you have in the new merged folder..seq folder 1. RDO Merged.seq & 2. Relationship Dialogue Overhaul.seq. So is the second .seq no longer relevant now that a new merged version is made....or does it not really matter and should it be removed. It's not an issue as the guide(SRLE Ext) has been out for awhile and people have been playing with no issue in regards to this....I'm merely curious and trying to learn more
  8. Monobloc hi! that's good to know. Ya I'll stick with the basic version..it was merely curiosity on my part as the original SRLE used it but was dropped due to compatibility with LOTD. I'm trying the cities and Etac from regs, i had a number of the cities mentioned with others(better docks etc ..as helped by PaulRoot last year) with minor problems in my last play through, but trying Etac (parts of..minus Arthmoors villages ) with this new build. Will see if there is issues when finished building Bmccarti hi! Unless the author states NOT TO unpack the bsa ( as with Arthmoors mods/ villages etc) you can have MO unpack the bsa. Also there are some mods that don't have voice dialog hence the use of Fuz Ro D-oh - silent voice at the top of the build...but not sure of the mod you are using. This is my understanding though others here may have better understanding...Hence why its a great community that i love, respect and enjoy
  9. Lexy sweetness thank you..No I'm not trying to create pressure..i know you are a busy gal. I write the way i think in my head, but that doesn't always translate on paper as it were, ..in my head I'm merely wondering if.. and if it translates as pushing/pressure, please forgive me, its not my intent. Really love Darth, yourself and our pop-in now and again master, for ALL you have done for us. Thank you most humbly Berndaroy
  10. Lexy/Nozzer Hi! So in regards to Realistic Room Rental Enhanced...was dropped as it conflicted with LOTD, and basic used in its place, together with showers in inns. Sirjesto did refer to this mod..https://www.nexusmods.com/skyrim/mods/57376/? to overcome the conflict with LOTD, if using the enhanced version, which would do away with showers in inns as enhanced version has bathing facilities. He did STATE that he had not personally used the mod, so do you have any thoughts?. Also I'm at the stage of merging and wondered if you have all ready included the ICH/ Dragon mask problem records to the new CR or can the records you have fixed be amended in the ICH Merge? Great game Nozzer, though both sides I'm sure would be a bit disappointed with a draw...still you never know..the all blacks are due or overdue a failure!!!!!
  11. Yes Ma'am, I'll go put myself on the naughty step and wait for dad to come home and have a talk with me LOL. No problem regards to landscape still working my way through. Just a query on prerequisite page. The official HRDLC1,2,3 are a known problem(don't work well with LOTD) and we have replaced with optimized versions...this I'm sure you already know, so question is should any mention of them be in prereq page and not just have them removed. Lastly do you foresee updating LOTD to v19...it would seem to have stabilized. Thank you sweetness
  12. Lexy hi! Sorry been away last couple of days, checked the forum and I'm way behind. Thank you for the fix, but sorry i cannot check as i took the plunge just after i posted to do a clean Skyrim install and rebuild in anticipation of a stable LOTD v19...bad timing on my part. When i get my rebuild done I'll try, but I'm sure by then someone my have tested it. Thank you for taking the time to check this and sorry the bad timing on my part..best regards Berndaroy
  13. Monobloc hi! I have not tested it on my character...never had any interest to do so...prefer to play without head gear. No never ever played as a beast race. I looked in xedit LOTD, CR, Kon/acc and ich helm/patch, and the only thing i can see, bearing in mind I'm not good with it, is head 30 record in LOTD not carried over into ich helms or CR. Not sure if it relevant, any way taken the plunge to rebuild, fresh install of Skyrim to update to LOTD v19 seems to have stabilized. Out of curiosity i have win8.1 64 bit, to play SSE do i need to upgrade dx drive to 11(i think its 11), as LOTD has beta version to work with SSE, but i see win 10 uses higher dx drive with SSE Berndaroy PS Ignore last comment..checked my system what version dx i had and requirements needed for SSE...age showing it ugly face again
  14. Monobloc thank you for the answer. I haven't updated for a little while and might have missed the undeath update. You only mention Rahgot...i assume it applies to all Dragonborn priest masks? Berndaroy
  15. Lexy or Nozzer hi! So awhile back you made adjustments to the CR due to problems reported about dragon masks not fitting/showing on a player if equipped. I've just finished Konahrik's Accoutrements - Dragon priest mod, and cleaned robes of curses, made replicas of masks and placed them on mannequins in the Dragon hall. However 8 of the mannequins refuse to show the masks whilst the rest do. The eight are.....Heninorraak, Morokei, Otar, Rahgot, Vahlok, Vokun. Volsung, and Vahkriin( sorry if spelling mistakes). I tried them on my other house mod thinking it may be the mannequins in Dragon hall, but the same results. So which records do i need to look at to forward or adjust in the CR to fix this...or am i going about this wrong. Appreciate any help/pointers Berndaroy
  16. Merrsion hi! I may be wrong but as i read and understand, the LOTD patch provided, is for LOTD version 19. The fact that version 19 has had a major overhaul... scripts removed etc, is why a NEW GAME START is required. I was going to ask Lexy and Nozzer the same question, but you beat me to the punch. Yes i too have looked on patch central and there is no old version, so best to wait for a reply from either Lexy or Nozzer. Or rebuild the patch yourself with version 18 patches (if they are still available on patch central) and follow the layout as seen on the guide if you have followed it strictly or add patches if you have other mods built on top of this guide Berndaroy
  17. Oh Darth you have made me laugh tonight and i really needed it. As Grand Master we love you and you did an epic job on your office etc. Have you moved your bed into the dog house yet...seem to spend a lot of time there of late . Sit back and enjoy, a bit of rest with the kids and any other projects you have on the go. I was going to post a question here before i read your post...So does any one know why mannequins sometimes display helmets/masks on some and on others not. Finished konahrik accoutrements and placed gear on mannequins in Dragon hall with replica masks. Two thirds show masks other third don't. Thought maybe the museum mannequins are at fault but in my other house mod the same results. An ideas would be greatly appreciated Berndaroy
  18. AHHHHH...So he does still live. Wondered where our leader had disappeared, hiding out in the back woods of Australia. No we have missed you and do so love you, that witty Aussie humor and testy replies at times LOL. It just that you don't have those lovely red locks of hair. Sweet orcish face, fiery temper for putting "ONE" in the dog house or calmly stating the family is expecting but not her etc (only teasing Lexy : might be on the naughty step here). Ya it good to have you back and up and running. Cheers mate! Berndaroy
  19. Lexy hi! Lovely to have you back up and running. Congrats to "THE MAN" on epic refurbishing/redecorating of your office, and yes time to put the feet up and enjoy the girls. Might i suggest the flin this time, as moon sugar and skoomer tend to have a negative side effects, that leave you drained and fatigued, with bad with-drawn symptoms of hand shaking and wanting more ...all for the love of a game LOL. Any way hope you had a good time resting enjoying Mr Root and co, and best regards to Darth and family Berndaroy
  20. Lexy good to know. I wasn't aware of the v.2 version and with all the talk here and else where, i thought to post it here to help others who also may not have been aware of this. My trust is in you, Nozzer and Darth and in any case still having a blast with the guide as is and LOTD 18. Won't consider rebuilding until LOTD v19 is settled, by the way dyndolod been updated (2.30) and a patch for LOTD v19: https://forum.step-project.com/topic/11997-dynamic-distant-objects-lod-dyndolod-227/page-14?do=findComment&comment=206464 Berndaroy
  21. Lexy sweetness hi! In regards to CACO v2, besides starting a new game you may wish to consider the mod authors notes: "CACO V2 BETA You MUST start a new game before installing this file. Do NOT try to update from a previous version of CACO mid-game. If you do, it will likely trash your save. Please understand that this is a beta version. While the features included in this file are considered complete and should be stable, additional changes that I intend to make prior to fully releasing version 2.0 will likely break any existing saves made while using this beta, and will therefore require you to start another new game. Patches created for previous versions of CACO will need to be updated to account for some of the changes made, particularly the Form ID changes. You will need to wait until patches have been updated for version 2.0 before using them. If any of these things bother you, then you should avoid using the beta and wait for the final 2.0 version to be released." As v2 is still BETA you may wish to hold off until new full version is released as THAT TOO WILL REQUIRE A NEW GAME Berndaroy
  22. Concerningfart hi! In regards to your query about the left hand pane in MO and layout, yes Darth's layout would be correct. If you have followed the guide step by step and installed as stated, your mod lay out should reflect the same. The only discrepancy that i can see at a glance is at the bottom "Sobek-Ra Race Menu Preset", may be Darth's personal preference of a race he has added for his own play through. Cleaned esm's should be placed after optimized Dragonborn textures, before USLEEP (Unofficial Skyrim Legendary Edition Patch) i.e between the two Berndaroy
  23. godescalcus hi! In regards to the DBM_Sofia_patch, here is what Sirjesto says "The patch for Sofia is no longer needed with v2.5+ of the Sofia mod.". Bear in mind that the guide shows it as one of the mods merged in the LOTD patch made by Sirjesto, how ever the guide needs updating, both Nozzer and Lexy are down with their computers and until they are back up and running, you need to bear with them. They will, with others, try and help you with problems as best as can be under the current circumstances Berndaroy
  24. Lexy hi! I asked this question many months ago to which there was no reply. I read with Dyndolod ( on web page nexus), that when you generate both textures and .esp, to NOT HAVE MO HANDLE BSA TICKED, as mo sometimes blocks other tools from reading/searching for asset required when those tools are run. So i have always followed this advise and when Dyndolod is done re-tick the handle bsa box. Is this recommend practice here on SRLE Ext LOTD? Best regards Berndaroy. PS if memory service me right it was in the video tutorial that this was mentioned.
  25. Hmmmmm! SO MUCH for a hurricane about to be unleashed, upon poor pale eyed boys from northern climes...more like a whimper with tail tucked between the legs, scampering off for the nearest shelter. More like faltered puff of air....Congrats the the English boys they are playing brilliantly at the moment....STILLL there is the small matter of a "LITTLE URN" with burnt ashes to put a spike into the English proceedings... "Any one for tea, i say what, what!" LOL Berndaroy PS it would seem that it was the PUMAS that were laying in wait for an unsuspecting springbok to happen by(rugby championship) tsk tsk.
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