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berndaroy

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Everything posted by berndaroy

  1. JD thank you for your reply......ok for someone a bit thick, does that mean you can access screen scenes in CK or not possible..and if so under what category are they found under?
  2. Small query if i may Lexy: The loading screen pictures as seen between cell changes are found where, and is it possible to remove ones you don't like. In Morrowind in splash folder you could remove those not liked or add in ones created by the community. With Skyrim i can't seem to find them unless they are in a bsa or file format i don't recognize. Appreciate any feed back and please don't stress over economy systems etc..EVERYONE will have there own requirements or likes, not worth stressing yourself out. Finally any news on our shadow hiding ninja leader...black cat in the background seems appropriate LOL...hope he is well: Best regards to you and family Berndaroy
  3. Ha! This is a game not real life Sheriff of Nottingham LOL
  4. Sirjesto pointed out that with Enai mods, the modern brawl patch would not be needed(as they are included in most of his mods)....however JD Smith and now our Dark Lady Lexy has pointed out that with Modern Brawl load near the end, allows for the patch to overwrite any other mod/s that might have old or broken records i.e it's a safety net: As for the prices Lexy ya seems fair
  5. Thank you godescalcus...you learn something every day. Sorry i assumed you used MO and yes relinker is a brilliant tool..best regards
  6. Memnochs hi! There are only certain mods that we DON'T EXTRACT namely Arthmoors mods. Most are extracted for the reason of removing or hiding certain meshes/textures etc. This is the case with enhanced blood as certain textures need to be removed
  7. godescalcus hi! "relic hunter start, Madmasker and Solitude Skyway, for these three mods have navmeshes and merge plugins pops a message saying they have to be rebuilt in the CK." Yes i have had that in my other merges as well...and tried the espify masters etc, load ck and save etc in my previous game, but that brought on a whole lot of other issues...especially with LOTD loading in ck(to big data or some such warning from ck). I raised it with Sirjesto and he said not to worry about those navmesh warnings from the merge tool...and i must admit i found little or no problems in regards to it. Madmasker and Skyway I've merged, as said before, the only ones i haven't are relic hunter, fossils and new treasure but only to allow for updating or until stable. If you wish to be certain drop a spoiler to Sirjesto on patch central..He has ALWAYS BEEN A GENTLEMAN in helping and responding....PS how do you highlight a previous post into your new post...can't quiet figure it out?
  8. godescalcus hi! Yes you can merge the archaeology patches together or into the LOTD merge patch. First clean errors (safe to remove according to pickysaurus as they were accidentally left behind), as well as relic hunter start and new treasures if using. Personally i don't in case of updates..they both fairly new(last two). HA+IW+IA+DG + WAF_CCR_CCOF were always the original versions used by Sirjesto in the LOTD patch built by him for this guide Berndaroy
  9. "lol "idiot check" I see all the years of my wife being with me and helping out on gigs has rubs off. For anyone interest an "idiot check" is a technical term we in the sound a light industry use during a Get Out/Derig. It is basically the last thing you do before leaving a venue you walk around double checking you have not missed anything and you got all the kit.".....Bahh and to think i was getting all hot under the collar, building up a head of steam, about to blow a gasket, self righteously demand "how dare you call me an **** for not having read the instructions....ONLY TEASING but it did make me smile
  10. Lexy and Memnochs thank you. As i thought it a basic conflict resolution patch. Yes you have done all the hard work precious one so no need for it...again i read things and don't always put two and two together..hence seeking of wiser heads..all part of the learn curve with modding...PS Good to see you dipping in and out again Master Guru Darth
  11. Question i've been meaning to ask of wiser heads is: Micheal of gamerpoet and Staaag on his guide, mention a merge plugin mod through xedit to be run before bash. I'm i to assume that this is the same as CR but pre/basic fix before hand editing or is it what Matortheeternal Matorsmash seeks to do, but on a grander scale. I also vaguely remember reading that it isn't recommended, could someone please clarify...much appreciated Berndaroy
  12. Small question Lexy, just removed the mod authors latest recommended dirty edits from Undeath and classical...is the bash all tha'ts needed to be rerun or/and skyproc....can never remembers this.Thanks precious
  13. "I of course had Sofia and Toccata along for the ride." Leave them at home Lexy..it may prove interesting HeHe...
  14. godescalcus hi! "Danh... I was too busy playing, sorry for not casting my vote LOL I still won't use undeath and its battery of patches" it was a closely fought contest...15 vote to remove; 37 to remain and remaining votes 13 undecided..only kidding, the reverse of our countries future LOL
  15. Rayhne hi! Agreed female character DOESN'T run around in skimpy armor (hate those, women are not objects or perverted sex trophies), use dragonbone armor. Ineed, your hunger, campfire, frostfall, AAE, wildcat, ordinator, disparity and imperious, are the only mods i don't use...even gone with undeath(which i don't like..but willing to give it a go again). Reason for it is as stated before in terms of basic needs, the others due to the fact i use a custom race mod and would be pointless to have if not playing one of the in game races. Lastly i like to explore and not seek out combat enhanced confrontation...but these are my choices. Again as previously stated I LOVE THIS BUILD LAYOUT from Neovalin to present day and have always worked around it
  16. Lexy hi! Looked into it a bit more and it would appear to be The great equalizer. I don't use wildcat or any race modifier mods...i love the Lunari race mod(custom race) for my character. With the equalizer script i have to set any mod that i don't want changed. Ya, you are right, but lets be honest here...starting a new character again for the uptenth time and slowly working your way up and then major changes to your favorite mods means start again becomes a bit long in the tooth..hence my, as it were, pre-built character, before heading out just eliminates the early steps..but yes its a cheat. Any way I'm rejigging/tweaking load order/build and will start again and see....if not, well then time to enjoy the challenge. Thanks for the hard work here Lexy/Nozzer its really truly appreciated as I'm sure many will agree with
  17. Rayhne hi! No i don't use ineed, your hunger, campfire and Frostfall and haven't for a long while. My game play is to enjoy the game exploring, and not have to continually seek shelters, build camps or have a heat source when in colder climes. Yes they are for realism and many people prefer them..i suppose i will try a game based on those. If I'm perfectly honest, don't even use horses in game....prefer to fly (flying mod beta with flying mod overhaul and enhanced....missing the levitation spell from Morrowind), though i still have them loaded in load order. I love this guide and the many hours of sweat and love poured into it, but take out that which i don't use. Yes you need to adapt the CR but there is clear instructions on how to do that
  18. So I'm curious if any one else is experiencing this. Ran the new xedit scripts i.e the great equalizer, true medieval economy etc, merged them bash patched etc. Started a new game couple of days ago, trained up to 100 with favorite weapon..bow and arrow, went to Winterhold to start the thane quest as i had problems with my last play through. Given the quest to kill bandits etc. Level 20 (yes i do all the boring training with levelers tower mod, before venturing out into the world), and find it RATHER CHALLENGING....bandit dog takes four arrows to kill, bandits double that and as for the boss, the amount of arrows to the head and still keeps coming DOES NOT SEEM REASONABLE. It would seem we are now on par with Requim, but it may just be my set-up. Don't have a problem with a challenge, but dear Lord whats it going to be facing the ebony warrior later on in game...any thoughts would be appreciated Berndaroy
  19. AlexTU hi! Run Loot first and then manually adjust your load order to match(That is if you are following this guide). I don't have all suggested mods here (90% of), but manually adjust after loot to look similar to Darth's load order at the top of the main page guide. Fnis should not be that low down, it deals with animation mods. Not sure of your disappearing act but may be a texture error. Wiser heads may be able to help here, pypyrus logs may indicate the fault, but I'm not clued up on that...Berndaroy..PS Nozzer in regards to 600 pages...well the baby just keeps on growing and a long way from when our grand master first started this this beast of a project....Bet he never expected this out come LOL
  20. Just a little update...LOTD has new core v19.1.6 LE for those that haven't started yet, or v19.1.6 update for those who have
  21. Small question to Darth, Nozzer, Lexy, Paulroot and JD Smith i.e Wiser heads. For a long time now I have looked at Skybirds to add to game but have always been put off by the "dangerous" mods list as unsafe. However apparently this was faulsely reported and has been removed from the said list. Apart from an issue with ASIs that can be fixed in Asis I.n.i section, do you still think it unwise to add this mod on this setup, due to script possible problems..I don't mean officially but personal build under animal section.....I'm still a little wary, yet it has huge endorsments....I will take wiser council if I may
  22. Lexy hi! Can you refresh my memory, but I vaguely recall reading that this guide would not be compatible with "The great nexus sky rim overhaul mod" or NSO. Is that correct....last day of holiday and trawling through nexus mods whilst slowly cooking like a split roast on sun lounger beneath a blazing sun like some bad baal/sun worshiper...best regards
  23. Personally I think if people want undeath, so be it, but for me I dislike lichdom, vampirism and werewolf or anything DARK/Death related. On my present build I have dumped it. Played undeath once before and wasn't impressed. Should it go great, may be Clockwork City gets a go.......Berndaroy
  24. Kelmych hi! I haven't disregarded your posts, at present on holiday and trying to catch up on posts here. Gone a day or two and you have pages to trawl through LoL. When home will start a new game...and see if the cities set up works as mentioned in previous posts. Best regards Berndaroy
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