Jump to content

Acleacius

Citizen
  • Posts

    8
  • Joined

  • Last visited

Everything posted by Acleacius

  1. Yes, it must be depreciated as it didn't have any effect. I've decided atm to use Reboot version because it doesn't break the UI, especially using Oblivion XP. It seems to have the same 5 fps drop, no matter the version. So even though .72a doesn't display animation, it still gets a fps hit. It's a really strange bug, to have water and trees animated on a minimap. It's clearly not intended, since Oblivion Local Map isn't displaying tree and water animations. This is something completely isolated to the current Reboot version. I'll try to look and see if I can find the scripts in the CS.
  2. Thanks for your reply. I'm in game, with the World Map displaying (i.e. no vegetation or water animation present) and then hit * key (default switch) to change to Local Map (i.e. where vegetation and water animation are present), then seeing my frame rate drop. I played with an older version .72a which handled things differently (i.e. before Reboot, same author), it had no vegetation or water animations. I did cause some problems with UI though (using DarN atm). I actually found a command I tried to use to stop the tree animations, with no luck. set MiniMap.bToggleTrees to 0 ; 0 Thanks for any tips.
  3. Thanks for your work on this mod ! The Minimap seems to be displaying the swaying (SpeedTree?), of Leaves from the Trees on the Local Map display. It seems to cause at least 5 fps loss, does anyone know how to disable the Vegetation Sway in the MiniMap? Also noticed once it was displaying the water movement when on a ship, though it only happened once. The Tree Sway display is constant. Thanks for any help.
  4. Instead of starting a new thread of the same topic, I'm bumping. Could a python coder please take a look at this Bain Conversion at Nexus? DarNified UI BCF - Bain Conversion File A couple people (myself included) are getting an error, which will not complete the process. It seems a lot of the work has been done and just needs a few adjustments, not that I know much about python at all. Traceback (most recent call last): File "bash\balt.pyo", line 1796, in _conversation_wrapper File "bash\basher\installer_links.pyo", line 1204, in Execute File "bash\bosh.pyo", line 6851, in apply File "bash\bolt.pyo", line 1997, in extract7z File "bash\bolt.pyo", line 2133, in __call__ File "bash\bolt.pyo", line 2104, in __call__ File "bash\balt.pyo", line 1548, in doProgress File "wx\_windows.pyo", line 2971, in Update wx._core.PyAssertionError: C++ assertion "value <= m_maximum" failed at ..\..\src\generic\progdlgg.cpp(337) in wxProgressDialog::Update(): invalid progress value Here's the link to DarNified UI , you don't really need to log in with the popup, afaik. I 'X' closed the window and was still able to download. Thanks for this site, forum and for any help! :)
  5. I'm going to try Realistic Lighting, thanks. I don't mind darker nights, in my game Nevada Skies seemed like it had a dark film over it, even on the brightest day. Thanks for the tip about Stealth hiding the unticked installs. Edit: Tried Realistic Lighting and it looks great. I've only seen the daytime so far, looking forward to a nightime check. I've run into one bug so far, after Meyers' becomes sheriff. Once his speech is done the deputies don't follow him and I'm frozen with no key control. I had to use enableplayercontrols to free myself, but nothing seemed to help the deputies. I tried to 'disable', then 'enable' and resetai, also zoning into a building and back. On the net, it seems this bug is/was associated with Mission Mojave, but iirc we avoided it in the install guide. Does anyone have a suggestion or idea how to fix the deputy AI? Thanks Edit: I've tried to add Explore music to /data/music/explore folder, but it seems to keep playing from Fallout1and2 explore music. Anyway to make New Vegas use the /explore music folder?
  6. Ended up with 120 active plugins (eeks!), 15 were unticked by Bash. It's running very stable, probably the best I've ever seen since release. Thanks for all the great advice on install! :standingovation: One problem I seem to be having is the game is too dark, even during the day. I've only made it to 9am, day 1 so far. I've installed about 85% of the mods you listed, including ENB and Nevada Skies. Can I disable Nevada Skies just as a test to troubleshoot and see if it's causing the darkness without making a new Bash patch? Should there be any Tree physics, like swaying in the breeze? They are so stagnate, it looks odd. Thanks
  7. Thanks for your reply. I just got down to Fallout Character Overhaul, is it considered the hair and eye mod for the install compilation? Asking since I don't see any hair and eye mods per say ( lings or mikoto). It's been a couple of years since I had a play-through and remember them being a bit buggy. In regards to the plugin limit, I'm just hitting 90 at this point, what will be the approximate number by the end of the list, after considering your Bash or Merge? Thanks again for all your hard work! :thecrowdgoeswild:
  8. This is an amazing guide, thanks for all the hard work ! :salute: New user, confessing I didn't read the 158 pages of posts before asking a question probably asked before. Using MO, following the wiki guide and after the first couple of Merges (Merged Fixes, New Vegas Uncut and Sandbox6 Mods) I've got about 12 unticked installs on in my left pane. What do we do with all the Unticked Installs, it doesn't seem to mention in the wiki guide? Thanks
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.