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Holymartyr

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Everything posted by Holymartyr

  1. Bump? =( I'll be installing cleanly I suppose onto another HDD of mine I suppose and testing. Maybe i'm missing something =/ Edit: Tried fresh install with latest patch and only Vibrancy guide followed. Same thing. Suggest bug with ENB and my system I suppose =/ Tried enabling/disabling SLI, did nothing - that isn't the problem. Have different monitor presets, non of those changed anything significantly. /sigh
  2. Tried waiting 24 hours again (already did 48 hours following the Vibrancy guide). Same effect, nothings changed ='( Edit : Forgot to mention that I only see the awkward brightness outdoors, indoors it seems to be fine.
  3. Update: Followed the whole guide and I still get awkward colors. Screenshot with all mods activated: Screenshot with only CLO, Realisitic Lighting, and USKP: Did a clean install of ENB, followed your directions to the point. Deleted the RenderInfo file, backed up my Skyrim/SkyrimPrefs ini's, still using a 100% clean savegame. The bPointFloatRender (w/e) is still set to 1, not using any overlays. Once again stumped =(
  4. Yeah I've been meaning to try your ENB, saw it a few days ago but went through the most downloaded first to see what 'presets' I like (nothing personal). I do use SMAA, and I did try to disable it AND disable the proxy in ENB but it did not affect the awkward color changes in any way. Downloading your ENB and following your guide, and yes, I made sure that everything from past ENB mods were completely uninstalled. P.S. - There isn't a way to make Wrye Bash install outside the Data directory right? Read that it isn't supported by default, wondered if there was a workaround or something =3 Thanks!
  5. Nope. I do use MSI Afterburner's OSD for my other games to monitor temps/usages etc...and I did have that enabled at first, but after ENB crashed the first time, I knew to disable it (I've used ENB in the past with no problems - but not with graphic modifications, the .96 version If i'm correct, the supposed optimization only version.)
  6. Yep, tried enabling/disenabling that an it didn't change the wierd brightness issue If I use SuperB ENB I get colorful artifacts everywhere. In fact, the game won't even load my clean savefile unless I shut off ENB until i'm in game. In game with ENB DISABLED I still see the artifacts, if I enable it, the game totally freezes up. All the rest of the ENB mods seems to work, just have that overly wierd brightness.
  7. Here's a SS of when I use ENB with any one of the popular settings (or just plain ENB without any custom preset): Don't think this is what ENB is supposed to look like from the pictures. Using the latest ENB (.112), tried using several popular mods, and ENB settings by default. All were wierdly bright. I love RCRN, but I can't use SMAA with it. (much less of system impact, and I just enjoy SMAA for some reason)
  8. Update: I found out that when you click "enable stereoscopic 3d" and stop it from loading (the water bug fix for SLI) - it disables SLI entirely. I'm not sure what my game was doing, because both GPU's were being used, but i didn't get any increase in FPS and in fact got a random black screen from all my games if I played them too often - forcing me to do a hard reboot. I've since disabled stereoscopic 3d, and now Skyrim is running 60 FPS+ with AO, x4AA and x4SGAA. To fix the annoying water bug, I set bUseWaterDisplacements=0 (used to be 1) - this disables the water ripples around you when you enter the water and in return stops the bug from occuring. I'd say its a very very, subtle and minor loss IMO compared to all the FPS gained WHILE using AO and better AA =D
  9. Yeah, to my disappointment, I've gotten either no, or very little fps increase. 2 560 TI's cannot handle AO with x4 MSAA and x4 SGAA... Wish I had sold my first Ti now and gotten a new GTX 670...=( Oh well..., live and learn.
  10. From the thread title I just go my second GTX 560 Ti, and was wondering what I have to do, if anything beyond checking the "Maximze SLI Performance" box in the NVidia control panel. I've heard about SLI AA and that Skyrim has issues with SLI, not sure if these were resolved in the latest WHQL drivers or not (301.42 I think). Any/all input welcome! Thanks! =)
  11. lol I haven't a clue as to what you can and can't script in Skyrim, but from what I've seen in other mods, couldn't you create a script that has a chance when you are sprinting to randomly set your cloak on fire and deal some damage? That would add some nice immersion lol
  12. Well reformatting laptop. No clue what happened. But a reformat is needed anyways (imo) - Windows is just too slow for my taste.
  13. Nope, everything that could possibly be closed is closed. And as I said I don't see how it could be the fix I use (From my perspective) because this fix has been working just fine for me for months and then randomly yesterday Skyrim's FPS dropped. There's no connection (once again from what I can tell). Nothing at all was changed configuration-wise that could/would affect Skyrim.
  14. I've only used 196 out of my 385 GB on my laptops SATA HDD. So disk capacity isn't the issue. Testing if other games are slowed down as well. Edit: Sniper Elite 2, League of Legends and Wargame: European Escalation are all running just fine, same old same old. Just seems to be skyrim for whatever reason. As I said I haven't changed anything at all from earlier yesterday to later yesterday (when the problem started occuring) as far as I know. Just a random drop in performance with seemingly no explination. Some added info that I suppose could possibly help - I love RCRN, but to get it to work with Optimus, I have to take a Hex Editor, and rename all references to d3d9 or D3D9 in the TESV.exe to d3fx or D3FX. I then rename the RCRN d3d9.dll file to d3fx.dll. With this modification, my laptop will load Skyrim WITH RCRN AND the Nvidia GPU. I've been using this fix for optimus for a month and half I'd say (since I found it), and never had any problems with FPS. Just thought I'd mention I was using this 'fix' even though it doesn't seem directly related to my problem in any way. But I don't know how all this works in fine print, I just know the basics of Optimus and what the d3d9.dll files do.
  15. CPU AND GPU are running at proper speeds, and I'm using a savefile where I saved with a COMPLETELY CLEAN Skyrim install RIGHT outside of the Helgen cave (beginning of the game).
  16. I've been using the same Skyrim installation on my laptop that I've been using on my desktop. Only difference is my laptop I use the lowest settings, have shadows removed, and have cut all textures in half with the Texture Optimizer (as stated in the STEP guide). Up until today, the game was running fine, constant 30-40 FPS (easily and happily playable - I have a GT 540 M and an i3 2.53 Dual core with 4GB Ram). Then for some reason, I sit down to play some more, and the game will only run at 7 FPS IF I'M LUCKY. GPU/CPU usage IS NOT maxing out (GPU hovering around 20-40% and CPU hovering around 70-80%), Disk usage is normal, nothing out of the ordinary. I have no clue what happened. I haven't changed anything at all as far as I know. Any ideas before I completely delete everything? (probably going to reformat just because indows gets absurdly slower and slower over a few months)
  17. Think this is the right place to ask, seeing as the first post points directly to the page in question: Seeing as how just using either Skyrim HD Texture Overhaul or Skyrim Realistic Texture Overhaul (the 2K versoin) brings you to over 1gb of VRam, even when they are Optimized AND using Vano (HyN), would it be good practice for [myself and] other users to use the 1K version of almost all texture packs out there IF you use STEP AND have only 1gb of VRam?
  18. Oh o.o Alright, might want to add to separate those folders in the guide so you can make them into separate archives for those who want to do testing. Although I bet those who are going to test already know this stuff. Still, I bet it can't hurt. Thanks and finally I think this thread can go to rest lol.
  19. Hm, when I changed the SMAA file name when I was using a Hex Editor on TESV.exe, the SMAA d3d9.dll AA stopped working. I'll have to mess around with this when I can get off my laptop and back onto my main computer.
  20. Hmm, =/ Not sure what you mean by ' didn't really follow either guide' Mind clarifying? (Would like to know what I screwed up lol) The only guide I followed was the Using DDSopt guide on the wiki, with a reference to DLC (Reference from the DDSopt guide) - As far as I know I followed to steps completly and thoroughly, maybe I'm too noobish with this stuff and followed TOO literally or something lol I ran the game, and went to the different citys in a completely new savefile using the coc command, and the vram came out to be just about the same as what was posted on the Wiki, so one would assume that I did everything correctly in the end. Maybe I/we can figure out what/where I went off-track to make the guide more 'noob friendly' =3
  21. Alright sweet, then everything is working as should. Thanks for all the help! =D
  22. Well I think I finally read enough about Wrye to get my optimized textures pack to work. Right now I'm so fizzled out that I'm not sure 1+1=2 (if you catch my drift) When I got the optimized files, they were in this directory heirarchy: Vanilla OptimizedSkyrim - HRDLC FIXtexturesSkyrim - HRDLC1texturesSkyrim - HRDLC2texturesSkyrim - STDtexturesWhat I then did was take each of the texture files, and over wrote them 1 by 1, taking STD first, then HRDLC1, HRDLC 2, and finally HRDLC FIX. This created one MASSIVE textures file, that I then used 7zip to create an archive (used the store method since that is the fastest - will this create a performance issue vs a fully compressed archive?), and dropped that into Wrye's Installers tab. Then right clicked that, and clicked 'Install'. So now are the HD Optimized Textures installed? I have the Old HR DLC esp's disabled, and only the Bashed Patch, Skyrim.esp enabled (no clue what that is but I guess it's necessary lol) Thanks once again for all your help. Not sure what to do with the title of this topic (if I can even change it) since it's moved more into a help category =3 Sorry for all the time this has taken and thank you very much once again! P.S. Should Skyrim.esm and Update.esm be set as 'Active'? Edit: Skyrim.esm and Update.esm need to be active for the USKP (Unoffical Skyrim Patch) to work. So I figured that out. Still can't tell if the HD textures are loaded or not. Most everything I look at seems low quality. And another question, since I only have 1gb of VRam, should I be using the optimizer on every mod I download for step? I know a few authors out there already used it for their mod, but a large majority haven't. Last STEP that came out (2.0.1a), I followed completly and used the 2048 textures for mods that had it, and ended up with lagging from time to time. Not sure why, because turning down AA, Vsync and view distance didn't help either. Only thing I noticed was that GPU Vram usage was within 10mb of capping every time I checked it.
  23. Alright thanks. I've heard of Wrye Bash a whole bunch, but I think I've used the Nexus Mod Manager in the past. I'll go read up on it. Thanks a bunch! And as to the esp's - so once I've packed the new texture files together into a BSA, it will be loaded automatically? Or is that where the File Selection comes into play on the Skyrim Launcher (Data Files)?
  24. Alright, so it's about 'on-time'. The last part of the guide, says to: ' package the contents of the three directories into 1. three compressed archives (or optionally a single complex BAIN archive if using Wrye Bash) or 2. three BSAs if using plugins or INI registration to load (not recommended).' How do I go about doing that? Does this software do this as well? And do I want BSA files, or the loose files? (Ex. is one faster than another, etc. etc...) Edit: Nevermind, found Step 7 on the original Skyrim Installation Wiki post: Now use BSAopt (or DDSopt) to recompress directory 1 and 2 back into HighResTexturePack01.bsa and 02.bsa, alternately if you are using a mod manager you can deactivate the esp's and create a single zip file instead. Moving it to the mod directory of your manager and installing as the second mod (USKP is first). Not sure how I'm supposed to use DDSopt to recompress. Anyone have a quick tip? Only thing I don't understand is why do we deactivate the esp's? Isn't that what loads the HD textures?
  25. Uhm. Yikes - very confused now. I followed the guide exactly. Got to this point. DDSopt Optimization Beside the "Vanilla Extracted" directory created in step 1 of the preceding section, create a directory called "Vanilla Optimized" to serve as the current working directory.Launch DDSopt if it is not already running, and--unless you are experimenting--ensure that the application is configured according to the preceding screenshots.As the source folder, choose the previously-created "Vanilla Extracted" directory as the current source and the newly-created "Vanilla Optimized" directory as the current destination. Click [Process] to begin optimizing the textures from all three sources under "Vanilla Extracted" into corresponding locations under "Vanilla Optimized."Finally, package the contents of the three directories into ...... three compressed archives (or optionally a single complex BAIN archive if using Wrye Bash)... three BSAs if using plugins or INI registration to load (not recommended).And did step number 4. I didn't have anything individually selected. Not sure how much more I can help. Here is a SS of the screens currently on my computer. As you can see it has sped up a LOT, and I had the '/' (forward slash) selected when I clicked process. And if I'm right, I'm processing the whole Vanilla Extracted directory into the Vanilla Optimized directory.
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