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Everything posted by rayhne
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Nice
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Will you be making these available for others? (She asks hopefully)
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Maybe. We will see. I’ll work on tag and stuff first then look at icons. Why an egg icon? Are you making those icons?
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So ... urm .. I think I’ll just stick to tagging and hope others work out the icons ...
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Hmmmmm .... didn't know you could do that. Have icons in esps. (what have I gotten myself into? :/)
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Ohhhh ..... good idea. I'm doing it slightly different layout for the tags; mainly because the Radrose layout is confusing to me. It's hard to tell what is suppose to be where and there look like duplicate entries.
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Thanks. Right now I'm working on getting a nicely working interface tags, tabs, etc.
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Does anyone know any good tutorials on adding icons to the iconlib?
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I'll have to look at the INNR once I get something done with the VIS patches.
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I’m pretty sure it’s a mod. If I drop them on the ground and try to look at them with the console, I can’t select them. I think I know what the problem is but I’m working out these patches first.
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There are, for me anyway, several Weapons with no icons. One of my goals is to work out why.
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Something tells me I'm going to be learning something new ....
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Hmmmm ... I own Flash Professional ... Well, I own Adobe Master Collection CS5.5 so I have all kinds of programs I've never used. (got it for $50)
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Right now I’m wondering how hard it would be to add more icons ...........
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Yep, that’s me (I really have to stop volunteering for things). Thanks for the link. I was just wondering why the mask doesn’t match the flag.
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I am working on VIS patches and was looking at yours and was just wondering what subFilters 520, 2560, and 640 were.
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Eeeeep! it lives!!! Just a suggestion but you may want to offer 2 options for Settlement Mods. If you use Sim Settlements you don't need most of what is listed because SS does much of it for you.
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When I run this through MO I get a noticed that this process needs elevation... I can run it but then it won’t finish a merge. Anyone know how I can install this so it doesn’t need elevation?
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SRLE Extended: Legacy of The Dragonborn
rayhne replied to Darth_mathias's topic in Skyrim Revisited (retired)
Sorry, my bad. The date was just off. (June 3) -
SRLE Extended: Legacy of The Dragonborn
rayhne replied to Darth_mathias's topic in Skyrim Revisited (retired)
Is this the June 4th 2017 patch? Which isn't there any longer, I think? > Apocalypse - Ordinator Compatibility Patch (04/06/2017) -
SRLE Extended: Legacy of The Dragonborn
rayhne replied to Darth_mathias's topic in Skyrim Revisited (retired)
I'll print that out and put it where I can see it ... maybe I'll even make it wallpaper ... -
SRLE Extended: Legacy of The Dragonborn
rayhne replied to Darth_mathias's topic in Skyrim Revisited (retired)
It looks like SSE High Quality Music has been updated and no longer uses a FMOD. -
SRLE Extended: Legacy of The Dragonborn
rayhne replied to Darth_mathias's topic in Skyrim Revisited (retired)
The Ebony Weapons 2017 replacer has been updated. -
SRLE Extended: Legacy of The Dragonborn
rayhne replied to Darth_mathias's topic in Skyrim Revisited (retired)
Added the dll from this ... https://www.nexusmods.com/skyrim/mods/33227/? ... to it. Don't know why it worked but it did. -
SRLE Extended: Legacy of The Dragonborn
rayhne replied to Darth_mathias's topic in Skyrim Revisited (retired)
So we found a solution to my ENB problem and Skyrim is looking great!!!