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rayhne

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Everything posted by rayhne

  1. I started up the game (hurrah!) and all is smooth except that the windows toolbar shows. Anyone know how to correct that?
  2. So we shouldnt merge Khajitt ears show and Traps are dangerious into the bashed patch?
  3. Okay, so I merged all but the thieves one and the dark brotherhood one. Let's see what happens .... Now to see if there's any patching I should do
  4. And How about Better Quest Objectives ... is that part of what I have to patch?
  5. Thanks!!!! When I go to merge, The Dark Brotherhood and Ebony Warrior have errors and won't merge.
  6. Do you merged the Good Guys?
  7. I'm not sure I want to add Exchanged Currency just to get Immersive Jewelry, though it is tempting. I'm going to try and merged the Good Guys. Any suggestions where everything would go in the load list? Which patch and what minor conflicts? And any thoughts on Left-Hand Ring mods? (Preparing to take a break from Fallout 4 and play some Skyrim) I'm also thinking of adding Book Covers, and Non Automatic Skil Books.
  8. I'm also wondering about the Good Guy series: House of Horrors Alternate Ending Boethiah for Good Guys Namira for Good Guys I'd like to use them but and just wondering if others use them.
  9. Does anyone use Amulets of Skyrim with this build? What do you think of it? Is it worth it?
  10. I figured it out (remembered from previous time) but I was just wondering about instructions.
  11. Where are the instillation instructions for ASIS and FNIS? I figure out how to use them but I couldn't find set up instructions anywhere.
  12. When running TexGen and DynLODOD, should I run the 64 bit version or just stick with the regular?
  13. Grrr ... never mind. Now it works
  14. What mods does Khajitt Ears Show use? When I run the script nothing is created.
  15. Ugh. Thanks. Of course if I had scrolled down just a little further I would have seen that ... Okay, I downloaded that patch but am still getting an error that HIC is needed. Shouldn't the HIC patch be removed from the list?
  16. The AAE Merged Patch has the High level Enemies patch in it but it doesn't look like that mod being used any longer.
  17. Ahhhh ... that .. makes sense. Okay, I'm still having the problem of not being able to sue Merge Plugins properly in that RoboCopy crashes and assets are not moved. So ... how can I handle this? Can I merge just the esps the manually move the assets? Does that change any of the following steps?
  18. How does that make it easier?
  19. Has anyone else been having problems with Merge Plugins? As it won't move the assets? The robocopy keeps crashing.
  20. Wish I could delete ... ignore this one.
  21. Can you think of a reason the all and favorite tabs aren't appearing in the inventory view?
  22. I posted a list of the tags I'm thinking of here. Why use book for settings when most of them, probably all of them, are holotapes?
  23. Urk. ::eyeing my mod wrathfully:: I see some things I hope to do differently. May I suggest a different icon for drink and for nuka so they look different? The original icons will still be available, right? Wil that INNR be part of the library or is that for ModWiki only?
  24. Is there any helpful aids for INNR, instance naming, etc? I may need it as I work with the VIS patches
  25. Are you working with archerarcher icon-wise?
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