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rayhne

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Everything posted by rayhne

  1. I wasn't sure if using that one instead of the nude one would affect using the NPC merged mod.
  2. Is there a way to use WICO without the nudity?
  3. Will give it a try. :) Either that or cheat me some torches ... seriously, I stumbled around trying to get to the bed for five minutes. :/ And this is with knowing where it was.
  4. So I've decided to give the (more or less) full guide a try (is it weird that have the fun is setting the game up?). The biggest problem is the Enhanced Lighting. It make the game too dark for me to play (eye sight is not the best). Can anyone tell me an alternate method that doesn't make dungeons and caves so dark or what I might need to watch out for through the rest of the guide if I leave Enhanced Lighting out.
  5. So we can just start using zMerge with the merges we currently have?
  6. My play is much better ... fps is around 40 so I could probably shave off some more stuff but we'll see.
  7. Okay, so dropping the screen resolution worked miracles and wasn't something I would have ever thought of. Thank you. I may need to rebuild or at least readd some things. I lowered the screen resolution for the game ... does it need to be the same as what the display actually is?
  8. I've been removing some stuff and replacing others with less intensive textures. With xLODGEN and DynDOLOD would using 248 rather then 512 help? (I may not be using the correct numbers but I think you'll know what I mean.) Any suggestions on what can be removed that would help?
  9. I removed the ENB completely and my FPS went from 13 to 31 in Solitude. What should I actually expect there?
  10. Can anyone suggest a different ENB for this build (or rather a modified build)?
  11. So this build is killing my FPS so I was just wondering ... Any suggestion on are to help with that? And if I decide to remove optional mods, will that effect the conflict resolution patches?
  12. CACO was activated when I did the merge and it is activated in the main profile. Not that it matters because SSE auto-updated and I'll have to wait for this to reach that level. That ... would be it. ::head slap:: Any idea where it should be in the load order?
  13. I think there were two with the exact same name? I'll redo it. Yeah, both the options for that say esp When I went to do the bashed patch, I kept getting that the World Encounters patch has a delinquent master (CACO)
  14. Okay so .... what's the easiest way to basically rebuild this? Mainly, I think, just the merging and finishing off parts. Things seem to have gotting screwy.
  15. The Bruma - WACCF + ACE Patch.esp is flagged as a ESL. Do we need to change that?
  16. Processor Intel® Core i7-6700 CPU @ 3.40GHZ 3.41 GHz Installed RAM 16.0 GB Display NVIDIA GeForce GTX 970
  17. That worked. Unfortunately my FPS is dismal. :/
  18. I'm not using Frostfall. This sucker's going to be hard enough without it., :P
  19. I went through the MCM stuff and still no Classic Classes. ::sigh:: I may have to do a complete rebuild because obviously something went wrong. On a side-note, how hard is this playthrough?
  20. So I cannot get Classic Classes and Birthsigns to appear. I've tried equipping spells, un-enquipping clothing and re-equipping them. Any thing else I can try?
  21. When we do the SSEedit, do we load any of the mod groups? And is there an example of load order available?
  22. What do we do with the Bashed Patch? Turn it into a mod?
  23. Bruma - The Shire - Beyond Reach - patches for Convenient Horses is now on 1.6 and no longer matches the instructions.
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