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rayhne

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Everything posted by rayhne

  1. Agreed. Not a problem. I'm actually restarting because I've been gleaning things done. unfortunately for every mod I remove I end up adding a Sim Settlement addon. :/ Is it safe to play as is (with Unique NPCs)?
  2. So Unique NPCs has been added ... great! I see that Varied Diamond City Guards is still in the guide but that is included in Unique NPCs.
  3. Is Sim Settlements and Unique NPCs going to be rolled into the guide?
  4. Just popped back in after not doing much with the game for two weeks and notice that the table of contents in the wiki is always open and in the middle of the screen. :/
  5. So those are the required esps? What changes are made for StartMeUp? (So I can remove them more easily if need be)
  6. So is there a list of what we should be removing yet? And what is included in the patches?
  7. It's one of the options for Quest Tags ... it keeps radiant quests within the commonweath (and not going to far harbor or nuka world) until you've actually been to those places.
  8. So you are planning on adding Quest Tags? Will you be adding the no radiant quests outside the Commonwealth as well? And is Unique NPCs being added?
  9. This may be better then Better Companions ... https://www.nexusmods.com/fallout4/mods/24233/?
  10. I'm taking a break from gaming (so maybe I'll actually get things done around the house) and will be starting fresh in a week or so. But so far, I'm really liking the guide. I stil get the occasional crash, mainly while exiting places added by one of the World mods but my FPS is been good so far (haven't hit a city yet though) and I think I finally got a look I like. The raiders are harder but not too hard; though the Deathclaw in Concord seemed easier; I was able to kill it quicker then before. Sim Settlement is really cool and I'm thinking I may removed some of the building mods I have since I probably won't need them. (Like Immersive Vendors, among others)
  11. Can this be done an existing game?
  12. I was thinking the same thing.
  13. You know me and collection mods ...
  14. Just wondered because at the bottom of the main patch there is a notes to add bash tags to it.
  15. So a patch would be needed for RO and UNPCs?
  16. So I'm running Hishy_Remove_LAND_Records on the unique flowers esp and nothing happens?
  17. Are the files in Dreadflopps Leveled Lists supposed to be merged? Because they aren't listed on the merge page.
  18. Maybe, just maybe, TrendMicro is causing a problem. It wasn't before but I recently upgraded. Will check into it. Not sure how but maybe ...
  19. Yes, the original MO. Saeri_AetherialCrown.esp has an error that I assume needs to be cleaned before merging?
  20. I guess I just have to be patient. If MO crashes I just reboot and then I can continue. I can only merge the esps though. As long as not having the in the merge it doesn't cause any problems, it should be fine.
  21. No SSE. I'm running it through MO, using the newest Merge Plugin but using the 32-bit Chamellion (?). It is weird ... last time I did this, I had no problems except for the occasional error.
  22. Mod of interest ... Robot Model Kit 4K Retextures and Collectible Boxes https://www.nexusmods.com/fallout4/mods/24189/?
  23. I may have to. Does that merge assets as well?
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