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peppergomez

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  1. peppergomez's post in Possible problem with the intro main quest of Talk to Gerdur in Riverwood was marked as the answer   
    Solved in that I went to Whiterun and it triggered, but odd that it happened at all.
  2. peppergomez's post in game always crashes when my character is moving around outside in first person was marked as the answer   
    <ignore>
  3. peppergomez's post in Solved was marked as the answer   
    solved
  4. peppergomez's post in nevermind solved was marked as the answer   
    nothing here
  5. peppergomez's post in Steps in the SR guide that call for loading all checked esps in TES5Edit results in fatal exception errors for missing (not yet installed) esps was marked as the answer   
    Thanks! Think I found the error. Looks like I didn't do this:
     
     
    Post merge rename the output file RealisticWaterTwo - Merged to RealisticWaterTwo.esp to retain compatibility with patches. .
  6. peppergomez's post in Nevermind. Solved. was marked as the answer   
    ignore this text
  7. peppergomez's post in Possible to create multiple BUM rules in one session, and how to enable an overwrite option that's greyed out for esp? was marked as the answer   
    Solved that issue by deleting 1nivCIWCloaks but TES5Edit is throwing a similar message for two other esps, even though I've set the correct rule in BUM and have committed in BOSS. Starting a new thread.
  8. peppergomez's post in Tried to fix a load order problem in BUM but TES5Edit is still complaining was marked as the answer   
    Update- I did and thus avoided the problem. I don't expect that this one excpetion will be an issue. If I'm wrong, please let me know.
  9. peppergomez's post in When I launch TES5Edit, should the following Vividian ESPs be checked? was marked as the answer   
    Thanks.
  10. peppergomez's post in Skyrim Realistic Overhaul is one Zip file with 3 smaller Zip files- how to install this using MO? was marked as the answer   
    That's right...I originally asked about TES5Edit but edited after seeing Gopher's vid about merging different ZIPs. I eneded up renaming the Dawnguard and V16 Zips to Skyrim Releastic Overhaul so that it would force a merge option in MO. I merged both Dawnguard and V16. Correct?
  11. peppergomez's post in No "Merge Plugins" option in the Script dropdown menu in TES5Edit Apply Script window was marked as the answer   
    Ahh nevermind...sorry about that. Dunno how I missed that doing a keyword search on the SR page.
  12. peppergomez's post in Is it okay to remove unneeded mod files via the Filetree tab after a full install? was marked as the answer   
    OK thanks, I will use that method.
     
    By the way, THANK YOU VERY MUCH for your guide. There may be spots that I find unclear, but 95% of it (or more) is extremely well presented, and you've truly made a herculean task obtainable to the rest of us. I can't thank you enough for that.
  13. peppergomez's post in Unsure if I should change enblocal.ini proxy library setting to ProxyLibrary=d3d9_smaa.dll was marked as the answer   
    Thanks folks. I'm going with Neo's suggested ENB profile (Vividian ENB) so I will go with this smaa.dll setting.
     
     
    BTW what's the consensus on whether DSR - Factors can be used in Skyrim using the Skyrim Revisited build? (Dynamic Super Resolution- rendering game at high res then downscaling to native res of the display.
  14. peppergomez's post in Confused by an instruction, think there might be a mistake in it was marked as the answer   
    Edited
     
    I see what you are referring to now! I think I was confused because you were describing the same icon image, just in a different spot and a different size.
  15. peppergomez's post in "None of the available installer plugins were able to handle that archive" was marked as the answer   
    Thanks
  16. peppergomez's post in Unable to create Dual Sheath Redux patch- Skyproc not in MO Data tab was marked as the answer   
    (no message, posted in the wrong thread, although I still need help with this)
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