runsbuns
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Everything posted by runsbuns
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pack A Real Explorer's Guide to Skyrim
runsbuns replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Also waiting for a ETaC - Immersive Citizens - AI Overhaul patch, but how about using this for regs in the meantime: https://www.nexusmods.com/skyrim/mods/33566/? , its kind of a poor man's(very poor) version of ETaC. It still need a patch for RRR and Immersive Citizens, but it would properly be alot more manegeble to create a patch since the scale of the mod are so much smaller. As a npc town and city filler this could be used: https://erkeilmods.altervista.org/skyrim/populated-cities-towns-villages-rs-relliosavini/ , I have used it succesfully in the past and it also comes in a light version. -
GUIDE The Witcher 2: Enhanced Edition Modding Guide
runsbuns replied to SynthetikHD's topic in Unsupported Game Guides
Great guide Thank you. -
1. Yes 2.3.4. No need, found this fix: create a new file called "telemetryKeyword.ws" under "\content\content0\scripts\engine" and paste the following text into it: /* Copyright © CD Projekt RED 2015 */ import class CR4TelemetryScriptProxy extends CObject { import final function Log( eventType : ER4TelemetryEvents ); import final function LogWithLabel( eventType : ER4TelemetryEvents, label : String ); import final function LogWithValue( eventType : ER4TelemetryEvents, value : int ); import final function LogWithValueStr( eventType : ER4TelemetryEvents, value : String ); import final function LogWithLabelAndValue( eventType : ER4TelemetryEvents, label : String, value : int ); import final function LogWithLabelAndValueStr( eventType : ER4TelemetryEvents, label : String, value : String ); import final function SetCommonStatFlt( statType: ER4CommonStats, value : float ); import final function SetCommonStatI32( statType: ER4CommonStats, value : int ); import final function SetGameProgress( value : float ); import final function AddSessionTag( tag : String ); import final function RemoveSessionTag( tag : String ); import final function XDPPrintUserStats( statisticName : String ); import final function XDPPrintUserAchievement( achievementName : String ); }
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I though followed the guide to the letter, but apparently I got something wrong: Error [modenhancedconsolecommands]game\temp.ws(8634): Could not find function 'AddSessionTag'Error [modenhancedconsolecommands]game\temp.ws(8639): Could not find function 'RemoveSessionTag'Error [modenhancedconsolecommands]game\temp.ws(10376): Cannot call exec function 'XDPPrintUserStats' from scripts instead of the console.Error [modenhancedconsolecommands]game\temp.ws(10381): Cannot call exec function 'XDPPrintUserAchievement' from scripts instead of the console.Error [modenhancedconsolecommands]game\temp.ws(10662): Could not find function 'SetGameProgress'Error [modspawncompanions]game\npc\npc.ws(1490): Could not find function 'LogWithLabelAndValue'Error [modspawncompanions]game\npc\npc.ws(2099): Could not find function 'LogWithLabelAndValue'Error [mod10secsprint]game\player\player.ws(1067): Could not find function 'LogWithLabel'Error [modpatch-r4player-1_0]game\player\r4player.ws(7664): Could not find function 'LogWithLabelAndValue'Error [modpatch-r4player-1_0]game\player\r4player.ws(10291): Could not find function 'LogWithLabel'Error [modpatch-r4player-1_0]game\player\r4player.ws(12198): Could not find function 'LogWithLabel'Error [modpatch-playerwitcher-1_0]game\player\playerwitcher.ws(3154): Could not find function 'LogWithLabelAndValue'Error [modpatch-playerwitcher-1_0]game\player\playerwitcher.ws(3503): Could not find function 'LogWithLabelAndValue'Error [modpatch-playerwitcher-1_0]game\player\playerwitcher.ws(3929): Could not find function 'LogWithValueStr'Error [modpatch-playerwitcher-1_0]game\player\playerwitcher.ws(4308): Could not find function 'LogWithLabel'Error [content0]game\components\inventorycomponent.ws(137): Could not find function 'LogWithValue'Error [content0]game\components\inventorycomponent.ws(150): Could not find function 'LogWithValue'Error [content0]game\components\inventorycomponent.ws(669): Could not find function 'LogWithLabelAndValue'Error [content0]game\components\inventorycomponent.ws(1973): Could not find function 'LogWithLabelAndValue'Error [content0]game\r4game.ws(1566): Could not find function 'SetCommonStatI32'Error [modhud]game\gui\hud\hud.ws(998): Could not find function 'LogWithLabel'Error [modhud]game\gui\hud\hud.ws(999): Could not find function 'LogWithLabelAndValue'Error [modhud]game\gui\hud\hud.ws(1003): Could not find function 'LogWithLabelAndValue'Error [modmrfad1_1]game\gui\menus\inventorymenu.ws(2517): Could not find function 'LogWithLabelAndValue'Error [modmrfad1_1]game\gui\menus\inventorymenu.ws(2581): Could not find function 'LogWithLabelAndValue'Error [content0]game\gameplay\alchemy\alchemymanager.ws(286): Could not find function 'LogWithLabelAndValue'Error [content0]game\gameplay\alchemy\alchemymanager.ws(290): Could not find function 'LogWithLabelAndValue'Error [content0]game\gameplay\leveling\levelmanager.ws(144): Could not find function 'LogWithValue'Error [content0]game\gameplay\leveling\levelmanager.ws(153): Could not find function 'LogWithValue'Error [content0]game\gameplay\leveling\levelmanager.ws(223): Could not find function 'LogWithValue'Error [content0]game\gameplay\ability\playerabilitymanager.ws(250): Could not find function 'SetCommonStatFlt'Error [content0]game\gameplay\ability\playerabilitymanager.ws(281): Could not find function 'SetCommonStatFlt'Error [content0]game\gameplay\ability\playerabilitymanager.ws(400): Could not find function 'LogWithValueStr'Error [content0]game\gameplay\ability\playerabilitymanager.ws(1295): Could not find function 'LogWithValueStr'Error [content0]game\player\states\vehicles\usevehicle.ws(1600): Could not find function 'LogWithValueStr'
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OK good to know, will cross my fingers and hope for the best
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I have extracted all the Bsa's from the mod's listed in F&LNV through mod organizer, I do it all the time in Skyrim without problems, but apparently it can cause problems in New Vegas? Are there some specific mods in F&LNV that causes problems if extracted or is it a more general problem?
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GUIDE Fear and Loathing in New Vegas - Feedback
runsbuns replied to EssArrBee's topic in Fear & Loathing in New Vegas
Good to know, thank you. -
GUIDE Fear and Loathing in New Vegas - Feedback
runsbuns replied to EssArrBee's topic in Fear & Loathing in New Vegas
I have a simple question, do I have to make the optional esp's folders mentioned in the guide or can I safely chose not to install any of the esp's that goes into the optional folders(as I did)? Up until the mod Improved Sound FX v0821 I just thought they where a backup if we wanted to change anything later on, but since the guide mentions the optional PN esp file should go straight to the optional esp folder I got a little nervous. -
There is also a rnd/stealth patch if you search for rnd in the Sperg forum.
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health offset vs health
runsbuns replied to runsbuns's topic in General Skyrim LE Discussion & Support
Got it, thanks -
I have a noobish question, I´m trying to edit a dragon overhaul mod to my liking in Tes5Edit and just want to know how "health" relates to "health offset" when editing a dragons health?
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pack A Real Explorer's Guide to Skyrim
runsbuns replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Great to see a Regs update, thought about adding the newly updated Atlas Map Markers? -
pack A Real Explorer's Guide to Skyrim
runsbuns replied to CJ2311's topic in Step Skyrim LE Packs (retired)
OK, not a big loss then By the way, are the drinking fountains DB expansion compatible with Regs(maybe Raven Rock conflicts...)? -
pack A Real Explorer's Guide to Skyrim
runsbuns replied to CJ2311's topic in Step Skyrim LE Packs (retired)
So therefore it would be nice with a note in the guide about the Ineed incompatibility with Regs(as alot of people has switched from Rnd to Ineed). Also drinking fountains still needs the official rnd patch(atleast for me). -
pack A Real Explorer's Guide to Skyrim
runsbuns replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Not sure how serius, but there seems to be several Location conflicts with CRF and Update/Hearthfire/Dragonborn/Uskp/BFT/IconNpc/provincial courier service. Also, Moon and Star has some worldspace conflicts with Realistic Water Two/Uskp/Dawnguard. -
pack A Real Explorer's Guide to Skyrim
runsbuns replied to CJ2311's topic in Step Skyrim LE Packs (retired)
This home/quest mod looks kind of interesting, havent tried it myself though: The Dark Lords Fortress -
pack A Real Explorer's Guide to Skyrim
runsbuns replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Thanks for clearing that up for me -
pack A Real Explorer's Guide to Skyrim
runsbuns replied to CJ2311's topic in Step Skyrim LE Packs (retired)
A couple of q's: 1: I'm a little unsure on the Sky Haven/Paarthurnax Dilemma conflicts, if using the optional light Skyhaven version only it will still cause problems with Paarthurnax I take it? 2: The Skyrim Distance Overhaul Beta (S.D.O.) conflicts with Moon/Regs files, so should we modify S.D.O somehow or simply remove it when following Regs? -
pack A Real Explorer's Guide to Skyrim
runsbuns replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I asume its not a problem, but just wanted to mention that if following the SR:LE guide and installing The Skyrim Distance Overhaul (S.D.O.), REGS and Moon And Star overwrite 9 meshes from S.D.O. -
pack A Real Explorer's Guide to Skyrim
runsbuns replied to CJ2311's topic in Step Skyrim LE Packs (retired)
CJ2311 have you thought about adding immersive border mods to REGS? If so Unique Border Gates seems interesting, the simpler Closed and Guarded Borders Gates(with fewer possible conflicts I imagine) is also an option. -
pack A Real Explorer's Guide to Skyrim
runsbuns replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Sounds great -
pack A Real Explorer's Guide to Skyrim
runsbuns replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Good to know, as Better Fast Travel - Carriages and Ships really compliments REGS. -
pack A Real Explorer's Guide to Skyrim
runsbuns replied to CJ2311's topic in Step Skyrim LE Packs (retired)
There seems to be some script overlapping when using both Better Fast Travel - Carriages and Ships and Moon and Star, not sure if that would cause problems? By the way the REGS guide really brings life and atmosphere to Skyrim, great work -
And if you can live with the regular Cot weather patch(no fog) you will proberly get around 5fps more.

